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Conjurer Curios
Weapon Conjurer Curios
Weapon type Sword
Might 16
Range 1
Effectiveness Icon Move Armored
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_魔月の祭器
Description Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Conjurer Curios W +3 HP Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The healing effect is triggered regardless of whether Conjurer Curios W Conjurer Curios's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Conjurer Curios W Conjurer Curios's healing effect will still trigger.
  • Conjurer Curios W Conjurer Curios's user needs to survive the combat for the healing effect to trigger.
  • Conjurer Curios W Conjurer Curios's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Conjurer Curios W Conjurer Curios's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Hector Dressed-Up Duo Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Conjurer Curios
★

In other languages[ | ]

Language Name
Japanese 魔月の祭器
German Magie-Doppelstab
Spanish (Europe) Báculo dúplice
Spanish (Latin America) Báculo dúplice
French Double bâton
Italian Arnesi stregati
Traditional Chinese (Taiwan) 魔月祭器
Portuguese Pirulito inusitado

See also[ | ]

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