Counterattacks disrupted[1] is a status effect which prevents a unit from performing counterattacks. For sources of this status effect, see the category page Sources of Counterattacks disrupted.
Skill Interaction[ | ]
Main article: Skill interaction
- Counterattacks disrupted can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Negative | Flash+ Fear Charm |
Unit cannot counterattack through its next action. |
Sources of Counterattacks disrupted[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Candlelight+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Candlelight | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. |
Doting Staff | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Dusk-Dawn Staff | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Faded Paper Fan | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Flash+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Flash | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. |
Frostbite Breath | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Imhullu | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. |
Venin Edge | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
List of Refined Weapons
Weapon | Refined Description |
---|---|
Imhullu | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. |
Venin Edge | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
List of Skill Refined Weapons
Icon | Weapon | Refined Description |
---|---|---|
Flower of Ease | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. |
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Obsessive Curse | After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. |
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Wolf Berg | At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat. |
List of Assists
None, currently.
List of Specials
Special | Description |
---|---|
Glitter of Light | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
Icon | Item | Description |
---|---|---|
Fear Charm | All enemies are prevented from counterattacking until each foe's next action. |
List of Structures
Icon | Structure | Level | Description |
---|---|---|---|
Death's Throne | 5 | Prevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ 75 through that foe's next action. |
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 反撃不可状態 | No counterattacks |
German | Gegenangriffe gesperrt | |
Spanish (Europe) | Contraataque anulado | |
Spanish (Latin America) | Anulación de contrataques | |
French | Contre-attaques impossibles | |
Italian | Contrattacchi interrotti | |
Traditional Chinese (Taiwan) | 無法反擊狀態 | |
Portuguese | Contra-ataques interrompidos |