Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Close Call 3 | ||
Map effects | ||
Move back 1 space | Unit | After combat in Player Phase |
Combat effects | ||
Reduces damage by X% (max: 40%) X = 4 x ( Unit's Spd - Foe's Spd) from attacks & Non-Røkkr AoE Specials | Unit | Unit's Spd > Foe's Spd |
Close Call 4 | ||
Map effects | ||
Move back 1 space | Unit | After combat in Player Phase |
Combat effects | ||
Spd/Def-4 | Foe | — |
【Phantom】 Spd +7 | Unit | |
Reduces damage by X% (max: 50%) X = 5 x ( Unit's Spd - Foe's Spd) from attacks & Non-Røkkr AoE Specials | Unit's Spd > Foe's Spd |
Notes[ | ]
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Has the same effect as Hit and Run.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Movement occurs only if both the unit and the target can enter the target spaces normally.
- Close Call triggers before Røkkr area-of-effect Specials.
- The stat decrease that can be applied by Close Call 4 is considered a temporary debuff.
- Effects that select units based on stats, such as Chill Def/Res 3, directly select the unit with the appropriate stat(s); they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).
- Effects that check if a unit could make follow-up by decreasing the Spd difference, such as Potent 4, are not affected by Close Call 4.
- Effects that alter the Spd difference, such as Frozen, are not affected by Close Call 4.
- Close Call 4 stacks with other effects that treats a unit's Spd as if granted by a certain amount.
- For example, if both Buffer 4 and Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Close Call 1 5 | Close Call 2 5 | Close Call 3 5 | Close Call 4 5 | |
Close Call 1 5 | Close Call 2 5 | Close Call 3 5 | Close Call 4 5 | |
Close Call 1 5 | Close Call 2 5 | Close Call 3 5 | – | |
Close Call 1 5 | Close Call 2 5 | Close Call 3 5 | – |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2019-12-06 | 2019-12-25 | Book IV Begins: Peony and More | Close Call 3 |
2020-04-24 | 2020-05-02 | Focus: Heroes with Solo Skills | Close Call 3 |
2020-06-05 | 2020-06-30 | Book IV Mid: Mirabilis and More | Close Call 3 |
2020-06-27 | 2020-07-07 | Focus: Father-Complex Fray | Close Call 3 |
2020-09-24 | 2020-10-02 | Focus: Heroes with Iceberg | Close Call 3 |
2020-11-15 | 2020-11-16 | Focus: Heroes with Solo Skills | Close Call 3 |
2021-01-16 | 2021-01-24 | Focus: Tanya and Osian's Battle | Close Call 3 |
2021-03-25 | 2021-04-01 | Focus: Heroes with Rouse Skills | Close Call 3 |
2021-06-12 | 2021-06-13 | Focus: Heroes with Solo Skills | Close Call 3 |
2021-06-16 | 2021-06-17 | Focus: Heroes with Iceberg | Close Call 3 |
2022-01-20 | 2022-01-26 | Focus: Heroes w/Spurn or Repel | Close Call 3 |
2022-08-19 | 2022-08-29 | Focus: Heroes w/Dodge Skills | Close Call 3 |
2022-10-23 | 2022-10-30 | Focus: Weekly Revival 60 | Close Call 3 |
2023-01-17 | 2023-02-07 | New Heroes: Engage | Close Call 4 |
2023-03-28 | 2023-04-07 | Focus: Divine Hair Duels | Close Call 4 |
2023-05-09 | 2023-06-08 | New Heroes & Rearmed Chrom | Close Call 4 |
2023-05-21 | 2023-05-28 | Focus: Weekly Revival 72 | Close Call 3 |
2023-06-18 | 2023-06-25 | Focus: Weekly Revival 60 | Close Call 3 |
2023-06-30 | 2023-07-14 | Legendary Heroes - Guinivere | Close Call 4 |
2023-08-02 | 2023-09-02 | Hero Fest | Close Call 4 |
2023-08-10 | 2023-08-23 | Focus: New Power | Close Call 3 |
2023-09-02 | 2023-09-08 | Focus: Alear & Céline's Battle | Close Call 4 |
2023-09-11 | 2023-09-25 | Legendary & Mythic Hero Remix 2 | Close Call 4 |
2023-10-02 | 2023-10-10 | Revival: Engage | Close Call 4 |
2023-10-15 | 2023-10-22 | Focus: Weekly Revival 72 | Close Call 3 |
2023-10-27 | 2023-11-10 | Focus: Heroes with Smoke Skills | Close Call 4 |
2023-11-29 | 2023-12-15 | Focus: Double Mythic Heroes | Close Call 4 |
2024-01-27 | 2024-02-04 | Revival: Rearmed Chrom | Close Call 4 |
2024-02-11 | 2024-02-18 | Focus: Weekly Revival 60 | Close Call 3 |
2024-02-27 | 2024-03-10 | Focus: Heroes with Ideal | Close Call 4 |
2024-04-22 | 2024-05-13 | Focus: Hall of Forms | Close Call 4 |
2024-05-05 | 2024-05-12 | Focus: Weekly Revival 72 | Close Call 3 |
2024-05-10 | 2024-05-16 | Focus: New Power | Close Call 3 |
2024-05-29 | 2024-06-07 | Focus: Clash of Darkness | Close Call 4 |
2024-06-11 | 2024-06-15 | Revival: Engage | Close Call 4 |
2024-06-15 | 2024-06-19 | Revival: Rearmed Chrom & More | Close Call 4 |
2024-06-25 | 2024-07-05 | Focus: Sword Showdown 2 | Close Call 3 |
2024-07-04 | 2024-07-15 | Focus: Tempest Trials | Close Call 4 |
2024-08-09 | 2024-08-13 | Focus: Heroes with Ideal Skills | Close Call 4 |
2024-09-01 | 2024-09-08 | Focus: Weekly Revival 60 | Close Call 3 |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2021-03-04T03:00:00Z | Say'ri: Chon'sin's Blade | Divine Code: Part 2 |
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 回避・一撃離脱 | Evasion/Hit and Run |
German | Schutzüberfall | |
Spanish (Europe) | Pirueta | |
Spanish (Latin America) | Pirueta | |
French | Coup-repli | |
Italian | Stoccata e fuga | |
Traditional Chinese (Taiwan) | 迴避・一擊即離 | |
Portuguese | Bate e foge |