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General | Quotes | Misc | Heroic Ordeal |
Claude King of Unification | |
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Art by: azu-taro (azuタロウ) | |
Description | Hero who left Fódlan. Bringing peace to Fódlan, he returned to his homeland. Appears in Fire Emblem: Three Houses. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Earth |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless bow |
Move Type | Flying |
Voice Actor EN | Joe Zieja |
Voice Actor JP | 豊永利行(Toshiyuki Toyonaga) |
Release Date | |
Entry | Three Houses |
Version | 5.2 |
Internal ID | PID_伝承クロード (632)
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Origin | 120000400100 |
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Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 8/9/10 | 3/4/5 | 2/3/4 | 38 |
2 | 14/15/16 | 7/8/9 | 9/10/11 | 3/4/5 | 2/3/4 | 40 |
3 | 15/16/17 | 7/8/9 | 9/10/11 | 4/5/6 | 3/4/5 | 43 |
4 | 15/16/17 | 8/9/10 | 10/11/12 | 4/5/6 | 3/4/5 | 45 |
5 | 16/17/18 | 8/9/10 | 10/11/12 | 5/6/7 | 4/5/6 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 25/28/31 | 29/32/34 | 14/17/19 | 15/17/20 | 126~128 |
2 | 31/34/37 | 28/31/34 | 32/35/37 | 15/18/20 | 16/18/21 | 135~137 |
3 | 34/37/40 | 30/33/36 | 34/37/40 | 17/20/23 | 18/21/24 | 148 |
4 | 35/38/41 | 32/35/38 | 36/39/43 | 18/21/24 | 19/22/25 | 155~156 |
5 | 38/41/44 | 34/37/40 | 38/41/45 | 20/23/26 | 21/24/28 | 166~167 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 65% | 70% | 40% | 45% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Failnaught | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Fallen Star | If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target. 【Fallen Star】 For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%. 【Gravity】 Restricts target's movement to 1 space through its next action. | 300 | 5 | |
C | Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 60 | 1 | |
Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 120 | 2 | ||
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 240 | 4 |