* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk/Def+6 | Unit & Allies within 3 spaces | At start of turn & Enemy Phase* if an Ally from a different title is within 3 spaces |
Resonance: Blades | ||
Resonance: Shields | ||
Halves non-Special damage reduction | ||
Map effects | ||
Adds "if an Ally from a different title is within 2 spaces" to Unit transform condition | Unit | — |
Unit Transforms if conditions met | Start of enemy turn 1 if defending in Aether Raids | |
Special cooldown count-1 | Unit & Allies within 3 spaces | At start of turn & Enemy Phase* if an Ally from a different title is within 3 spaces & Unit or Ally's CD is max value |
Special cooldown count-1 | Unit | After combat if an Ally is within 3 spaces |
Special cooldown count-1 | Allies within 3 spaces | After combat if Ally's CD is max value |
Combat effects | ||
Atk/Def/Res+5 | Unit | An Ally is within 3 spaces |
Reduces damage by 40% from Foe's attacks |
* Excluding Enemy Phase in Summoner Duels.
Notes[ | ]
- The additional transformation conditions added by Connected World allow the user to transform if either the regular transformation conditions or the additional transformation conditions are met.
- Skills such as Beast or Beast Passives will remove both the regular and additional transformation conditions.
- The effects of Connected World will only be granted to the user and allies within 3 spaces (regardless of titles), if there is an ally from a different title than the user within 3 spaces.
- The stat increase that can be applied by Connected World is considered a Bonus.
- Connected World applies the Resonance: Blades status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Resonance: Blades is acquired during the enemy phase, it will disappear when the next player phase begins.
- The Atk/Spd+4 that can be applied by Resonance: Blades is considered a temporary buff.
- Connected World applies the Resonance: Shields status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Resonance: Shields is acquired during the enemy phase, it will disappear when the next player phase begins.
- The Def/Res+4 that can be applied by Resonance: Shields is considered a temporary buff.
- The follow-up preventing effect of Resonance: Shields only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Resonance: Shields's follow-up preventing effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- Resonance: Shields can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Resonance: Shields will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Resonance: Shields will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Resonance: Shields.
- Connected World applies the Halves non-Special damage reduction status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Halves non-Special damage reduction is acquired during the enemy phase, it will disappear when the next player phase begins.
- Halves non-Special damage reduction will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Halves non-Special damage reduction will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Halves non-Special damage reduction is acquired during the enemy phase, it will disappear when the next player phase begins.
- Connected World's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Connected World (at start of turn) are not considered in Connected World's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The stat increase that can be applied by Connected World is considered a temporary buff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Connected World triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Connected World (after combat) are not considered in Connected World's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
List of owners[ | ]
Unit | Skill chain |
---|---|
Connected World 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ???
|
German | ???
|
Spanish (Europe) | ???
|
Spanish (Latin America) | ???
|
French | ???
|
Italian | ???
|
Traditional Chinese (Taiwan) | ???
|
Portuguese | ???
|