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Status Icon WeaponStatus Icon MoveCorrin Fateful Prince Face FC
Corrin: Fateful Prince
Status Icon WeaponStatus Icon MoveCorrin Fateful Princess Face FC
Corrin: Fateful Princess
Status Icon WeaponStatus Icon MoveCorrin Novice Vacationer Face FC
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Status Icon WeaponStatus Icon MoveCorrin Enjoying Tradition Face FC
Corrin: Enjoying Tradition
Status Icon WeaponStatus Icon MoveCorrin Dream Prince Face FC
Corrin: Dream Prince
Status Icon WeaponStatus Icon MoveCorrin Dream Princess Face FC
Corrin: Dream Princess
Status Icon WeaponStatus Icon MoveCorrin Wailing Soul Face FC
Corrin: Wailing Soul
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Corrin: Child of Dusk
Status Icon WeaponStatus Icon MoveCorrin Nightfall Ninja Act Face FC
Corrin: Nightfall Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Daylight Ninja Act Face FC
Corrin: Daylight Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Starry Seer Face FC
Corrin: Starry Seer
Status Icon WeaponStatus Icon MoveCorrin Celestial Sorcerer Face FC
Corrin: Celestial Sorcerer
Status Icon WeaponStatus Icon MoveCorrin Child of Dawn Face FC
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General Quotes Misc Heroic Ordeal
Corrin
Silent Bloodline
Portrait
Corrin Silent Bloodline Face
Attack
Corrin Silent Bloodline BtlFace
Special
Corrin Silent Bloodline BtlFace C
Damage

Corrin Silent Bloodline BtlFace D

Art by: Essual (エシュアル)
Description Born in Hoshido and raised as a princess of Nohr, she has overcome many trials and grown alongside her many companions. Appears in Fire Emblem Fates.
Rarities ★
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN Marcella Lentz-Pope
Voice Actor JP 佐藤聡美(Satomi Sato)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 7.8
Internal ID PID_総選挙カムイ女 (989)
Origin 110000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★11/12/137/8/98/9/104/5/67/8/942
★11/12/138/9/109/10/114/5/67/8/944
★12/13/148/9/109/10/115/6/78/9/1047
★12/13/149/10/1110/11/125/6/78/9/1049
★13/14/159/10/1110/11/126/7/89/10/1152

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3628/31/3332/35/3825/28/3028/31/33157~158
★32/35/3831/34/3635/38/4127/30/3230/33/35169~170
★35/38/4133/36/3938/41/4430/33/3633/36/39184
★36/39/4235/38/4241/44/4731/34/3834/37/41192~193
★39/42/4537/40/4443/46/4934/37/4137/40/44205~206

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★65%70%80%70%70%355%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Vallastone161
Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★
Armored Floe3
Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ARealms UnitedRealms United
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
300★
BCounter Roar 1Counter Roar 1
Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
60★
Counter Roar 2Counter Roar 2
Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
120★
Counter Roar 3Counter Roar 3
Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
240★
Counter Roar 4Counter Roar 4
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat.
300★
CA S Far Save 1A/S Far Save 1
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A S Far Save 2A/S Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A S Far Save 3A/S Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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