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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

B Passives[ | ]

Movement[ | ]

Allows movement of the unit and/or foe after combat the unit initiated.

Icon Name Description SP
Knock Back Knock Back If unit initiates combat, target foe moves 1 space away after combat. 150
Lunge Lunge If unit initiates combat, unit and target foe swap spaces after combat. 150
Drag Back Drag Back If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
150
Hit and Run Hit and Run If unit initiates combat, unit moves 1 space away after combat. 150

Pass[ | ]

Passives that modifies the movement interaction of the unit or foe.

Icon Name Description SP
Pass 3 Pass 3 If unit's HP ≥ 25%, unit can move through foes' spaces. 200
Obstruct 3 Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200

Route[ | ]

Allows Warp movement of the unit to an adjacent space of an ally if the amount of HP remaining of the unit or ally is at 50% or less. Tier 4 Route Passives also allow Warping adjacent to an ally within 3 spaces if their HP ≤ 99%, and inflict Temporary debuffs on the foe during combat.

Icon Name Description SP
Escape Route 4 Escape Route 4 When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat).

Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
300
Wings of Mercy 4 Wings of Mercy 4 Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. 300

Fighter[ | ]

Passives exclusive to Icon Move Armored Armored units that modifies the unit's and/or foe's follow-up attacks and/or special charges.

Icon Name Description SP
Wary Fighter 3 Wary Fighter 3 If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. 240
Weaving Fighter Weaving Fighter At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. 300
Canny Fighter Canny Fighter At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. 300
Bold Fighter 3 Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240
Vengeful Fighter 4 Vengeful Fighter 4 If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 300
Special Fighter 4 Special Fighter 4 At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300
Odd Follow-Up 3 Odd Follow-Up 3 If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
Even Follow-Up 3 Even Follow-Up 3 If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
Daring Fighter 3 Daring Fighter 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
Crafty Fighter 3 Crafty Fighter 3 If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
Wily Fighter 3 Wily Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. 240
Slick Fighter 3 Slick Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 240
Hardy Fighter 3 Hardy Fighter 3 Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. 240
Savvy Fighter 4 Savvy Fighter 4 If foe initiates combat, inflicts Atk/Spd-4 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 300

Strike[ | ]

Passives that deal 10 damage to the foe after combat in player phase. Tier 4 Strike Passives instead deal 7 damage as combat begins, inflicts Temporary debuffs and boosts damage by 20% of the foe's defensive stat.

Icon Name Description SP
Poison Strike 3 Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. 240
Assassins Strike Assassin's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials). 300
Occultists Strike Occultist's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). 300

Seal[ | ]

Inflicts Status Effect Penalty penalties on the foe after combat. Tier 4 Seal passives inflict temporary debuffs on the foe, additional temporary debuffs if no penalty neutralizing effect is active on the foe, and -1 special cooldown charge on the foe if a Status Effect Penalty penalty is active on the foe's selected stat.

Icon Name Description SP
Seal Atk 4 Seal Atk 4 Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat. 300
Seal Spd 4 Seal Spd 4 Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. 300
Seal Def 4 Seal Def 4 Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. 300
Seal Res 4 Seal Res 4 Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. 300
Seal Atk Spd 2 Seal Atk/Spd 2 Inflicts Atk/Spd-5 on foe through its next action after combat. 200
Seal Atk Def 2 Seal Atk/Def 2 Inflicts Atk/Def-5 on foe through its next action after combat. 200
Seal Atk Res 2 Seal Atk/Res 2 Inflicts Atk/Res-5 on foe through its next action after combat. 200
Seal Spd Def 2 Seal Spd/Def 2 Inflicts Spd/Def-5 on foe through its next action after combat. 200
Seal Spd Res 3 Seal Spd/Res 3 Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. 300
Seal Def Res 2 Seal Def/Res 2 Inflicts Def/Res-5 on foe through its next action after combat. 200

Chill[ | ]

Inflicts Status Effect Penalty penalties on the foe with the highest specific stat(s) or combined specific stats at the start of the unit's turn. Tier 4 Chill passives also affect foes within 2 spaces of the foe with the highest specific stat(s).

Icon Name Description SP
Chill Atk 3 Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240
Chill Spd 3 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240
Chill Def 3 Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240
Chill Res 3 Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240
Chill Atk Spd 2 Chill Atk/Spd 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. 240
Chill Atk Def 2 Chill Atk/Def 2 At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. 240
Chill Atk Res 3 Chill Atk/Res 3 At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. 300
Chill Spd Def 2 Chill Spd/Def 2 At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. 240
Chill Spd Res 3 Chill Spd/Res 3 At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions. 300
Chill Def Res 3 Chill Def/Res 3 At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. 300

Pulse Tie[ | ]

Increases the foe with the lowest HP on the enemy team's special cooldown count at the start of the unit's odd or even turns if the unit's HP is higher than the foe's HP.

