Fire Emblem Heroes Wiki

Chapters 13 & 5
Level Indicator: ★ LV.35 (Normal)
★ LV.40 (Hard)
★ LV.45 (Lunatic)
Stamina Cost: 30 (Normal)
30 (Hard)
30 (Lunatic)
Victory Requirements:
Reward:  400 (Normal)
 800 (Hard)
 4 (Lunatic)


A Chain Challenge based on Book VII, Chapter 13: Time and Book VII, Chapter 5: Divine Foretelling.

Map availability[]

This Chain Challenge was made available on:

Unit data[]

Battle 1[]

Normal

Battle 1

Based on: Rule of Time (Normal)
New level: 35
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1HansTurn 1
#2ClericTurn 1
#3Blue MageTurn 1
#4Sword CavalierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.35
HP44
Atk50
Spd33
Def29
Res16
Silver Axe
Atk/Spd Ideal 2
Rouse Atk/Spd 2
#1
Hans
AxeInfantry
4★
LV.35
HP31
Atk33
Spd22
Def18
Res30
Assault
Mend
Golden Curse
Live to Serve 2
Distant Guard 2
#2
Cleric
StaffInfantry
4★
LV.35
HP35
Atk35
Spd27
Def15
Res22
Thoron
Golden Curse
Death Blow 2
Even Atk Wave 2
#3
Blue Mage
Blue TomeInfantry
4★
LV.35
HP38
Atk40
Spd19
Def20
Res25
Silver Sword
Golden Curse
Atk/Def Solo 2
Lull Atk/Def 2
#4
Sword Cavalier
SwordCavalry
Hard

Battle 1

Based on: Rule of Time (Hard)
New level: 40
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1HansTurn 1
#2ClericTurn 1
#3Blue MageTurn 1
#4Sword CavalierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.40
HP55
Atk64
Spd39
Def35
Res21
Aurgelmir
Dragon Gaze (4)
Atk/Spd Ideal 3
Rouse Atk/Spd 3
#1
Hans
AxeInfantry
5★
LV.40
HP40
Atk32
Spd27
Def23
Res35
Fear
Physic
Earthwater Balm (1)
Golden Curse
Live to Serve 3
Distant Guard 3
#2
Cleric
StaffInfantry
5★
LV.40
HP44
Atk43
Spd31
Def19
Res27
Thoron+
New Moon (3)
Golden Curse
Death Blow 3
Even Atk Wave 3
#3
Blue Mage
Blue TomeInfantry
5★
LV.40
HP48
Atk49
Spd24
Def25
Res29
Silver Sword+
Night Sky (3)
Golden Curse
Atk/Def Solo 3
Lull Atk/Def 3
#4
Sword Cavalier
SwordCavalry
Lunatic

Battle 1

Based on: Rule of Time (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1HansTurn 1
#2ClericTurn 1
#3Blue MageTurn 1
#4Sword CavalierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP63
Atk67
Spd42
Def38
Res23
Aurgelmir
Dragon Fang (4)
Atk/Spd Ideal 3
Rouse Atk/Spd 3
#1
Hans
AxeInfantry
5★
LV.45
HP46
Atk42
Spd30
Def25
Res38
Fear+
Physic+
Earthwater Balm+ (1)
Golden Curse
Live to Serve 3
Distant Guard 3
#2
Cleric
StaffInfantry
5★
LV.45
HP50
Atk47
Spd35
Def21
Res30
Thoron+
Moonbow (2)
Golden Curse
Death Blow 3
Even Atk Wave 3
#3
Blue Mage
Blue TomeInfantry
5★
LV.45
HP55
Atk52
Spd26
Def27
Res32
Silver Sword+
Glimmer (2)
Golden Curse
Atk/Def Solo 3
Lull Atk/Def 3
#4
Sword Cavalier
SwordCavalry

Battle 2[]

