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| General | Quotes | Misc | Heroic Ordeal |
| Chrom Pivotal Blow | |
|---|---|
| Art by: argon / Exys Inc. | |
| Description | Prince of the Halidom of Ylisse. He participates in the tournament, not as royalty, but as a lone gladiator. Appears in Fire Emblem Awakening. |
| Rarities | 5 Focus — Special |
| Weapon Type | Colorless bow |
| Move Type | Infantry |
| Voice Actor EN | Matt Mercer |
| Voice Actor JP | Tomokazu Sugita (杉田智和) |
| Release Date | |
| Addition Date | |
| Entry | Awakening |
| Version | 9.9 |
| Internal ID | PID_フェリアクロム (1285)
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| Origin | 100000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 7/8/9 | 7/8/9 | 9/10/11 | 2/3/4 | 45 |
| 2 | 15/16/17 | 8/9/10 | 7/8/9 | 10/11/12 | 2/3/4 | 47 |
| 3 | 16/17/18 | 8/9/10 | 8/9/10 | 10/11/12 | 3/4/5 | 50 |
| 4 | 16/17/18 | 9/10/11 | 8/9/10 | 11/12/13 | 3/4/5 | 52 |
| 5 | 17/18/19 | 9/10/11 | 9/10/11 | 11/12/13 | 4/5/6 | 55 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 35/38/40 | 30/32/35 | 35/38/41 | 10/12/15 | 151~153 |
| 2 | 30/33/36 | 38/41/44 | 32/34/37 | 38/41/44 | 10/13/16 | 162~163 |
| 3 | 33/36/39 | 41/44/47 | 35/38/41 | 41/44/47 | 12/15/18 | 177 |
| 4 | 34/37/40 | 44/47/50 | 36/40/43 | 44/47/50 | 13/16/19 | 186~187 |
| 5 | 36/40/43 | 46/49/53 | 39/43/46 | 46/49/52 | 14/18/21 | 198~200 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 90% | 75% | 85% | 30% | 330% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
| Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
| Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
| Gladiator's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Def-7, 【Exposure】,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects and Penalty effects active on unit × 2, excluding stat bonuses and stat penalties + 10% of unit's Def at start of combat + 5), neutralizes foe's bonuses to Atk/Def, and unit deals +Y × 5 damage during combat (excluding area-of-effect Specials; Y = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). | 400 | 5 | 5 |
Assists[]
| Name | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
| Conquering Fate | 1 | Moves target ally to opposite side of unit. Grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort, grants 【Change of Fate】to unit and target ally for 1 turn, grants Special cooldown count-1 to unit and target ally, and grants any Bonus active on unit to target ally, and any active on target ally to unit (once per turn; granted bonuses exclude stat bonuses inverted by Panic). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Change of Fate】 Enables【Canto (2)】. Grants Atk/Spd/Def/Res+5 to unit and unit deals damage = 3 × the total of the number of Bonus and Penalty effects active on unit, excluding stat bonuses and stat penalties, during combat (max 15; including area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) | 500 | — | 5 |
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
| Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 50 | 2 | |
| Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | 3 | ||
| Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | 4 | ||
| Sly Sturdy Blow | If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
| B | Atk/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+2 to unit and target ally or unit and targeting ally for 1 turn. | 60 | 2 | |
| Atk/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+4 to unit and target ally or unit and targeting ally for 1 turn. | 120 | 3 | ||
| Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | 4 | ||
| Atk/Def Favor | If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Def+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with【Empathy】active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Atk/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Def bonuses among unit and allies with 【Empathy】active). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
| C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
| Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
| Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
| Time Pulse Arms | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Def during combat = unit's maximum Special cooldown count value + 2. If unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. | 300 | 5 |













