General | Quotes | Misc | Heroic Ordeal |
Colm Capable Thief | |
---|---|
Art by: Saori Toyota (とよた瑣織) | |
Description | A thief from a village in Renais called Lark. Daring enough to infiltrate the lair of the bandits who burned down his village, and do so alone. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 3![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Henry Mason |
Voice Actor JP | Daiki Yamashita (山下大輝) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_コーマ (757)
|
Origin | 70000101100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 16/17/18 | 5/6/7 | 8/9/10 | 2/3/4 | 5/6/7 | 41 |
2![]() | 16/17/18 | 6/7/8 | 9/10/11 | 2/3/4 | 5/6/7 | 43 |
3![]() | 17/18/19 | 6/7/8 | 9/10/11 | 3/4/5 | 6/7/8 | 46 |
4![]() | 17/18/19 | 7/8/9 | 10/11/12 | 3/4/5 | 6/7/8 | 48 |
5![]() | 18/19/20 | 7/8/9 | 10/11/12 | 4/5/6 | 7/8/9 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 32/35/37 | 24/27/30 | 29/32/34 | 15/17/20 | 21/24/26 | 134~136 |
2![]() | 33/36/39 | 27/30/33 | 32/35/37 | 16/18/21 | 22/25/28 | 143~145 |
3![]() | 36/39/42 | 29/32/35 | 34/37/40 | 18/21/24 | 25/28/31 | 157 |
4![]() | 37/40/43 | 31/34/37 | 36/39/43 | 19/22/25 | 26/29/32 | 164~165 |
5![]() | 40/43/46 | 33/36/39 | 38/41/45 | 21/24/28 | 29/32/35 | 176~177 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 65% | 70% | 45% | 55% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1![]() | 1![]() |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2![]() | 2![]() |
Quick Dagger | 8 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4![]() | 3![]() |
Quick Dagger+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5![]() | 5![]() |
Quick Dagger+ can be upgraded in the Weapon Refinery.
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Pivot | 1 | Unit moves to opposite side of target ally. | 150 | 4![]() | 3![]() |
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4![]() | 3![]() |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Speed +1 | Grants Spd+1. | 30 | 1![]() |
![]() | Atk/Spd 1 | Grants Atk/Spd+1. | 80 | 2![]() | |
![]() | Atk/Spd 2 | Grants Atk/Spd+2. | 160 | 4![]() | |
B | ![]() | Atk/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn. | 60 | 3![]() |
![]() | Atk/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn. | 120 | 4![]() | |
![]() | Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | 5![]() |