Normal

Battle 2

Based on: Birth of Time (Normal)
New level: 35
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1KiragiTurn 1
#2DwyerTurn 1
#3Lance FlierTurn 1
#4Green FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.35
HP38
Atk40
Spd38
Def32
Res19
Unbound Bow
Swift Sparrow 1
Drive Spd 1
#1
Kiragi
Colorless bowInfantry
4★
LV.35
HP38
Atk42
Spd30
Def21
Res33
Assault
Reconcile
AR-D Atk/Res 2
Spd Tactic 2
#2
Dwyer
StaffInfantry
4★
LV.35
HP36
Atk34
Spd30
Def17
Res31
Silver Lance
Golden Curse
Sturdy Blow 1
#3
Lance Flier
LanceFlying
4★
LV.35
HP33
Atk37
Spd36
Def8
Res23
Rexcalibur
Golden Curse
Life and Death 2
Spd/Res Rein 2
#4
Green Flier
Green TomeFlying
Hard

Battle 2

Based on: Birth of Time (Hard)
New level: 40
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1KiragiTurn 1
#2DwyerTurn 1
#3Lance FlierTurn 1
#4Green FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.40
HP46
Atk50
Spd43
Def37
Res23
Unbound Bow+
New Moon (3)
Swift Sparrow 2
Drive Spd 2
#1
Kiragi
Colorless bowInfantry
5★
LV.40
HP46
Atk45
Spd35
Def25
Res39
Aid
Martyr
Heavenly Light (3)
AR-D Atk/Res 3
Spd Tactic 3
#2
Dwyer
StaffInfantry
5★
LV.40
HP44
Atk41
Spd35
Def20
Res36
Rein Lance+
Buckler (3)
Golden Curse
Sturdy Blow 2
Hit and Run
#3
Lance Flier
LanceFlying
5★
LV.40
HP39
Atk46
Spd42
Def10
Res27
Rexcalibur+
Chilling Wind (4)
Golden Curse
Life and Death 3
Spd/Res Rein 3
#4
Green Flier
Green TomeFlying
Lunatic

Battle 2

Based on: Birth of Time (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1KiragiTurn 1
#2DwyerTurn 1
#3Lance FlierTurn 1
#4Green FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP54
Atk54
Spd47
Def40
Res26
Unbound Bow+
Luna (3)
Swift Sparrow 2
Drive Spd 2
#1
Kiragi
Colorless bowInfantry
5★
LV.45
HP54
Atk52
Spd38
Def28
Res43
Aid+
Martyr+
Heavenly Light (2)
AR-D Atk/Res 3
Spd Tactic 3
#2
Dwyer
StaffInfantry
5★
LV.45
HP52
Atk44
Spd38
Def23
Res39
Rein Lance+
Escutcheon (2)
Golden Curse
Sturdy Blow 2
Hit and Run
#3
Lance Flier
LanceFlying
5★
LV.45
HP46
Atk49
Spd45
Def12
Res29
Rexcalibur+
Iceberg (3)
Golden Curse
Life and Death 3
Spd/Res Rein 3
#4
Green Flier
Green TomeFlying

Battle 3[]

Normal

Battle 3

Based on: Unraveling of Time (Normal)
New level: 36
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1CaeldoriTurn 1
#2KiragiTurn 1
#3Sword FlierTurn 1
#4Green MageTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.36
HP37
Atk46
Spd38
Def25
Res25
Silver Lance
Atk/Spd Catch 2
Atk/Spd Rein 2
#1
Caeldori
LanceFlying
4★
LV.36
HP38
Atk40
Spd38
Def32
Res19
Unbound Bow
Swift Sparrow 1
Drive Spd 1
#2
Kiragi
Colorless bowInfantry
4★
LV.36
HP36
Atk34
Spd30
Def17
Res31
Silver Sword
Golden Curse
Flow Feather 2
#3
Sword Flier
SwordFlying
4★
LV.36
HP36
Atk35
Spd27
Def16
Res23
Rexcalibur
Golden Curse
Atk/Spd Form 2
Savage Blow 2
#4
Green Mage
Green TomeInfantry
Hard