Icon Name Description SP
Odd Pulse Tie 3 Odd Pulse Tie 3 At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240
Even Pulse Tie 3 Even Pulse Tie 3 At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240

Sabotage[ | ]

Inflicts Status Effect Penalty penalties on one of the foe's stats at the start of the unit's turn if the foe is adjacent to another foe and unit's Res ≥ the foe's Res +3. Tier 4 Sabotage passives instead inflict Status Effect Penalty penalties any foe with Res > the unit's Res that is adjacent to another foe. Tier 4 Sabotage passives also inflict temporary debuffs on the foe's stats equal to 3+ the highest penalties on those stats between the foe and foes within 2 spaces of that foe.

Icon Name Description SP
Sabotage Atk 3 Sabotage Atk 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. 240
Sabotage Spd 3 Sabotage Spd 3 At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. 240
Sabotage Def 3 Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. 240
Sabotage Res 3 Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 240
Sabotage A S
Sabotage A D
Sabotage A R 3 Sabotage A/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 300
Sabotage S D
Sabotage S R 3 Sabotage S/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 300
Sabotage D R

Breaker[ | ]

Provides a guaranteed follow-up to the unit and prevents the foe's follow-up if the foe wields a specific weapon type.

Icon Name Description SP
Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Bowbreaker
B Bowbreaker
G Bowbreaker
Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Daggerbreaker
B Daggerbreaker
G Daggerbreaker
Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Tomebreaker
Staffbreaker
R Dragonbreaker
B Dragonbreaker
G Dragonbreaker
Dragonbreaker
R Beastbreaker
B Beastbreaker
G Beastbreaker
Beastbreaker

Resources[ | ]

Applies a multiplier to the resources gained in the Training Tower.

Icon Name Description SP
Live for Honor Live for Honor If unit survives, get 1.5x badges from a Training Tower map.
(Only highest value applied. Does not stack.)
100
Live for Bounty Live for Bounty If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
100

Sweep[ | ]

Prevent the unit's follow-up, and prevent the foe's counterattack if the foe wields a physical or magic weapon and unit's Spd is greater than the foe's Spd.

Icon Name Description SP
Windsweep 3 Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. 240
Watersweep 3 Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. 240

Staff[ | ]

Passives exclusive to Icon Class Colorless Staff Staff units.

Icon Name Description SP
Wrathful Staff 3 Wrathful Staff 3 Calculates damage from staff like other weapons. 240
Poetic Justice Poetic Justice Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) 300
Wrathful Tempo Wrathful Tempo Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 300
Dazzling Staff 3 Dazzling Staff 3 Foe cannot counterattack. 240
Dazzling Shift Dazzling Shift Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. 300
Dazzle Far Trace Dazzle Far Trace Enables【Canto (Rem.)】.

Inflicts Spd-4 on foe and foe cannot counterattack during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
300

Formation[ | ]

Allows Icon Move Flying Flying units to warp to a space adjacent to an ally within 2 spaces.

Icon Name Description SP
Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. 240
Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240

Flight[ | ]

Inflicts Atk/Def temporary debuffs on the foe during combat = 50% of the difference between defensive stats (Max -7) before combat if the unit's Spd ≥ the foe's Spd-10. Tier 4 Flight passives increase the temporary debuffs to 80% of the difference between defensive stats (Max -8) before combat, inflicts Atk/Def-4 on the foe during combat, and prevent the foe's follow-up attack if the unit's Spd+defensive stat > the foe's Spd+defensive stat at start of combat.

Icon Name Description SP
Pegasus Flight 4 Pegasus Flight 4 Inflicts Atk/Def-4 on foe during combat. At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat (maximum penalty of -8), and also, if at start of combat, unit's Spd+Res > foe's Spd+Res, foe cannot make a follow-up attack. 300
Wyvern Flight 3 Wyvern Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) 240
Rift[ | ]

Inflicts Atk/Def-4 on the foe during combat. If the unit's Spd+defensive stat ≥ the foe's Spd+defensive stat-10 (excluding 【Phantom】 effects), boosts damage by X during combat, reduces damage from foe's first attack(s) by X during combat (X = Unit's defensive stat; min 0, max 7), grants the unit a guaranteed follow-up, prevents the foe's follow-up, and increases the Spd difference check for follow-ups by 20.

Icon Name Description SP
Pegasus Rift
Wyvern Rift Wyvern Rift Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

【Phantom】
If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X.
300

Dance[ | ]

Provides Status Effect Bonus bonuses to an ally after using a Dance Dance Assist on that ally. Tier 4 Dance Passives also enable 【Canto (1)】 for the unit after using a Dance Dance Assist on an ally and grants a 【Bonus】 to that ally.

