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Status Icon WeaponStatus Icon MoveChrom Exalted Prince Face FC
Chrom: Exalted Prince
Status Icon WeaponStatus Icon MoveChrom Spring Exalt Face FC
Chrom: Spring Exalt
Status Icon WeaponStatus Icon MoveChrom Gifted Leader Face FC
Chrom: Gifted Leader
Status Icon WeaponStatus Icon MoveChrom Knight Exalt Face FC
Chrom: Knight Exalt
Status Icon WeaponStatus Icon MoveChrom Fate-Defying Duo Face FC
Chrom: Fate-Defying Duo
Status Icon WeaponStatus Icon MoveChrom Fated Honor Face FC
Chrom: Fated Honor
Status Icon WeaponStatus Icon MoveChrom Fell Exalt Face FC
Chrom: Fell Exalt
General Quotes Misc Heroic Ordeal
Chrom
Crowned Exalt
Portrait
Chrom Crowned Exalt Face
Attack
Chrom Crowned Exalt BtlFace
Special
Chrom Crowned Exalt BtlFace C
Damage

Chrom Crowned Exalt BtlFace D

Art by: Hino Shinnosuke (日野慎之助)
Description The new Exalt of the Halidom of Ylisse. Slew the Fell Dragon Grima with the aid of the friendships forged in the fires of war. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Water Water
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Blue Bow Blue bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Matt Mercer
Voice Actor JP 杉田智和(Tomokazu Sugita)
Release Date
Entry Icon MiniUnit Head 10 Awakening
Version 4.2
Internal ID PID_伝承クロム (492)
Origin 100000100100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/166/7/84/5/69/10/110/1/238
★14/15/167/8/94/5/610/11/120/1/240
★15/16/177/8/95/6/710/11/121/2/343
★15/16/178/9/105/6/711/12/131/2/345
★16/17/188/9/106/7/811/12/132/3/448

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3529/31/3417/19/2223/26/2914/17/20125~127
★31/34/3732/34/3718/20/2325/28/3115/18/21134~135
★34/37/4034/37/4020/23/2627/30/3318/21/24148
★35/38/4136/40/4321/24/2729/32/3519/22/25155~156
★38/41/4438/42/4523/26/3030/34/3721/25/28167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%75%45%50%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Randgríðr142
Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat.
400★★

Randgríðr can be upgraded in the Weapon Refinery.
When upgraded, the description of Randgríðr becomes "Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.".
Randgríðr can be upgraded with the additional effect Randgridr W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Reposition1
Target ally moves to opposite side of unit.
150★★
To Change Fate!1
Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
500★
To Change Fate! II1
Moves target ally to opposite side of unit.  Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort  (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their  next action. (Once per turn.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
500★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AClose CounterClose Counter
Unit can counterattack regardless of foe's range.
300★
BLull Atk Def 1Lull Atk/Def 1
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk Def 2Lull Atk/Def 2
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk Def 3Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
240★
CRouse Def Res 1Rouse Def/Res 1
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn.
60★
Rouse Def Res 2Rouse Def/Res 2
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn.
120★
Rouse Def Res 3Rouse Def/Res 3
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn.
240★
Blue Feud 1Blue Feud 1
During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat.
60★
Blue Feud 2Blue Feud 2
During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat.
120★
Blue Feud 3Blue Feud 3
During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat.
240★

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