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Consecutive attacks are uninterrupted sequences of attacks. If a unit performs a counterattack in between incoming attacks, the number of consecutive attacks is reset.

Common sources of consecutive attacks include Brave weapons like Icon Class Red Sword.png Brave Sword+ and Icon Class Blue Tome.png Dire Thunder, which let their wielders "attack twice" in a single round of combat, and any situation where follow-up attacks are dealt with no counterattacks between them.

Sources of guaranteed consecutive attacks[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Amiti Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Arden's Blade Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Argent Bow Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Brave Axe+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cordelia's Lance Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Dire Thunder Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Goddess Axe Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Gullinkambi Egg Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice.
Hewn Lance Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Ladyblade Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Loyalty Spear Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Meisterbogen Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Meisterschwert Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Mermaid Bow Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice.
Mögþrasir Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Ninja Katana+ Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Katana Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari+ Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yari+ Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yari Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ragnell·Alondite Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Renowned Bow Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Rowdy Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Silesse Frost Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice.
Tailwind Shuriken Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Twin Star Axe Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
Urvan Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
Vafþrúðnir Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Wedding-Bell Axe Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】
to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
Whitedown Spear Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.
Wolfskin Fang Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Urvan Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Continuous Attack - Red Green W.png Bull Blade If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Consecutive Attacks Red Green W.png Bull Spear If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Falchion Gaiden W.png Falchion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Laslows Blade W.png Laslow's Blade If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Continuous Attack - Red Green W.png Panther Lance If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Consecutive Attacks Red Green W.png Panther Sword If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Triangle W.png Whitewing Blade If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

Icon Passive Description
Double Lion.png Double Lion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Crusaders Ward.png Crusader's Ward If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Black Eagle Rule.png Black Eagle Rule If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also if foe initiates combat, damage received by foe's follow-up attack is also reduced by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

Icon Passive Description
Deflect Magic 1.png Deflect Magic 1 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%.
Deflect Magic 2.png Deflect Magic 2 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%.
Deflect Magic 3.png Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%.
Deflect Melee 1.png Deflect Melee 1 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.
Deflect Melee 2.png Deflect Melee 2 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%.
Deflect Melee 3.png Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.
Deflect Missile 1.png Deflect Missile 1 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%.
Deflect Missile 2.png Deflect Missile 2 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%.
Deflect Missile 3.png Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

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