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Consecutive attacks are uninterrupted sequences of attacks. If a unit performs a counterattack in between incoming attacks, the number of consecutive attacks is reset.

Common sources of consecutive attacks include Brave weapons like Icon Class Red Sword Brave Sword+ and Icon Class Blue Tome Dire Thunder, which let their wielders "attack twice" in a single round of combat, and any situation where follow-up attacks are dealt with no counterattacks between them.

Sources of "unit attacks twice"[ | ]

List of Weapons

List of Unrefined Weapons

Weapon Description
Absolute Amiti
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Amiti
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Arcadian Axes
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).
Arden's Blade
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Argent Bow
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Asura Blades
Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Blade Royale
Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "neutralizes penalties on unit during combat." If unit initiates combat, unit attacks twice. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bold Kusarigama
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat.
Brave Axe+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe
Brave Bow+
Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow
Brave Lance+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance
Brave Sword+
Brave Sword
Cherche's Axe
Cordelia's Lance
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Crimson Blades
Grants Spd+5. Inflicts Def/Res-5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%.
Dire Thunder
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Divine Draught
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Divine One's Arts
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragon's Fist
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dual Sword
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn × 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Father's-Son Axe
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Fell Child's Might
Accelerates Special trigger (cooldown count-1).

For allies within 2 spaces of unit, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials).

If unit initiates combat or foe's Range = 2, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, reduces damage from attacks by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Res ≥ foe's Res+10 during combat, unit attacks twice.
Flamefrost Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value between the total bonuses of target and the total bonuses of an ally within 2 spaces of unit.
Flowery Scroll
Accelerates Special trigger (cooldown count-1).
Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack.
Frozen Delight
Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and total bonuses on unit + total penalties on foe ≥ 12, unit attacks twice.
Effect:【Dagger 7】

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Giant Shuriken+
If unit initiates combat, unit attacks twice.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Giant Shuriken
If unit initiates combat, unit attacks twice.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Goddess Axe
Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Goddess Temari
Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4).

【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).

【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.
Gullinkambi Egg
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice.
Heralding Horn
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also grants the following effects based on the number of allies within 3 spaces: if ≥ 1 ally, if unit has weapon-triangle advantage or if foe initiates combat, unit attacks twice; and if ≥ 2 allies, reduces damage from foe's first attack during combat by 40%; and if ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Hewn Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Inseverable Spear
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

【Dual Strike】
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)
Kumo Naginata+
Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Kumo Naginata
Kumo Yumi+
Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat.
Kumo Yumi
Ladyblade
Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Loyalty Spear
Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Maritime Arts
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Meisterbogen
Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Meisterschwert
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Mermaid Bow
Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice.
Mögþrasir
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Moonlight Drop
Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 5 and ≤ 14, unit makes a guaranteed follow-up attack. If ≥ 15 and unit initiates combat, unit attacks twice.
Nabata Kunai
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ninja Katana+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Katana
Ninja Masakari+
Ninja Masakari
Ninja Naginata+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Naginata
Ninja Yari+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yari
Ninja Yumi+
Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Yumi
Ninjutsu Scrolls
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.)
Radiant Scrolls
Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead).

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Ragnell·Alondite
Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Regal Sunshade
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.)
Renowned Bow
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Rowdy Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Scarlet Spear
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Scroll of Curses
Accelerates Special trigger (cooldown count-1).
Enables【Canto (Dist.; Max 3)】.

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)."

If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat.

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
Scroll of Teas
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).

Unit can move to any space within 2 spaces of an ally within 2 spaces of unit.

At start of enemy phase, restores 10 HP to unit and allies within 3 spaces of unit.

After start-of-turn effects trigger on enemy phase, for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects).

Grants Spd/Res+4 to allies within 3 spaces of unit during their combat and restores 10 HP to those allies after their combat.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, deals damage = 6 × number of allies with HP ≥ 50% during combat (max 18; excluding area-of-effect Specials), and restores 10 HP to unit after combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Shuriken Cleaver+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Shuriken Cleaver
Silesse Frost
Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice.
Spy's Shuriken
Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat. If a Rally Assist skill is used by unit or targets unit, grants【Null Follow-Up】to unit and target or targeting ally and inflicts【Exposure】on foes in cardinal directions of unit and target or targeting ally through their next actions. If a Rally Assist skill is used by unit, grants another action to unit. (Additional action granted once per turn only.)
Effect:【Dagger 7】

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Exposure】
Foe's attacks deal +10 damage.

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Surfer's Spade
Enables【Canto (Rem. +1)】.

Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Surfer's Spire
Sweet Yule Log
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≤ 9, unit can make a follow-up attack before foe can counterattack; if ≥ 10, unit attacks twice.
Tailwind Shuriken
Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tempest's Claw
Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice.
The Inexhaustible
Enables【Canto (Dist.; Max 3)】.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Unit attacks twice (even if foe initiates combat, unit attacks twice).