Battle 3

Based on: Unraveling of Time (Hard)
New level: 41
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1CaeldoriTurn 1
#2KiragiTurn 1
#3Sword FlierTurn 1
#4Green MageTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.41
HP46
Atk57
Spd44
Def30
Res31
Prodigy Polearm
Dragon Gaze (3)
Atk/Spd Catch 3
Atk/Spd Rein 3
#1
Caeldori
LanceFlying
5★
LV.41
HP48
Atk51
Spd44
Def38
Res24
Unbound Bow+
New Moon (3)
Swift Sparrow 2
Drive Spd 2
#2
Kiragi
Colorless bowInfantry
5★
LV.41
HP45
Atk42
Spd35
Def21
Res36
Allied Sword+
New Moon (3)
Golden Curse
Flow Feather 3
#3
Sword Flier
SwordFlying
5★
LV.41
HP45
Atk44
Spd32
Def20
Res28
Rexcalibur+
Rising Wind (4)
Golden Curse
Atk/Spd Form 3
Savage Blow 3
#4
Green Mage
Green TomeInfantry
Lunatic

Battle 3

Based on: Unraveling of Time (Lunatic)
New level: 46
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1CaeldoriTurn 1
#2KiragiTurn 1
#3Sword FlierTurn 1
#4Green MageTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.46
HP54
Atk61
Spd48
Def33
Res34
Prodigy Polearm
Draconic Aura (2)
Atk/Spd Catch 4
Atk/Spd Hold
#1
Caeldori
LanceFlying
5★
LV.46
HP55
Atk55
Spd48
Def41
Res26
Unbound Bow+
Luna (3)
Swift Sparrow 2
Drive Spd 2
#2
Kiragi
Colorless bowInfantry
5★
LV.46
HP52
Atk45
Spd38
Def23
Res39
Allied Sword+
Moonbow (2)
Golden Curse
Flow Feather 3
Ward Fliers
#3
Sword Flier
SwordFlying
5★
LV.46
HP52
Atk47
Spd35
Def21
Res31
Rexcalibur+
Blazing Wind (4)
Golden Curse
Atk/Spd Form 3
Savage Blow 3
#4
Green Mage
Green TomeInfantry

Battle 4[]

Normal

Battle 4

Based on: End of Time (Normal)
New level: 36
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1OpheliaTurn 1
#2DwyerTurn 1
#3Axe FighterTurn 1
#4Blue ThiefTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.36
HP37
Atk48
Spd31
Def20
Res27
Fenrir
Atk/Res Finish 2
Special Spiral 2
Time's Pulse 2
#1
Ophelia
Red TomeInfantry
4★
LV.36
HP38
Atk42
Spd31
Def20
Res33
Assault
Reconcile
AR-D Atk/Res 2
Spd Tactic 2
#2
Dwyer
StaffInfantry
4★
LV.36
HP42
Atk40
Spd28
Def28
Res19
Silver Axe
Golden Curse
Fury 2
Spurn 2
#3
Axe Fighter
AxeInfantry
4★
LV.36
HP34
Atk30
Spd33
Def10
Res28
Silver Dagger
Golden Curse
Chill Res 2
Rouse Atk/Spd 2
#4
Blue Thief
Blue DaggerInfantry
Hard

Battle 4

Based on: End of Time (Hard)
New level: 41
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1OpheliaTurn 1
#2DwyerTurn 1
#3Axe FighterTurn 1
#4Blue ThiefTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.41
HP46
Atk58
Spd37
Def25
Res32
Arcane Eclipse
New Moon (2)
Atk/Res Finish 3
Special Spiral 3
Time's Pulse 3
#1
Ophelia
Red TomeInfantry
5★
LV.41
HP48
Atk46
Spd35
Def25
Res39
Aid
Martyr
Heavenly Light (3)
AR-D Atk/Res 3
Spd Tactic 3
#2
Dwyer
StaffInfantry
5★
LV.41
HP52
Atk48
Spd34
Def33
Res25
Slaying Axe+
Night Sky (2)
Golden Curse
Fury 3
Spurn 3
#3
Axe Fighter
AxeInfantry
5★
LV.41
HP43
Atk40
Spd39
Def14
Res32
The Cleaner+
New Moon (3)
Golden Curse
Chill Res 3
Rouse Atk/Spd 3
#4
Blue Thief
Blue DaggerInfantry
Lunatic

