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Status Icon WeaponStatus Icon MoveChrom Exalted Prince Face FC
Chrom: Exalted Prince
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Chrom: Spring Exalt
Status Icon WeaponStatus Icon MoveChrom Gifted Leader Face FC
Chrom: Gifted Leader
Status Icon WeaponStatus Icon MoveChrom Knight Exalt Face FC
Chrom: Knight Exalt
Status Icon WeaponStatus Icon MoveChrom Crowned Exalt Face FC
Chrom: Crowned Exalt
Status Icon WeaponStatus Icon MoveChrom Fate-Defying Duo Face FC
Chrom: Fate-Defying Duo
Status Icon WeaponStatus Icon MoveChrom Fell Exalt Face FC
Chrom: Fell Exalt
Status Icon WeaponStatus Icon MoveRobin Vessels of Fate Face FC
Robin: Vessels of Fate
General Quotes Misc Heroic Ordeal
Chrom
Fated Honor
Portrait
Chrom Fated Honor Face
Attack
Chrom Fated Honor BtlFace
Special
Chrom Fated Honor BtlFace C
Damage

Chrom Fated Honor BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description Chrom, exalt of the Halidom of Ylisse. Intent on honoring his sister's dream, he faces his fate with his treasured bonds close at heart. Appears in Fire Emblem Awakening.
Rarities ★
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Matt Mercer
Voice Actor JP 杉田智和(Tomokazu Sugita)
Release Date
Entry Icon MiniUnit Head 10 Awakening
Version 6.8
Internal ID PID_総選挙クロム (839)
Origin 100000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/189/10/119/10/111/2/31/2/341
★16/17/1810/11/1210/11/121/2/31/2/343
★17/18/1910/11/1210/11/122/3/42/3/446
★17/18/1911/12/1311/12/132/3/42/3/448
★18/19/2011/12/1311/12/133/4/53/4/551

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3630/33/3530/33/3524/26/299/11/14135~137
★31/34/3733/36/3833/36/3826/28/319/12/15145~147
★34/37/4035/38/4135/38/4129/32/3511/14/17159
★35/38/4137/40/4437/40/4430/34/3712/15/18166~168
★37/41/4439/42/4639/42/4633/37/4013/17/20178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%75%30%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Geirdriful161
Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Geirdriful can be upgraded in the Weapon Refinery.
When upgraded, the description of Geirdriful becomes "Accelerates Special trigger (cooldown count-1).
Effective against armored foes.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if【Bonus】effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Geirdriful can be upgraded with the additional effect Geirdriful W "If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and "neutralizes foe's bonuses during combat" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit deals damage = number of Bonus effects active on unit, excluding stat bonuses, × 4 (max 16; excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Reposition1
Target ally moves to opposite side of unit.
150★★
A Fate Changed!1
Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
500★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Surge SparrowSurge Sparrow
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)
300★
BS D Near Trace 1S/D Near Trace 1
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
S D Near Trace 2S/D Near Trace 2
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
S D Near Trace 3S/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
CSpd Tactic 1Spd Tactic 1
At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Spd Tactic 2Spd Tactic 2
At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Spd Tactic 3Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★
Inf. Spd TacticInf. Spd Tactic
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300★

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