If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Thunder's Mjölnir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Troubling Blade
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain).
Twin Star Axe
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
Unyielding Oar
Enables【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Vafþrúðnir
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Wedding-Bell Axe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
Whitecap Bow+
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Whitecap Bow
Whitedown Spear
Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.
Wolfskin Fang
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Wyvern Katana+
Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Wyvern Katana
Wyvern Ono
Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Deals damage = 20% of unit's Def and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials).
Wyvern Yumi+
Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Wyvern Yumi
Ylisse Ninja Bow
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit after first Special trigger per combat (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Refined Weapons

Weapon Refined Description
Whitedown Spear
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice.
Wolfskin Fang
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

List of Skill Refined Weapons

Icon Weapon Refined Description
Consecutive Attack RG W Bull Blade
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W Bull Spear
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Falchion Gaiden W Falchion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Festive Siegmund W Festive Siegmund
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.
Laslows Blade W Laslow's Blade
If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
Consecutive Attack RG W Panther Lance
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Def Side Consecutive Atk RG W Panther Sword
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Triangle W Whitewing Blade
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear

List of Assists

Assist Description
Gold Serpent
Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Dual Strike】
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)

List of Specials

None, currently.

List of Passives

List of A Passives

Icon Passive Description
Rare Talent Rare Talent
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat, and also, the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 10 and either foe's Range = 2 or unit initiates combat, unit attacks twice during combat.
Thunders Fist Thunder's Fist
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and if number of spaces from unit's start position to end position ≥ 2, unit attacks twice.

List of B Passives

Icon Passive Description
Double Lion Double Lion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Holy Wars End II Holy War's End II
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, unit makes guaranteed follow-up attack, and foe cannot make a follow-up attack, and also, if foe initiates combat, unit attacks twice (does not stack).
Shield Fighter Shield Fighter
Inflicts Atk/Spd-4 on foe during combat.

If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation.
Sunlight Bangle Sunlight Bangle
If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack.
Sunlit Bangle D Sunlit Bangle D
At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
Yngvi Ascendant Plus Yngvi Ascendant+
Inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

List of C Passives

None, currently.

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

Icon Status Effect Description
Status Effect Dual Strike Dual Strike
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)
Status Effect Triangle Attack Triangle Attack
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

Sources of consecutive attacks damage reduction[ | ]

List of Weapons

List of Unrefined Weapons

Weapon Description
Arcane Blutgang
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat.
Arcane Fellstone
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Arcane Tempest
Accelerates Special trigger (cooldown count-1).

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Arcane Truthfire
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat.
Axe of Adoration
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-X on foe (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by Y% (if foe's Def ≥ foe's Res at start of combat, Y = 70; otherwise, Y = 30) during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Crimson Lance
If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).

If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.
Cute Paper Crane
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = unit's max Special cooldown count value × 2, + 5), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Dead-Wolf Blade
Grants Spd+3.

At start of turn, if unit's HP ≥ 25%, grants 【Foe Penalty Doubler】to unit and allies within 2 spaces of unit and inflicts Spd/Def-7 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
Draconic Pacts
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Special cooldown count-1 to unit and inflicts【Hush Spectrum】on foes within 3 rows or 3 columns centered on unit after unit's movement through their next actions. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit after unit has already performed an action, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Hush Spectrum】
Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat.
Dragon's Fist
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragon's Stone+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragon's Stone
Dragonbloom+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragonbloom
Dual Sword
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn × 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dvergr Wayfinder
Accelerates Special trigger (cooldown count-1).

Enables【Canto (Dist. +2; Max 5)】 during turns 1 through 4.

During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

【Canto (Dist. +2; Max 5)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Faded Paper Fan
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Fell War Tome
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
Flingster Spear
Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn and restores 7 HP to unit, and afterward, once per turn, grants unit another action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" is active on unit, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and unit attacks twice.
Forager Naginata
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt).
Golden Sunlight
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.)
Göndul
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Harp Bow+
Effective against flying foes.

If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Harp Bow
Heavenly Icicle
Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Hero-King Sword
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 20% of unit's Spd at start of combat, + 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, and unit can make a follow-up attack before foe's next attack during combat.
Hippity-Hop Axe
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Hoshido's Breath
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range.

At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and if unit's Special cooldown count value is at its maximum after combat, grants Special cooldown count-1 to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Ice-Tribe Axe
Accelerates Special trigger (cooldown count-1).
Calculates damage using the lower of foe's Def or Res.

If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn.

For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat.

