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Consecutive attacks are uninterrupted sequences of attacks. If a unit performs a counterattack in between incoming attacks, the number of consecutive attacks is reset.

Common sources of consecutive attacks include Brave weapons like Icon Class Red Sword.png Brave Sword+ and Icon Class Blue Tome.png Dire Thunder, which let their wielders "attack twice" in a single round of combat, and any situation where follow-up attacks are dealt with no counterattacks between them.

Sources of guaranteed consecutive attacks[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Amiti
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Arden's Blade
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Argent Bow
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Brave Axe+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+
Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow
Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cherche's Axe
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cordelia's Lance
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Dire Thunder
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Goddess Axe
Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Gullinkambi Egg
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice.
Hewn Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Ladyblade
Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Loyalty Spear
Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Meisterbogen
Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Meisterschwert
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Mermaid Bow
Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice.
Mögþrasir
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Nabata Kunai
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ninja Katana+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Katana
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Naginata+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Naginata
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Yari+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yari
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yumi+
Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Yumi
Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninjutsu Scrolls
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.)
Ragnell·Alondite
Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Renowned Bow
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Rowdy Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Shuriken Cleaver+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Shuriken Cleaver
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Silesse Frost
Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice.
Sweet Yule Log
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants an effect to unit based on the value of unit's Spd minus foe's Spd: if ≤ 9, unit can make a follow-up attack before foe can counterattack; if ≥ 10, unit attacks twice.
Tailwind Shuriken
Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Thunder's Mjölnir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Twin Star Axe
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
Urvan
Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
Vafþrúðnir
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Wedding-Bell Axe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
Whitedown Spear
Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.
Wolfskin Fang
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Urvan
Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Consecutive Attack RG W.png Bull Blade
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W.png Bull Spear
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Falchion Gaiden W.png Falchion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Festive Siegmund W.png Festive Siegmund
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.
Laslows Blade W.png Laslow's Blade
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Consecutive Attack RG W.png Panther Lance
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W.png Panther Sword
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Spirit Breath W.png Spirit Breath
If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)
Triangle W.png Whitewing Blade
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

Icon Passive Description
Crusaders Ward.png Crusader's Ward
If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Double Lion.png Double Lion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Black Eagle Rule.png Black Eagle Rule
If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

Icon Passive Description
Deflect Magic 1.png Deflect Magic 1
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%.
Deflect Magic 2.png Deflect Magic 2
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%.
Deflect Magic 3.png Deflect Magic 3
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%.
Deflect Melee 1.png Deflect Melee 1
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.
Deflect Melee 2.png Deflect Melee 2
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%.
Deflect Melee 3.png Deflect Melee 3
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.
Deflect Missile 1.png Deflect Missile 1
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%.
Deflect Missile 2.png Deflect Missile 2
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%.
Deflect Missile 3.png Deflect Missile 3
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

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