| General | Quotes | Misc | Heroic Ordeal |
| Chulainn Leading Gladiator | |
|---|---|
| Art by: PenekoR (п猫R) | |
| Description | A gladiator who knows nothing of defeat and who has inherited the blood of the crusader Od. He proves he is still no less capable of winning here at the tournament. Appears in Fire Emblem: Genealogy of the Holy War. |
| Rarities | 4 — 5 Focus — Special |
| Weapon Type | Axe |
| Move Type | Infantry |
| Voice Actor EN | Jonathan David Bullock |
| Voice Actor JP | 岡野浩介 |
| Release Date | |
| Addition Date | |
| Entry | Genealogy of the Holy War |
| Version | 9.9 |
| Internal ID | PID_フェリアホリン (1286)
|
| Origin | 30000800300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16/17/18 | 8/9/10 | 6/7/8 | 8/9/10 | 5/6/7 | 48 |
| 2 | 16/17/18 | 9/10/11 | 6/7/8 | 9/10/11 | 5/6/7 | 50 |
| 3 | 17/18/19 | 9/10/11 | 7/8/9 | 9/10/11 | 6/7/8 | 53 |
| 4 | 17/18/19 | 10/11/12 | 7/8/9 | 10/11/12 | 6/7/8 | 55 |
| 5 | 18/19/20 | 10/11/12 | 8/9/10 | 10/11/12 | 7/8/9 | 58 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 32/35/37 | 32/35/38 | 34/37/39 | 27/30/33 | 18/20/23 | 156~158 |
| 2 | 33/36/39 | 35/38/41 | 36/39/42 | 30/33/36 | 19/21/24 | 167~168 |
| 3 | 36/39/42 | 38/41/44 | 40/43/46 | 32/35/38 | 21/24/27 | 182 |
| 4 | 37/40/43 | 41/44/47 | 42/45/48 | 34/37/40 | 22/25/28 | 191 |
| 5 | 40/43/46 | 43/46/49 | 45/48/52 | 36/39/42 | 24/27/31 | 203~204 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 80% | 90% | 65% | 45% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Arena Axe | 10 | 1 | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). | 200 | 3 | 3 |
| Arena Axe+ | 14 | 1 | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). | 300 | 5 | 5 |
Arena Axe+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
| Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| B | Atk/Spd Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 2 | |
| Atk/Spd Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 3 | ||
| Atk/Spd Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
| A/S Spiked Wall | Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 300 | 5 | ||
| C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1 | |
| Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2 | ||
| Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 |




