You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Chrom Crowned Exalt | |
---|---|
Art by: Hino Shinnosuke (日野慎之助) | |
Description | The new Exalt of the Halidom of Ylisse. Slew the Fell Dragon Grima with the aid of the friendships forged in the fires of war. Appears in Fire Emblem Awakening. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Water |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Blue bow |
Move Type | Infantry |
Voice Actor EN | Matt Mercer |
Voice Actor JP | 杉田智和(Tomokazu Sugita) |
Release Date | |
Entry | Awakening |
Version | 4.2 |
Internal ID | PID_伝承クロム (492)
|
Origin | 100000100100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 4/5/6 | 9/10/11 | 0/1/2 | 38 |
2 | 14/15/16 | 7/8/9 | 4/5/6 | 10/11/12 | 0/1/2 | 40 |
3 | 15/16/17 | 7/8/9 | 5/6/7 | 10/11/12 | 1/2/3 | 43 |
4 | 15/16/17 | 8/9/10 | 5/6/7 | 11/12/13 | 1/2/3 | 45 |
5 | 16/17/18 | 8/9/10 | 6/7/8 | 11/12/13 | 2/3/4 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 29/31/34 | 17/19/22 | 23/26/29 | 14/17/20 | 125~127 |
2 | 31/34/37 | 32/34/37 | 18/20/23 | 25/28/31 | 15/18/21 | 134~135 |
3 | 34/37/40 | 34/37/40 | 20/23/26 | 27/30/33 | 18/21/24 | 148 |
4 | 35/38/41 | 36/40/43 | 21/24/27 | 29/32/35 | 19/22/25 | 155~156 |
5 | 38/41/44 | 38/42/45 | 23/26/30 | 30/34/37 | 21/25/28 | 167~169 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 75% | 45% | 50% | 50% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Randgríðr | 14 | 2 | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. | 400 | 5 | 5 |
Randgríðr can be upgraded in the Weapon Refinery.
When upgraded, the description of Randgríðr becomes "Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.".
Randgríðr can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
To Change Fate! | 1 | Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 500 | — | 5 |
To Change Fate! II | 1 | Moves target ally to opposite side of unit. Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Once per turn.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 500 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 | ||
C | Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 60 | 1 | |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 120 | 2 | ||
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 | 4 | ||
Blue Feud 1 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat. | 60 | 1 | ||
Blue Feud 2 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. | 120 | 2 | ||
Blue Feud 3 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. | 240 | 4 |