Icon Name Description SP
Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 200
Gale Dance 3 Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 200
Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 200
Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. 200
Firestorm Dance 3 Firestorm Dance 3 If a skill like Sing or Dance is used, enables【Canto (1)】and grants Atk/Spd+6 and【Desperation】to target for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
300
Caldera Dance 2 Caldera Dance 2 If Sing or Dance is used, grants Atk+3 and Def+4 to target. 240
Fireflood Dance 2 Fireflood Dance 2 If Sing or Dance is used, grants Atk+3 and Res+4 to target. 240
Rockslide Dance 3 Rockslide Dance 3 If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300
Deluge Dance 2 Deluge Dance 2 If Sing or Dance is used, grants Spd+3 and Res+4 to target. 240
Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, grants Def/Res+4 to target. 240

Cantrip[ | ]

Inflicts Status Effect Penalty penalties on the nearest foe within 4 spaces of the unit after using a Dance Dance Assist on an ally.

Icon Name Description SP
Atk Cantrip 3 Atk Cantrip 3 If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. 240
Spd Cantrip 3 Spd Cantrip 3 If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. 240
Def Cantrip 3 Def Cantrip 3 If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. 240
Res Cantrip 3 Res Cantrip 3 If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. 240
Atk Spd Cantrip
Atk Def Cantrip
Atk Res Cantrip
Spd Def Cantrip
Spd Res Cantrip
Def Res Cantrip

Dull[ | ]

Neutralizes Status Effect Bonus bonuses on the foe during combat depending on the foe's weapon range.

Icon Name Description SP
Dull Close 3 Dull Close 3 If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240
Dull Ranged 3 Dull Ranged 3 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240

Link[ | ]

Provides Status Effect Bonus bonuses to the unit and target ally when the unit uses or is the target of a Movement assist.

Icon Name Description SP
Atk Spd Link 3 Atk/Spd Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Atk Def Link 3 Atk/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Atk Res Link 3 Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Def Link 3 Spd/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Res Link 3 Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Def Res Link 3 Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240

Snag[ | ]

Inflicts Status Effect Penalty penalties on the nearest foe within 4 spaces of the unit and ally when a Movement assist is used on or by the unit after movement. Tier 4 Snag Passives instead inflict Status Effect Penalty penalties and Status Effect Sabotage Sabotage on the nearest foe within 4 spaces of the unit and ally after movement and foes within 2 spaces of those foes with a 【Savior】 effect. Tier 4 Snag Passives also inflict temporary debuffs on the foe during combat.

Icon Name Description SP
Atk Spd Snag 3 Atk/Spd Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Atk Def Snag 4 Atk/Def Snag 4 Inflicts Atk/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300
Atk Res Snag 3 Atk/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Spd Def Snag 4 Spd/Def Snag 4 Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300
Spd Res Snag 3 Spd/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Def Res Snag 3 Def/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240

Feint[ | ]

Inflicts a Status Effect Penalty penalty on foes in cardinal directions of the unit when a Rally assist is used on or by the unit.

Icon Name Description SP
Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240
Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240
Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240
Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240

Ruse[ | ]

Inflicts Status Effect Penalty penalties and Status Effect Guard Guard on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit. Tier 4 Ruse skills also inflict Temporary debuffs on the foe during combat, and inflict Status Effect Discord Discord and Status Effect Schism Schism on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit.

Icon Name Description SP
Atk Spd Ruse 4 Atk/Spd Ruse 4 Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
300
Atk Def Ruse 3 Atk/Def Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Atk Res Ruse 3 Atk/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Spd Def Ruse 4 Spd/Def Ruse 4 Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
300
Spd Res Ruse 3 Spd/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Def Res Ruse 3 Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240

Null[ | ]

Passives that neutralize effects.

Icon Name Description SP
Null Follow Up 3 Null Follow-Up 3 Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240
Phys. Null Follow Phys. Null Follow Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). 300
Mag. Null Follow Mag. Null Follow Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). 300
Null C-Disrupt 4 Null C-Disrupt 4 Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. 300
Phys. Null C
Mag. Null C

Lull[ | ]

Inflicts temporary debuffs and neutralizes Status Effect Bonus bonuses on two specific stats on the foe. Tier 4 Lull passives also inflicts additional temporary debuffs on the two specific stats equal to the amount of 【Bonus】 effects active on the foe during combat, up to -4.

