You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Chrom Fate-Defying Duo | ||
---|---|---|
Art by: Yamada Kotaro (山田孝太郎) | ||
Description | A pair connected by a bond that transcends even time. They are handing out tokens of gratitude for the Day of Devotion. They appear in Fire Emblem Awakening. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units. Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack." (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units. Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack." 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Red bow | |
Move Type | Infantry | |
Voice Actor EN | Matt Mercer + David Vincent | |
Voice Actor JP | 杉田智和(Tomokazu Sugita) with 細谷佳正(Yoshimasa Hosoya) | |
Release Date | ||
Entry | Awakening | |
Version | 6.2 | |
Internal ID | PID_比翼クロム (766)
| |
Origin | 100000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 11/12/13 | 2/3/4 | 7/8/9 | 1/2/3 | 41 |
2 | 15/16/17 | 12/13/14 | 2/3/4 | 8/9/10 | 1/2/3 | 43 |
3 | 16/17/18 | 12/13/14 | 3/4/5 | 8/9/10 | 2/3/4 | 46 |
4 | 16/17/18 | 13/14/15 | 3/4/5 | 9/10/11 | 2/3/4 | 48 |
5 | 17/18/19 | 13/14/15 | 4/5/6 | 9/10/11 | 3/4/5 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 16/19/22 | 28/31/33 | 15/18/21 | 134~135 |
2 | 30/33/36 | 35/38/40 | 17/20/23 | 31/34/36 | 16/19/22 | 143~144 |
3 | 33/36/39 | 37/40/43 | 20/23/26 | 33/36/39 | 19/22/25 | 157 |
4 | 34/37/40 | 39/42/46 | 21/24/27 | 35/38/42 | 20/23/26 | 164~165 |
5 | 36/40/43 | 41/44/48 | 23/27/30 | 37/40/44 | 22/26/29 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 70% | 50% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Destiny's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
To Change Fate! | 1 | Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 500 | — | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Deadeye | 3 | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 |