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| General | Quotes | Misc | Heroic Ordeal |
| Claude The Schemer | |
|---|---|
| Description | Heir to House Riegan, the leading house of the Leicester Alliance. Employs both an easygoing attitude and an effortless skill for scheming. Appears in Fire Emblem: Three Houses. |
| Rarities | 4 SR |
| Weapon Type | Colorless bow |
| Move Type | Cavalry |
| Voice Actor EN | Joe Zieja |
| Voice Actor JP | Toshiyuki Toyonaga (豊永利行) |
| Release Date | |
| Addition Date | |
| Entry | Three Houses |
| Version | 3.7 |
| Internal ID | PID_クロード (401)
|
| Origin | 120000400100 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 14/15/16 | 4/5/6 | 8/9/10 | 2/3/4 | 1/2/3 | 34 |
| 2 | 14/15/16 | 5/6/7 | 9/10/11 | 2/3/4 | 1/2/3 | 36 |
| 3 | 15/16/17 | 5/6/7 | 9/10/11 | 3/4/5 | 2/3/4 | 39 |
| 4 | 15/16/17 | 6/7/8 | 10/11/12 | 3/4/5 | 2/3/4 | 41 |
| 5 | 16/17/18 | 6/7/8 | 10/11/12 | 4/5/6 | 3/4/5 | 44 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 28/31/34 | 22/24/27 | 26/28/31 | 11/14/17 | 12/15/17 | 111~113 |
| 2 | 29/32/35 | 24/27/30 | 28/31/34 | 12/15/18 | 13/16/18 | 120~121 |
| 3 | 32/35/38 | 26/29/32 | 30/33/36 | 14/17/20 | 15/18/21 | 132 |
| 4 | 33/36/39 | 28/31/34 | 32/35/38 | 15/18/21 | 16/19/22 | 139 |
| 5 | 35/39/42 | 30/33/36 | 34/37/40 | 17/20/23 | 18/21/24 | 149~150 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 60% | 60% | 35% | 40% | 245% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
| Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
| Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
| Cunning Bow | 14 | 2 | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) | 400 | 5 | 5 |
Cunning Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Cunning Bow becomes "Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.)
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Cunning Bow can be upgraded with the additional effect "At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def.".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
| Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| B | Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
| Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
| Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 | ||
| C | Def Smoke 1 | Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | |
| Def Smoke 2 | Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
| Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 |













