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General Quotes Misc Heroic Ordeal
Chrom
Fell Exalt
Portrait
Chrom Fell Exalt Face
Attack
Chrom Fell Exalt BtlFace
Special
Chrom Fell Exalt BtlFace C
Damage

Chrom Fell Exalt BtlFace D

Art by: Fujisaka Kimihiko (藤坂公彦)
Description Former exalt of Ylisse who lost his life to the Fell Dragon Grima and became lord over the Risen. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Matt Mercer
Voice Actor JP 杉田智和(Tomokazu Sugita)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 7.5
Internal ID PID_魔器闇クロム (945)
Origin 100000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1612/13/148/9/102/3/40/1/241
★14/15/1613/14/159/10/112/3/40/1/243
★15/16/1713/14/159/10/113/4/51/2/346
★15/16/1714/15/1610/11/123/4/51/2/348
★16/17/1814/15/1610/11/124/5/62/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3533/36/3832/35/3818/21/239/12/15136~137
★31/34/3736/39/4135/38/4119/22/2510/13/16145~146
★34/37/4038/41/4438/41/4422/25/2812/15/18159
★35/38/4140/43/4741/44/4723/26/2913/16/19167~168
★38/41/4442/45/4943/46/4926/29/3215/18/21179~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%80%55%35%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Arcane Devourer161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300★★

Arcane Devourer can be upgraded in the Weapon Refinery.

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Reposition1
Target ally moves to opposite side of unit.
150★★
Fate Unchanged...1
Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Exposure】
Foe's attacks deal +10 damage.
500★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Galeforce5
If unit initiates combat, grants unit another action after combat. (Once per turn.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
300★
BSpd Def Snag 1Spd/Def Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.
60★
Spd Def Snag 2Spd/Def Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.
120★
Spd Def Snag 3Spd/Def Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action.
240★
Spd Def Snag 4Spd/Def Snag 4
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300★
CSpd Tactic 1Spd Tactic 1
At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Spd Tactic 2Spd Tactic 2
At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Spd Tactic 3Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★
Inf. Spd TacticInf. Spd Tactic
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300★

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