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Status Icon WeaponStatus Icon MoveCorrin Fateful Prince Face FC
Corrin: Fateful Prince
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Corrin: Fateful Princess
Status Icon WeaponStatus Icon MoveCorrin Novice Vacationer Face FC
Corrin: Novice Vacationer
Status Icon WeaponStatus Icon MoveCorrin Enjoying Tradition Face FC
Corrin: Enjoying Tradition
Status Icon WeaponStatus Icon MoveCorrin Dream Prince Face FC
Corrin: Dream Prince
Status Icon WeaponStatus Icon MoveCorrin Dream Princess Face FC
Corrin: Dream Princess
Status Icon WeaponStatus Icon MoveCorrin Wailing Soul Face FC
Corrin: Wailing Soul
Status Icon WeaponStatus Icon MoveCorrin Bloodbound Beast Face FC
Corrin: Bloodbound Beast
Status Icon WeaponStatus Icon MoveCorrin Child of Dusk Face FC
Corrin: Child of Dusk
Status Icon WeaponStatus Icon MoveCorrin Nightfall Ninja Act Face FC
Corrin: Nightfall Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Daylight Ninja Act Face FC
Corrin: Daylight Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Starry Seer Face FC
Corrin: Starry Seer
Status Icon WeaponStatus Icon MoveCorrin Celestial Sorcerer Face FC
Corrin: Celestial Sorcerer
Status Icon WeaponStatus Icon MoveCorrin Silent Bloodline Face FC
Corrin: Silent Bloodline
General Quotes Misc Heroic Ordeal
Corrin
Child of Dawn
Portrait
Corrin Child of Dawn Face
Attack
Corrin Child of Dawn BtlFace
Special
Corrin Child of Dawn BtlFace C
Damage

Corrin Child of Dawn BtlFace D

Art by: PenekoR (п猫R)
Description A Hoshidan prince raised in Nohr. Guided by destiny, he fought against Garon, the king of Nohr, alongside his companions. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3, Spd+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Green Breath Green Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Cam Clarke
Voice Actor JP 島﨑信長(Nobunaga Shimazaki)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 8.5
Internal ID PID_伝承カムイ男 (1101)
Origin 110000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/64/5/62/3/48/9/1038
★15/16/175/6/74/5/62/3/49/10/1140
★16/17/185/6/75/6/73/4/59/10/1143
★16/17/186/7/85/6/73/4/510/11/1245
★17/18/196/7/86/7/84/5/610/11/1248

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/29/3232/35/3716/19/2232/35/38149~151
★30/33/3630/32/3534/37/4017/20/2335/38/41160~161
★33/36/3932/35/3838/41/4420/23/2638/41/44176
★34/37/4034/38/4140/43/4621/24/2741/44/47185~186
★36/40/4336/40/4343/46/5023/27/3043/46/49198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%50%80%345%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Hoshido's Breath161
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range.

At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and if unit's Special cooldown count value is at its maximum after combat, grants Special cooldown count-1 to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★
Dragon Fang Shot2
Boosts Special damage by 40% of unit's Res when Special triggers.

If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10).

If unit's Special is ready or unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%.

After combat, if unit's Special triggered, applies【Divine Vein (Water)】on target's space and on each space within 2 spaces of target's space for 1 turn.

【Divine Vein (Water)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). Inflicts Spd-5 on foe and reduces the percentage of non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Res Finish 1Spd/Res Finish 1
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Spd Res Finish 2Spd/Res Finish 2
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Spd Res Finish 3Spd/Res Finish 3
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Spd Res Finish 4Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BDragon Wall 1Dragon Wall 1
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%).
60★
Dragon Wall 2Dragon Wall 2
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).
120★
Dragon Wall 3Dragon Wall 3
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
240★
High Dragon WallHigh Dragon Wall
If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. Inflicts Spd/Res-4 on foe during combat. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

Foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
400★
CRes Ploy 1Res Ploy 1
At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.
60★
Res Ploy 2Res Ploy 2
At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
120★
Res Ploy 3Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.
240★
Atk Res Ploy 3Atk/Res Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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