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Citrinne
Caring Noble
Portrait
Citrinne Caring Noble Face
Attack
Citrinne Caring Noble BtlFace
Special
Citrinne Caring Noble BtlFace C
Damage

Citrinne Caring Noble BtlFace D

Art by: ne-on
Description A noble of Brodia and retainer to Alcryst, she shares blood with the royal family and has an incredible fortune at her disposal. Appears in Fire Emblem Engage.
Rarities ★
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Brittney Karbowski
Voice Actor JP 長谷川育美(Ikumi Hasegawa)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 7.7
Internal ID PID_シトリニカ (977)
Origin 140000300700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/1513/14/152/3/40/1/28/9/1041
★13/14/1514/15/162/3/40/1/29/10/1143
★14/15/1614/15/163/4/51/2/39/10/1146
★14/15/1615/16/173/4/51/2/310/11/1248
★15/16/1715/16/174/5/62/3/410/11/1251

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3334/37/3916/19/2213/15/1831/33/36133~135
★28/31/3437/40/4217/20/2314/16/1934/36/39142~144
★31/34/3739/42/4520/23/2616/19/2236/39/42157
★32/35/3841/44/4821/24/2717/20/2338/42/45164~166
★34/38/4143/46/5023/27/3019/22/2640/44/47176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%45%75%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Tome of Luxuries142
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. After start-of-turn skills trigger, if unit's HP ≥ 25%, grants any【Bonus】effects active on unit (including stat bonuses; excluding "unit can move 1 extra space" and【Pathfinder】) to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BSpecial Spiral 1Special Spiral 1
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
60★
Special Spiral 2Special Spiral 2
If Special triggers before or during combat, grants Special cooldown count-1 after combat.
120★
Special Spiral 3Special Spiral 3
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
240★
Special Spiral 4Special Spiral 4
Deals +5 damage when Special triggers.
If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
300★
CAtk Res Oath 1Atk/Res Oath 1
At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.
60★
Atk Res Oath 2Atk/Res Oath 2
At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
120★
Atk Res Oath 3Atk/Res Oath 3
At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.
240★
Atk Res Oath 4Atk/Res Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.
300★

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