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General | Quotes | Misc | Heroic Ordeal |
Cordelia Unyielding Snow | ||
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Art by: sachie (茶ちえ) | ||
Description | Cordelia of Ylisse and Selena of Nohr. The pair has come to bring glad tidings to the festival. They appear in Fire Emblem Awakening / Fates. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants Atk/Spd+6,【Resonance: Blades】, and【Treachery】to unit and allies from the same titles as unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants Atk/Spd+6,【Resonance: Blades】, and【Treachery】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Awakening / Fates Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Lance | |
Move Type | Flying | |
Voice Actor EN | Julie Ann Taylor | |
Voice Actor JP | 三木美(Mii Miki) with 世戸さおり(Saori Seto) | |
Release Date | ||
Entries | Awakening Fates | |
Version | 7.0 | |
Internal ID | PID_双界ティアモ (888)
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Origin | 100000101500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 11/12/13 | 7/8/9 | 4/5/6 | 1/2/3 | 43 |
2 | 15/16/17 | 12/13/14 | 8/9/10 | 4/5/6 | 1/2/3 | 45 |
3 | 16/17/18 | 12/13/14 | 8/9/10 | 5/6/7 | 2/3/4 | 48 |
4 | 16/17/18 | 13/14/15 | 9/10/11 | 5/6/7 | 2/3/4 | 50 |
5 | 17/18/19 | 13/14/15 | 9/10/11 | 6/7/8 | 3/4/5 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 30/32/35 | 22/24/27 | 14/16/19 | 138~140 |
2 | 30/33/36 | 35/38/40 | 33/35/38 | 23/26/29 | 15/17/20 | 148~150 |
3 | 33/36/39 | 37/40/43 | 35/38/41 | 26/29/32 | 17/20/23 | 163 |
4 | 34/37/40 | 39/42/46 | 37/41/44 | 27/30/33 | 18/21/24 | 170~172 |
5 | 36/40/43 | 41/44/48 | 39/43/46 | 30/33/36 | 20/23/27 | 182~184 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 75% | 60% | 45% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Inseverable Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Galeforce | 5 | If unit initiates combat, grants unit another action after combat. (Once per turn.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | 5 | ||
B | Flow Guard 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 60 | 1 | |
Flow Guard 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 120 | 2 | ||
Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 240 | 4 | ||
C | Def/Res Rein 1 | Inflicts Def/Res-2 on foes within 2 spaces during combat. | 60 | 2 | |
Def/Res Rein 2 | Inflicts Def/Res-3 on foes within 2 spaces during combat. | 120 | 3 | ||
Def/Res Rein 3 | Inflicts Def/Res-4 on foes within 2 spaces during combat. | 240 | 4 | ||
Def/Res Hold | Inflicts Def/Res-4 on foes within 3 spaces during combat. | 300 | 5 |