Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
HP+5 | Unit | — |
Status effects | ||
Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Map effects | ||
Warp to spaces adjacent to an Ally | Unit | — |
Combat effects | ||
Atk/Spd-6 | Foe | An Ally is within 3 spaces |
Prevent follow-up | ||
Skill refine effects | ||
Status effects | ||
Atk/Spd+6 | Unit & Target Ally | A Movement Assist is used on or by Unit |
Bonus Doubler | ||
Neutralize Penalties | ||
Combat effects | ||
Atk/Spd-6 | Foe | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Reduces damage by 40% from Foe's attacks | Unit |
Notes[ | ]
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- The stat decrease that can be applied by Convoy Dagger is considered a temporary debuff.
- Convoy Dagger can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Convoy Dagger will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Convoy Dagger will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Convoy Dagger.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Convoy Dagger is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd-6 on foe and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit, grants Atk/Spd+6,【Bonus Doubler】, and "neutralizes penalties on unit during combat" to target ally and to allies within 2 spaces of target ally after movement for 1 turn (excluding unit). |
Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd-6 on foe and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit, grants Atk/Spd+6,【Bonus Doubler】, and "neutralizes penalties on unit during combat" to target ally and to allies within 2 spaces of target ally after movement for 1 turn (excluding unit). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 |
Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 |
Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, 500, 200 | |
+2 HP, +3 Def | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 |
Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, 500, 200 | |
+2 HP, +3 Res | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 |
Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 SP, 500, 200 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The stat increase that can be applied by Convoy Dagger is considered a Bonus.
- Convoy Dagger applies the Bonus Doubler status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat increase that can be applied by Bonus Doubler is considered a temporary buff.
- The stat increasing effect of Bonus Doubler will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Bonus Doubler will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), Ploy, or the unit has their Bonuses removed by a source of positive status effect neutralization.
- Convoy Dagger applies the Neutralize Penalties status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Neutralize Penalties is acquired during the enemy phase, it will disappear when the next player phase begins.
- Neutralize Penalties can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Neutralize Penalties do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Neutralize Penalties will apply.
List of owners[ | ]
Unit | Skill chain |
---|---|
Convoy Dagger 5 |
In other languages[ | ]
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