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General | Quotes | Misc | Heroic Ordeal |
Claude Yuletide Schemer | |
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Art by: Niji Hayashi (ニジハヤシ) | |
Description | Heir to House Riegan, leader of the Leicester Alliance, joining in Askr's winter festival in the role of envoy. Appears in Fire Emblem: Three Houses. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Colorless bow |
Move Type | Armored |
Voice Actor EN | Joe Zieja |
Voice Actor JP | 豊永利行(Toshiyuki Toyonaga) |
Release Date | |
Entry | Three Houses |
Version | 8.0 |
Internal ID | PID_冬祭クロード (1039)
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Origin | 120000400100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 10/11/12 | 4/5/6 | 7/8/9 | 5/6/7 | 47 |
2 | 16/17/18 | 11/12/13 | 4/5/6 | 8/9/10 | 5/6/7 | 49 |
3 | 17/18/19 | 11/12/13 | 5/6/7 | 8/9/10 | 6/7/8 | 52 |
4 | 17/18/19 | 12/13/14 | 5/6/7 | 9/10/11 | 6/7/8 | 54 |
5 | 18/19/20 | 12/13/14 | 6/7/8 | 9/10/11 | 7/8/9 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 31/34/36 | 32/35/37 | 21/24/27 | 23/25/28 | 150~152 |
2 | 31/34/37 | 34/37/39 | 34/37/40 | 23/26/29 | 24/27/30 | 160~161 |
3 | 34/37/40 | 36/39/42 | 38/41/44 | 25/28/31 | 27/30/33 | 175 |
4 | 35/38/41 | 38/41/45 | 40/43/46 | 27/30/33 | 28/31/34 | 183~184 |
5 | 37/41/44 | 40/43/47 | 43/46/50 | 28/32/35 | 31/34/37 | 195~197 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 50% | 60% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Golden Yule Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 200 | 3 | 3 |
Golden Yule Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | 5 |
Golden Yule Bow+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Form 1 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3). | 60 | 1 | |
Atk/Spd Form 2 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | 120 | 2 | ||
Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | 4 | ||
B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 3 | |
Chill Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 120 | 4 | ||
Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 240 | 5 |