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Chrom: Exalted Prince Chrom: Gifted Leader Chrom: Knight Exalt Chrom: Crowned Exalt Chrom: Fate-Defying Duo |
General | Quotes | Misc | Heroic Ordeal |
Chrom Spring Exalt | |
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Art by: Ebila (えびら) | |
Description | A prince of Ylisse and descendant of the Hero-King. Dressed to celebrate the spring festival. Appears in Fire Emblem Awakening. |
Rarities | 4 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Matt Mercer |
Voice Actor JP | Sugita Tomokazu (杉田智和) |
Release Date | |
Entry | ![]() |
Internal ID | PID_春祭クロム (115)
|
Origin | 100000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 16/17/18 | 6/7/8 | 5/6/7 | 3/4/5 | 2/3/4 | 37 |
2![]() | 16/17/18 | 7/8/9 | 6/7/8 | 3/4/5 | 2/3/4 | 39 |
3![]() | 17/18/19 | 7/8/9 | 6/7/8 | 4/5/6 | 3/4/5 | 42 |
4![]() | 17/18/19 | 8/9/10 | 7/8/9 | 4/5/6 | 3/4/5 | 44 |
5![]() | 18/19/20 | 8/9/10 | 7/8/9 | 5/6/7 | 4/5/6 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 32/35/37 | 24/26/29 | 21/24/26 | 17/20/23 | 11/14/17 | 118~120 |
2![]() | 33/36/39 | 26/29/32 | 23/26/29 | 18/21/24 | 12/15/18 | 127 |
3![]() | 36/39/42 | 28/31/34 | 25/28/31 | 21/24/27 | 14/17/20 | 139 |
4![]() | 37/40/43 | 30/33/36 | 27/30/33 | 22/25/28 | 15/18/21 | 146 |
5![]() | 40/43/46 | 32/35/38 | 29/32/35 | 24/28/31 | 17/20/23 | 157~158 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 60% | 55% | 50% | 35% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Axe | 8 | 1 | — | 100 | 3![]() | 2![]() |
Carrot Axe | 9 | 1 | If unit initiates combat, restores 4 HP after combat. | 200 | 4![]() | 3![]() |
Carrot Axe+ | 13 | 1 | If unit initiates combat, restores 4 HP after combat. | 300 | 5![]() | 5![]() |
Carrot Axe+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Carrot Axe+ becomes "After combat, if unit attacked, restores 4 HP.".
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Shove | 1 | Pushes target ally 1 space away. | 150 | 4![]() | 3![]() |
Specials[]
This unit owns no Special skills.
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Defense +1 | Grants Def+1. | 30 | 3![]() |
![]() | Attack/Def +1 | Grants Atk/Def+1. | 80 | 4![]() | |
![]() | Attack/Def +2 | Grants Atk/Def+2. | 160 | 5![]() | |
C | ![]() | Axe Experience 1 | While unit lives and uses an axe, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | 30 | 1![]() |
![]() | Axe Experience 2 | While unit lives, all axe allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | 60 | 2![]() | |
![]() | Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | 4![]() |