Charging Horn | |
---|---|
![]() | |
Weapon type | ![]() |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_突撃の角笛
|
Numeric ID | 2701
|
Description | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Notes[]
- The stat increase that can be applied by Charging Horn is considered a combat boost.
- The effect of Charging Horn will not apply to the user's allies who are in combat against a foe with skills such as
Impenetrable Dark and
C Feud 3.
- The stat decrease that can be applied by Charging Horn is considered a combat reduction.
- Charging Horn can prevent the foe from making a follow-up attack.
- Charging Horn will not prevent Brave Weapons users from performing the 2 consecutive attacks when initiating combat, but the attacker cannot perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable Charging Horn's follow-up attack prevention.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 ![]() | Elwind 5 ![]() | Rexcalibur 5 ![]() | Charging Horn 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 突撃の角笛 |
German | Angriffshorn |
Spanish (Europe) | Cuerno de carga |
Spanish (Latin America) | Cuerno de carga |
French | Cor d'attaque |
Italian | Corno della carica |
Traditional Chinese (Taiwan) | 突擊號角 |
Portuguese | Chifre de assalto |