If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Ilian Frost Blade
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants【Triangle Attack】and【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of times Dragonflowers have been used on unit × 2 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Incipit Kvasir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Kvasir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
Lance of Grado
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Love of Nerþuz
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Grants the following effects to allies within 3 rows or 3 columns centered on unit, and if unit's HP ≥ 25% at start of combat, to unit: when that unit or ally's Special triggers during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = that unit or ally's max Special cooldown count value × 30, + 10 (max 100%; excluding area-of-effect Specials), and also, if that unit or ally's max Special cooldown count value ≥ 3 and their attack can trigger their Special, grants Special cooldown count-1 to that unit or ally before their first attack during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Maritime Arts
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Monarch's Stone
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
New War Axe
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】on unit by 50%, and reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and also, if unit's HP ≥ 70%, deals damage = X% of unit's Def when unit's attack triggers unit's Special; otherwise, restores HP = X% of unit's Def to unit when unit's attack triggers unit's Special (X = unit's max Special cooldown count value × 10, + 10; excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
New-Sun Stone+
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 15% of unit's Atk ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
New-Sun Stone
Niðavellir Ballista
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

Enables【Canto (Dist. +1; Max 4)】
during turns 1 through 4.

At the start of turns 1 through 4, grants Special cooldown count-3 to unit, grants Special cooldown count-1 to allies within 2 spaces of unit (excluding unit), and grants 【Hexblade】to unit and allies within 2 spaces of unit.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, unit deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Penitent Lance
Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Ravager
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 per attack on foe and Atk/Def-6 on foe during combat (only highest value applied; does not stack), and also, if unit is transformed, grants Special cooldown charge +1 per attack to unit during combat (only highest value applied; does not stack). If unit's HP ≥ 25% at start of combat and foe initiates combat, reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if foe initiates combat, unit can counterattack regardless of foe's range.
Revealing Breath
Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's follow-up attack by 30% of unit's Res during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sentinel Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

If unit initiates combat or foe's Range = 2, foe cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

If unit initiates combat or foe's Range = 2, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Silent Breath
Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats × 2; example: if foe has +7 bonus to Spd, inflicts Spd-14, for a net penalty of Spd-7; calculates each stat penalty independently), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attacks by 7 during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Silent Yule Knife
Enables【Canto (Dist.; Max 3)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd = 9 - number of allies adjacent to unit × 2 (min 0), neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = X × 30 and reduces damage from foe's first attack by percentage = X × 30 during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 3; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Suave Blade
Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】to unit and target ally or unit and targeting ally for 1 turn.

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】effects active on unit, excluding stat bonuses, × 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Tender Excalibur
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat.
Thief's Honesty
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Urvan
Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
Valbar's Lance
If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Veðrfölnir's Edge
Accelerates Special trigger (cooldown count-1).

At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and【Null Follow-Up】to unit and allies within 3 rows or 3 columns centered on unit for 1 turn.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Wild Wind Sword
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, inflicts Spd/Def-7 on unit through unit's next action.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently), unit deals damage = total penalties on unit × 1.5 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Wildflower Edge
Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1).

If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.)

【Share Spoils】
Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered).
World-Tree Tail
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

List of Refined Weapons

Weapon Refined Description
Amatsu
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Aureola
Grants Res+3. Effective against magic foes.
Restores 7 HP to unit and allies within 2 spaces of unit after combat.

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Bride's Fang
Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1. If unit initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-2 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Crusher
Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Geirdriful
Accelerates Special trigger (cooldown count-1).
Effective against armored foes.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if【Bonus】effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Hallowed Tyrfing
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Inner Wellspring
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Lion King Fang
Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
Lyngheiðr
Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Mirage Rod
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Order's Sentence
Grants Atk+3.

At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Primordial Breath
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Professorial Guide
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on ally during their combat.
Rinkah's Club
Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Summer Strikers
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

List of Skill Refined Weapons

Icon Weapon Refined Description
Amatsu W Amatsu
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Blade of Shadow W Blade of Shadow
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt).
Chaos Ragnell W Chaos Ragnell
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value).
Double Bow W Double Bow
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = 8 - number of allies adjacent to unit × 2 (min 0), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).
Feather Sword W Feather Sword
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Genesis Falchion W Genesis Falchion
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Holytide Tyrfing W Holytide Tyrfing
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Hrimfaxi W Hrímfaxi
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between foe and foes within 2 spaces of that foe (calculates each stat penalty independently), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Orders Sentence W Order's Sentence
If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by X (X = 50% of the value of highest total bonuses among unit and allies within 3 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Plegian War Axe W Plegian War Axe
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit deals damage = 15% of foe's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Professorial Text W Professorial Text
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Neutralizes penalties to Atk/Spd on allies within 3 rows or 3 columns centered on unit during their combat.
Rinkahs Club W Rinkah's Club
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Skinfaxi W Skinfaxi
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Spear of Assal W Spear of Assal
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.

