P. 41 & 42 | |||
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Level Indicator: | LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic) | ||
Stamina Cost: | 30 (Normal) 30 (Hard) 30 (Lunatic) | ||
Victory Requirements: | — | ||
Reward: | 400 (Normal) 800 (Hard) 4 (Lunatic) | ||
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A Chain Challenge based on Paralogue 41: Renewed Spirit and Paralogue 42: A Star Is Born.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1 | |
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Based on: | New Year's Extravagance (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Alfonse | After group is engaged | — |
#2 | Anna | After group is engaged | — | |
#3 | Axe Flier | After group is engaged | — | |
#4 | Eir | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | New Year's Extravagance (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Alfonse | After group is engaged | — |
#2 | Anna | After group is engaged | — | |
#3 | Axe Flier | After group is engaged | — | |
#4 | Eir | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | New Year's Extravagance (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Alfonse | After group is engaged | — |
#2 | Anna | After group is engaged | — | |
#3 | Axe Flier | After group is engaged | — | |
#4 | Eir | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2[ | ]
Battle 2 | |
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Based on: | Shrine Playtime (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Lethe | Turn 1 | — |
— | #2 | Selkie | Turn 1 | — |
— | #3 | Blue Thief | Turn 1 | — |
— | #4 | Red Bow | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
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Based on: | Shrine Playtime (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lethe | Turn 1 | — |
— | #2 | Selkie | Turn 1 | — |
— | #3 | Blue Thief | Turn 1 | — |
— | #4 | Red Bow | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
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Based on: | Shrine Playtime (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lethe | Turn 1 | — |
— | #2 | Selkie | Turn 1 | — |
— | #3 | Blue Thief | Turn 1 | — |
— | #4 | Red Bow | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3[ | ]
Battle 3 | |
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Based on: | Meeting Our Heroes (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Alfonse | Turn 1 | — |
— | #2 | Eir | Turn 1 | — |
— | #3 | Anna | Turn 1 | — |
— | #4 | Lethe | Turn 1 | — |
— | #5 | Selkie | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
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Based on: | Meeting Our Heroes (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Alfonse | Turn 1 | — |
— | #2 | Eir | Turn 1 | — |
— | #3 | Anna | Turn 1 | — |
— | #4 | Lethe | Turn 1 | — |
— | #5 | Selkie | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
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Based on: | Meeting Our Heroes (Lunatic) |
New level: | 46 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Shine in the Light |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Alfonse | Turn 1 | — |
— | #2 | Eir | Turn 1 | — |
— | #3 | Anna | Turn 1 | — |
— | #4 | Lethe | Turn 1 | — |
— | #5 | Selkie | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4[ | ]
Battle 4 | |
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Based on: | Dreams of Stardom (Normal) |
New level: | 37 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Itsuki | After group is engaged | — |
#2 | Tsubasa | After group is engaged | — | |
#3 | Axe Knight | After group is engaged | — | |
#4 | Red Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Dreams of Stardom (Hard) |
New level: | 42 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Itsuki | After group is engaged | — |
#2 | Tsubasa | After group is engaged | — | |
#3 | Axe Knight | After group is engaged | — | |
#4 | Red Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Dreams of Stardom (Lunatic) |
New level: | 47 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Itsuki | After group is engaged | — |
#2 | Tsubasa | After group is engaged | — | |
#3 | Axe Knight | After group is engaged | — | |
#4 | Red Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5[ | ]
Battle 5 | |
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Based on: | Hollywood Appeal (Normal) |
New level: | 37 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Kiria | After group is engaged | — |
#2 | Eleonora | After group is engaged | — | |
#3 | Mamori | After group is engaged | — | |
#4 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Hollywood Appeal (Hard) |
New level: | 42 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Kiria | After group is engaged | — |
#2 | Eleonora | After group is engaged | — | |
#3 | Mamori | After group is engaged | — | |
#4 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Hollywood Appeal (Lunatic) |
New level: | 47 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | SESSION!!! |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Kiria | After group is engaged | — |
#2 | Eleonora | After group is engaged | — | |
#3 | Mamori | After group is engaged | — | |
#4 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6[ | ]
Battle 6 | |
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