Icon Name Description SP
Lull Atk Spd 3 Lull Atk/Spd 3 Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. 240
Lull Atk Def 4 Lull Atk/Def 4 Inflicts Atk/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Atk Res 3 Lull Atk/Res 3 Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240
Lull Spd Def 4 Lull Spd/Def 4 Inflicts Spd/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Spd Res 4 Lull Spd/Res 4 Inflicts Spd/Res-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Def Res

Dodge[ | ]

Provides damage mitigation to the unit depending on how much unit's Spd is over the foe's Spd. Tier 4 Dodge passives also inflict temporary debuffs on the foe and gives additional Spd when comparing stats between the user and the foe or an ally.

Icon Name Description SP
Repel 4 Repel 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. 300
Close Call 4 Close Call 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. 300
Spurn 4 Spurn 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). 300
Frenzy 3 Frenzy 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
Velocity 3 Velocity 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. 240
Buffer 4 Buffer 4 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). 300

Dragon[ | ]

Passives that are exclusive to Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath dragon units.

Icon Name Description SP
Dragons Ire 4 Dragon's Ire 4 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe during combat, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, neutralizes effects that prevent unit's follow-up attacks. 300
Dragon Wall 3 Dragon Wall 3 If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 240
Dragons Wrath 4 Dragon's Wrath 4 Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. 300

Trace[ | ]

Near[ | ]

Provides 【Canto (Rem. +1)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Near Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem. +1; Min 2)】 instead.

Icon Name Description SP
A S Near Trace 3 A/S Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
A D Near Trace 3 A/D Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
A R Near Trace 3 A/R Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
S D Near Trace 4 S/D Near Trace 4 Enables【Canto (Rem. +1; Min 2)】.

Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
300
S R Near Trace 3 S/R Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
D R Near Trace
Far[ | ]

Provides 【Canto (Rem.)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Far Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem.; Min 1)】 instead.

Icon Name Description SP
A S Far Trace 3 A/S Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
240
A D Far Trace 3 A/D Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
240
A R Far Trace 4 A/R Far Trace 4 Enables【Canto (Rem.; Min 1)】.

Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage, including when dealing damage with a Special triggered before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
300
S D Far Trace 3 S/D Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
240
S R Far Trace 4 S/R Far Trace 4 Enables【Canto (Rem.; Min 1)】.

Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
300
D R Far Trace

Flow[ | ]

Neutralizes effects that prevents unit's follow-up in the Player phase and grant additional effects.

Icon Name Description SP
Flow Refresh 4 Flow Refresh 4 If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. 300
Flow Guard 3 Flow Guard 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 240
Flow Feather 3 Flow Feather 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) 240
Flow Flight 3 Flow Flight 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) 240
Flow Force 3 Flow Force 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. 240
Flow N Trace 3 Flow N Trace 3 Enables【Canto (Rem. +1)】.

If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
Flow Desperation Flow Desperation Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. 300

Tempo[ | ]

Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and inflicts temporary debuffs on the foe. Tier 4 Tempo passives also reduces the percentage of the foe's non-Special "reduce damage by X%" effects by 50%.

Icon Name Description SP
Atk Spd Tempo
Atk Def Tempo
Atk Res Tempo 4 Atk/Res Tempo 4 Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 300
Spd Def Tempo 4 Spd/Def Tempo 4 Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 300
Spd Res Tempo 3 Spd/Res Tempo 3 Inflicts Spd/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 240
Def Res Tempo

Bulwark[ | ]

Obstructs foe movement near the unit, inflicts temporary debuffs on the foe and restores HP to the unit after combat. Tier 4 Bulwark Passives also reduce damage from the foe's first attack (first 2 attacks from "unit attacks twice" effects) by 40%.

Icon Name Description SP
Atk Spd Bulwark 3 Atk/Spd Bulwark 3 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. 240
A D Bulwark 4 A/D Bulwark 4 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 300
Atk Res Bulwark
Spd Def Bulwark 3 Spd/Def Bulwark 3 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. 240
S R Bulwark 4 S/R Bulwark 4 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 300
Def Res Bulwark

Preempt[ | ]

Inflicts temporary debuffs on the foe and allows the unit to counterattack before the foe's first attack if the unit has a higher stat than the foe.

Icon Name Description SP
Atk Preempt
Spd Preempt 3 Spd Preempt 3 Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.) 240
Def Preempt
Res Preempt

Beast[ | ]

Removes the transformation conditions of Icon Class Red BeastIcon Class Blue BeastIcon Class Green BeastIcon Class Colorless Beast Beast weapons.

Icon Name Description SP
Beast Agility 4 Beast Agility 4 Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). 300
Beast N Trace 3 Beast N Trace 3 Enables【Canto (Rem. +1)】.

Removes the condition to transform.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
240
Beast Follow-Up 3 Beast Follow-Up 3 Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. 240
Beast Sense 4 Beast Sense 4 Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40). 300
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