For allies within 3 spaces of unit, grants Atk/Spd/Def/Res+4 to ally, ally deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during their combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Spear of Shadow W Spear of Shadow
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt).
Spirit Breath W Spirit Breath
If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes).
Suns Percussors W Sun's Percussors
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 4 (max 10) and deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

If unit initiates combat, reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
Zephyr Breath W Zephyr Breath
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

List of Assists

Assist Description
Future Focus
Unit and target ally swap spaces. Grants 【Future Witness】and【Null Follow-Up】to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn).

【Future Witness】
Enables【Canto (2)】.

Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

List of Specials

Special Description
Great Aether
When Special triggers, boosts damage by percentage of unit's Atk = number of times foe has attacked during this combat × 10, + 40. If unit initiates combat, foe can counterattack before unit's first attack. If foe can perform a follow-up attack, foe can make a follow-up attack before unit's next attack during combat. Reduces damage from attacks by percentage = 40, - current Special cooldown count value × 10 during combat, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by percentage = 70, - current Special cooldown count value × 10. If this Special is triggered during combat, deals 5 damage to foes within 3 rows or 3 columns centered on unit, inflicts Special cooldown count+1 (cannot exceed the foe's maximum Special cooldown) on those foes, and restores X HP to unit after combat (X = number of foes within 3 rows or 3 columns centered on unit × 5, + 10; max: 50% of unit's max HP).

List of Passives

List of A Passives

Icon Passive Description
Emblems Miracle Emblems' Miracle
Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too).
Gift of Magic Gift of Magic
If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack.
Realms United Realms United
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

List of B Passives

Icon Passive Description
According to Plan According to Plan
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn and inflicts【Hush Spectrum】and【Panic】on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Once per turn. Only highest value applied. Does not stack.)

【Hush Spectrum】
Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat.

【Panic】
Converts bonuses on target into penalties through its next action.
A D Bulwark 4 A/D Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
A D Spiked Wall A/D Spiked Wall
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
A S Bulwark 4 A/S Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
Barbarity Barbarity
At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions.

【Vantage】
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Believe in Love Believe in Love?
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Inflicts Atk/Spd/Def-5 on foe during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If foe is armored or cavalry, reduces damage dealt to unit by X (X = highest total bonuses among unit and allies within 2 spaces of unit; including from area-of-effect Specials), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Black Eagle Rule Black Eagle Rule
If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 80% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Canny Fighter Canny Fighter
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.
Clever Fighter Clever Fighter
Inflicts Atk/Spd-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills), and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Counter Roar 4 Counter Roar 4
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat.
Crusaders Ward Crusader's Ward
If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Deep Star Deep Star
Enables【Canto (1)】.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30; stacks with other damage reduction effects, like that from【Deep Star】; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Gravity】
Restricts target's movement to 1 space through its next action.
Divine Rec. II Divine Rec. II
If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).
Fallen Star II Fallen Star II
If unit initiates combat or【Deep Star】is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.)

If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.

【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Gravity】
Restricts target's movement to 1 space through its next action.
Pegasus Rift Pegasus Rift
Inflicts Atk/Spd-4 on foe during combat. If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

【Phantom】
If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X.
Savvy Fighter 4 Savvy Fighter 4
If foe initiates combat, inflicts Atk/Spd-4 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Shadow Slide Shadow Slide
Unit can move to a space within 2 spaces of any ally that has entered combat during the current turn. Unit can move to a space within 2 spaces of any ally within 2 spaces. If ally has entered combat during the current turn, unit can move through foes' spaces.

If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
S R Bulwark 4 S/R Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
Under the Sun Under the Sun
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Weaving Fighter Weaving Fighter
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.
Wyvern Rift Wyvern Rift
Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

【Phantom】
If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X.

List of C Passives

None, currently.

List of Attuned Skills

Icon Passive Description
Guard Echo Guard Echo
At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe initiates combat, reduces damage from foe's first attack by 20% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

List of Sacred Seals

Icon Passive Description
Deflect Magic 1 Deflect Magic 1
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%.
Deflect Magic 2 Deflect Magic 2
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%.
Deflect Magic 3 Deflect Magic 3
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%.
Deflect Melee 1 Deflect Melee 1
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.
Deflect Melee 2 Deflect Melee 2
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%.
Deflect Melee 3 Deflect Melee 3
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.
Deflect Missile 1 Deflect Missile 1
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%.
Deflect Missile 2 Deflect Missile 2
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%.
Deflect Missile 3 Deflect Missile 3
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

Icon Status Effect Description
Status Effect Deep Star Deep Star
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Status Effect Future Witness Future Witness
Enables【Canto (2)】.

Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

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