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General Quotes Misc Heroic Ordeal
Corrin
Child of Dusk
Portrait
Attack
Special
Damage

Art by: Sencha (煎茶)
Description A Hoshidan princess raised in Nohr who overcame her fate of choosing between her two homes. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Wind
Ally Boost HP+3
Standard Effect 1 Duel
If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2  Pair Up
An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type  Colorless Breath
Move Type  Infantry
Voice Actor EN Marcella Lentz-Pope
Voice Actor JP Satomi Sato (佐藤聡美)
Release Date
Entry  Fates
Version 4.8
Internal ID PID_伝承カムイ女 (559)
Origin 110000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/145/6/74/5/65/6/74/5/635
★12/13/146/7/84/5/66/7/84/5/637
★13/14/156/7/85/6/76/7/85/6/740
★13/14/157/8/95/6/77/8/95/6/742
★14/15/167/8/96/7/87/8/96/7/845

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/32/3526/29/3127/29/3223/25/2818/21/24135~137
★31/34/3729/32/3429/31/3425/28/3119/22/25146~148
★34/37/4031/34/3732/35/3827/30/3322/25/28161
★35/38/4133/36/4033/37/4029/32/3523/26/29168~170
★38/41/4435/38/4236/40/4331/34/3725/29/32181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%75%60%50%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Primordial Breath161
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400★★

Primordial Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Primordial Breath becomes "Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Primordial Breath can be upgraded with the additional effect "At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★
Negating Fang3
Reduces damage from foe's attacks by 30%. After triggering, unit's next attack deals damage = 30% of unit's Atk. (Boost resets at the end of combat.)
500★
Negating Fang II3
Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat.
500★

Passives[]

TypeNameDescriptionSPUnlock
ADistant Counter
Unit can counterattack regardless of foe's range.
300★
BShield Pulse 1
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1.
60★
Shield Pulse 2
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
120★
Shield Pulse 3
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
240★
Guard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
Guard 4
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%.
300★
CSpur Atk 1
Grants Atk+2 to adjacent allies during combat.
50★
Drive Atk 1
Grants Atk+2 to allies within 2 spaces during combat.
120★
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during combat.
240★
Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.
300★

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