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General | Quotes | Misc | Heroic Ordeal |
Corrin Nightfall Ninja Act | |
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Art by: Sencha (煎茶) | |
Description | Princesses of Nohr, Corrin and Elise. Dressed in Hoshidan ninja garb, they have infiltrated the ninja festival in secret. They appear in Fire Emblem Fates. |
Rarities | 5 Focus — Special Duo |
Duo Skill | Grants unit another action. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Green Tome |
Move Type | Cavalry |
Voice Actor EN | Marcella Lentz-Pope + Liv Strander |
Voice Actor JP | 佐藤聡美(Satomi Sato) with 諏訪彩花(Ayaka Suwa) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 5.11 |
Internal ID | PID_比翼カムイ女 (725)
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Origin | 110000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 8/9/10 | 7/8/9 | 1/2/3 | 2/3/4 | 36 |
2 | 13/14/15 | 9/10/11 | 8/9/10 | 1/2/3 | 2/3/4 | 38 |
3 | 14/15/16 | 9/10/11 | 8/9/10 | 2/3/4 | 3/4/5 | 41 |
4 | 14/15/16 | 10/11/12 | 9/10/11 | 2/3/4 | 3/4/5 | 43 |
5 | 15/16/17 | 10/11/12 | 9/10/11 | 3/4/5 | 4/5/6 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 29/32/34 | 28/31/33 | 14/16/19 | 11/14/17 | 122~124 |
2 | 28/31/34 | 32/35/37 | 31/34/36 | 15/17/20 | 12/15/18 | 131~133 |
3 | 31/34/37 | 34/37/40 | 33/36/39 | 17/20/23 | 14/17/20 | 144 |
4 | 32/35/38 | 36/39/43 | 35/38/42 | 18/21/24 | 15/18/21 | 151~152 |
5 | 34/38/41 | 38/41/45 | 37/40/44 | 20/23/27 | 17/20/23 | 161~163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 45% | 35% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Ninjutsu Scrolls | 9 | 2 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Defense | 1 | Grants Def+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Def | 1 | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Def+ | 1 | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | S/R Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
S/R Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
S/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 2 | |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | 3 | ||
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 300 | 5 |