| Constant Dagger | ||
|---|---|---|
| Weapon type | ||
| Might | 14 | |
| Range | 2 | |
| Required | Silver Dagger | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_影身の暗器 | |
| Description 【Switch】 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Status effects | ||
| Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
| Map effects | ||
| Swap spaces | Unit & Partner | After combat in Player Phase if 1 Partner is within 2 spaces |
| Combat effects | ||
| Atk/Spd+5 | Unit | Player Phase |
| Cannot counter | Player Phase & Partner is within 2 spaces | |
| Refined weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Status effects | ||
| Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
| Map effects | ||
| Swap spaces | Unit & Partner | After combat in Player Phase if 1 Partner is within 2 spaces |
| Combat effects | ||
| Atk/Spd+5 | Unit | Player Phase or an Ally is within 2 spaces |
| Boosts damage by X% X = 15% of Unit's Spd | ||
| Cannot counter | Player Phase & ( Unit's Spd > Foe's Spd or Partner is within 2 spaces) | |
| Skill refine effects | ||
| Status effects | ||
| Spd/Def-6 | Closest Foes within 5 spaces & Foes within 2 spaces of those Foes | At start of turn |
| Discord | ||
| Map effects | ||
| Deals 7 damage | Target & Foes within 2 spaces of Target | After combat in Player Phase if Unit attacked & Unit's HP ≥ 25% at start of combat |
| Combat effects | ||
| Atk/Spd+5 | Unit | Unit's HP ≥ 25% at start of combat |
| Special cooldown charge +1 | ||
Notes[]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Constant Dagger is considered a temporary buff.
- Constant Dagger can prevent the foe from counterattacking.
- A foe with effects such as Null C-Disrupt 4 or Fell Spirit will be able to counter.
- A foe with Mystic Boost 4 will only be able to counter against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counter against Range = 2 units.
- Movement occurs only if both the unit and the target can enter the target spaces normally.
- Constant Dagger triggers before Røkkr area-of-effect Specials.
- The counterattack prevention and support partner swapping effects of Constant Dagger can trigger if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering only during combat.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Constant Dagger is considered a Penalty.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[]
Constant Dagger can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target. | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 SP, 500, 200 | |
| +2 HP, +1 Mt | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 SP, 500, 200 | |
| +2 HP, +2 Spd | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 SP, 500, 200 | |
| +2 HP, +3 Def | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 SP, 500, 200 | |
| +2 HP, +3 Res | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 SP, 500, 200 |
Notes[]
- The damage boosting effect of refined Constant Dagger ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The support partner swapping effects of refined Constant Dagger can trigger if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering only during combat.
- The stat decrease that can be applied by Constant Dagger is considered a Penalty.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Constant Dagger applies the Discord status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
- The stat reduction that can be applied during combat by Discord is considered a temporary debuff.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Tempo Echo and Arcane Þrima will neutralize effects that grant "Special cooldown charge +X" to the foe.
- Constant Dagger inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Invincibility Seals will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Constant Dagger 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 影身の暗器 |
| German | Vertrauter Dolch |
| Spanish (Europe) | Daga fidedigna |
| Spanish (Latin America) | Daga fidedigna |
| French | Dague loyale |
| Italian | Pugnale fedele |
| Traditional Chinese (Taiwan) | 形影之暗器 |
| Portuguese | Adaga fidedigna |
