Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Chrom: Exalted Prince
Chrom: Spring Exalt
Chrom: Gifted Leader
Chrom: Knight Exalt
Chrom: Crowned Exalt
Robin: High Deliverer
Robin: Festive Tactician
Robin: Fell Reincarnation
Robin: Fall Reincarnation
General Quotes Misc Heroic Ordeal
Chrom
Fate-Defying Duo
Portrait
Chrom Fate-Defying Duo Face.webp
Attack
Chrom Fate-Defying Duo BtlFace.webp
Special
Chrom Fate-Defying Duo BtlFace C.webp
Damage
Chrom Fate-Defying Duo BtlFace D.webp
Art by: Yamada Kotaro (山田孝太郎)
Description A pair connected by a bond that transcends even time. They are handing out tokens of gratitude for the Day of Devotion. They appear in Fire Emblem Awakening.
Rarities 5★Special
Duo Skill Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units.

Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack."

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Red bow
Move Type  Infantry
Voice Actor EN Matt Mercer + David Vincent
Voice Actor JP Sugita Tomokazu (杉田智和) with Hosoya Yoshimasa (細谷佳正)
Release Date
Entry Icon MiniUnit Head 10.png Awakening
Internal ID PID_比翼クロム (766)
Origin 100000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/1711/12/132/3/47/8/91/2/341
2★15/16/1712/13/142/3/48/9/101/2/343
3★16/17/1812/13/143/4/58/9/102/3/446
4★16/17/1813/14/153/4/59/10/112/3/448
5★17/18/1913/14/154/5/69/10/113/4/551

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3532/35/3716/19/2228/31/3315/18/21134~135
2★30/33/3635/38/4017/20/2331/34/3616/19/22143~144
3★33/36/3937/40/4320/23/2633/36/3919/22/25157
4★34/37/4039/42/4621/24/2735/38/4220/23/26164~165
5★36/40/4341/44/4823/27/3037/40/4422/26/29176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%50%70%50%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
501★1★
Steel Bow62
Effective against flying foes.
1002★2★
Silver Bow92
Effective against flying foes.
2004★3★
Destiny's Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack.
4005★5★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Reposition1
Target ally moves to opposite side of unit.
1504★3★
To Change Fate!1
Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
5005★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
1004★3★
Glimmer2
Boosts damage dealt by 50%.
2004★
Deadeye3
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."
5005★

Passives[]

TypeNameDescriptionSPUnlock
AClose Counter
Unit can counterattack regardless of foe's range.
3004★
Close Salvo
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
3005★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
601★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
1202★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
2404★

Advertisement