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General | Quotes | Misc | Heroic Ordeal |
Chrom Fell Exalt | |
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Art by: Fujisaka Kimihiko (藤坂公彦) | |
Description | Former exalt of Ylisse who lost his life to the Fell Dragon Grima and became lord over the Risen. Appears in Fire Emblem Awakening. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Sword |
Move Type | Cavalry |
Voice Actor EN | Matt Mercer |
Voice Actor JP | 杉田智和(Tomokazu Sugita) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 7.5 |
Internal ID | PID_魔器闇クロム (945)
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Origin | 100000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 12/13/14 | 8/9/10 | 2/3/4 | 0/1/2 | 41 |
2 | 14/15/16 | 13/14/15 | 9/10/11 | 2/3/4 | 0/1/2 | 43 |
3 | 15/16/17 | 13/14/15 | 9/10/11 | 3/4/5 | 1/2/3 | 46 |
4 | 15/16/17 | 14/15/16 | 10/11/12 | 3/4/5 | 1/2/3 | 48 |
5 | 16/17/18 | 14/15/16 | 10/11/12 | 4/5/6 | 2/3/4 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 33/36/38 | 32/35/38 | 18/21/23 | 9/12/15 | 136~137 |
2 | 31/34/37 | 36/39/41 | 35/38/41 | 19/22/25 | 10/13/16 | 145~146 |
3 | 34/37/40 | 38/41/44 | 38/41/44 | 22/25/28 | 12/15/18 | 159 |
4 | 35/38/41 | 40/43/47 | 41/44/47 | 23/26/29 | 13/16/19 | 167~168 |
5 | 38/41/44 | 42/45/49 | 43/46/49 | 26/29/32 | 15/18/21 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 80% | 55% | 35% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Arcane Devourer | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | 5 | 5 |
Arcane Devourer can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
Fate Unchanged... | 1 | Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Exposure】 Foe's attacks deal +10 damage. | 500 | — | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Galeforce | 5 | If unit initiates combat, grants unit another action after combat. (Once per turn.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | 5 | ||
B | Spd/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. | 60 | 2 | |
Spd/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 120 | 3 | ||
Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. | 240 | 4 | ||
Spd/Def Snag 4 | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 300 | 5 | ||
C | Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 2 | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 3 | ||
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 | ||
Inf. Spd Tactic | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 300 | 5 |