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Counterattacks disrupted[1] is a status effect which prevents a unit from performing counterattacks. For sources of this status effect, see the category page Sources of Counterattacks disrupted.

Skill Interaction[ | ]

Main article: Skill interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Counterattacks disrupted Negative Icon Class Colorless Staff Flash+
Fear Charm Fear Charm
Unit cannot counterattack through its next action.

Sources of Counterattacks disrupted[ | ]

List of Weapons

List of Unrefined Weapons

Weapon Description
Candlelight+
After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candlelight
After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Doting Staff
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Dusk-Dawn Staff
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Faded Paper Fan
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash+
After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash
After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Frostbite Breath
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Imhullu
Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.
Venin Edge
Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.

List of Refined Weapons

Weapon Refined Description
Imhullu
Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
Venin Edge
Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.

List of Skill Refined Weapons

Icon Weapon Refined Description
Flower of Ease W Flower of Ease
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions.
Obsessive Curse W Obsessive Curse
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Wolf Berg W Wolf Berg
At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions.

At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat.

List of Assists

None, currently.

List of Specials

Special Description
Glitter of Light
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

List of Passives

List of A Passives

None, currently.

List of B Passives

None, currently.

List of C Passives

None, currently.

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

Icon Item Description
Fear Charm Fear Charm
All enemies are prevented from counterattacking until each foe's next action.

List of Structures

Icon Structure Level Description
Structure Deaths Throne Death's Throne 5
Prevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ 75 through that foe's next action.

In other languages[ | ]

Language Name Notes
Japanese 反撃不可状態 No counterattacks
German Gegenangriffe gesperrt
Spanish (Europe) Contraataque anulado
Spanish (Latin America) Anulación de contrataques
French Contre-attaques impossibles
Italian Contrattacchi interrotti
Traditional Chinese (Taiwan) 無法反擊狀態
Portuguese Contra-ataques interrompidos

References[ | ]

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