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Name Range Description
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SP Required
Changing Waters 1 Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
400 Sing
This skill can only be equipped by its original unit.

* Unused restrictions: Cannot use: Staff

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Mobility increased Mobility increasedNon-Ranged
Icon Move Cavalry Cavalry
Ally Target Ally
Ally Target Ally
doesn't have a
Dance Dance Assist
or Status Effect Isolation Isolation
Status Effect Incited IncitedAlly Target Ally
& Allies Allies
within 2 spaces
of Ally Target Ally
Map effects
Another Action Another actionAlly Target AllyAlly Target Ally
doesn't have a
Dance Dance Assist
or Status Effect Isolation Isolation

Notes[ | ]

  • Changing Waters applies the Status Effect Mobility increased Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Mobility increased Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    • Status Effect Mobility increased Mobility increased does not stack with Status Effect Gallop Gallop, only the highest movement boosting value will be applied.
    • Status Effect Gravity Gravity and Status Effect Stall Stall will negate the effects of Mobility increased.
  • Changing Waters applies the Status Effect Incited Incited status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Incited Incited is acquired during the enemy phase, it will disappear when the next player phase begins.
    • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
      • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The stat increase that can be applied by Status Effect Incited Incited is considered a temporary buff.
    • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.

List of owners[ | ]

UnitSkill chain
Azura Songs Reflection Face FC
Sing
★
Changing Waters
★

In other languages[ | ]

Language Name
Japanese つたうみなすじ
German Ew'ger Wandel
Spanish (Europe) Aguas cambiantes
Spanish (Latin America) Aguas cambiantes
French Eaux changeantes
Italian Acque mutevoli
Traditional Chinese (Taiwan) 流動水脈
Portuguese Águas mutáveis

See also[ | ]

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