Battle 4

Based on: End of Time (Lunatic)
New level: 46
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: A Dark Fall (Fire)

AI settings

GroupIndexUnitStart turnNotes
#1OpheliaTurn 1
#2DwyerTurn 1
#3Axe FighterTurn 1
#4Blue ThiefTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.46
HP53
Atk63
Spd41
Def28
Res36
Arcane Eclipse
Luna (2)
Atk/Res Finish 4
Special Spiral 4
Time's Pulse 3
#1
Ophelia
Red TomeInfantry
5★
LV.46
HP54
Atk54
Spd39
Def28
Res44
Aid+
Martyr+
Heavenly Light (2)
AR-D Atk/Res 3
Spd Tactic 3
#2
Dwyer
StaffInfantry
5★
LV.46
HP61
Atk51
Spd37
Def35
Res27
Slaying Axe+
Glimmer (1)
Golden Curse
Fury 3
Spurn 3
#3
Axe Fighter
AxeInfantry
5★
LV.46
HP50
Atk42
Spd43
Def14
Res35
The Cleaner+
Moonbow (2)
Golden Curse
Chill Res 3
Rouse Atk/Spd 3
#4
Blue Thief
Blue DaggerInfantry

Battle 5[]

Normal

Battle 5

Based on: March of Time (Normal)
New level: 38
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM:

AI settings

GroupIndexUnitStart turnNotes
#1GullveigTurn 2
#2OpheliaTurn 1
#3HansTurn 1
#4CaeldoriTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.38
HP36
Atk49
Spd41
Def22
Res15
Atlas
Atk/Spd Catch 2
Spd Preempt 2
Spd Smoke 2
#1
Gullveig
Colorless TomeCavalry
4★
LV.38
HP38
Atk50
Spd32
Def22
Res27
Fenrir
Atk/Res Finish 2
Special Spiral 2
Time's Pulse 2
#2
Ophelia
Red TomeInfantry
4★
LV.38
HP45
Atk53
Spd36
Def30
Res18
Silver Axe
Atk/Spd Ideal 2
Rouse Atk/Spd 2
#3
Hans
AxeInfantry
4★
LV.38
HP38
Atk48
Spd40
Def26
Res26
Silver Lance
Atk/Spd Catch 2
Atk/Spd Rein 2
#4
Caeldori
LanceFlying
Hard

Battle 5

Based on: March of Time (Hard)
New level: 43
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM:

AI settings

GroupIndexUnitStart turnNotes
#1GullveigTurn 2
#2OpheliaTurn 1
#3HansTurn 1
#4CaeldoriTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.43
HP45
Atk59
Spd47
Def27
Res18
Gullveig
Moonbow (1)
Atk/Spd Catch 3
Spd Preempt 3
Spd Smoke 3
#1
Gullveig
Colorless TomeCavalry
5★
LV.43
HP48
Atk60
Spd38
Def26
Res33
Arcane Eclipse
Luna (2)
Atk/Res Finish 3
Special Spiral 3
Time's Pulse 3
#2
Ophelia
Red TomeInfantry
5★
LV.43
HP56
Atk66
Spd41
Def37
Res22
Aurgelmir
Dragon Fang (4)
Atk/Spd Ideal 3
Rouse Atk/Spd 3
#3
Hans
AxeInfantry
5★
LV.43
HP48
Atk58
Spd46
Def31
Res32
Prodigy Polearm
Draconic Aura (2)
Atk/Spd Catch 3
Atk/Spd Rein 3
#4
Caeldori
LanceFlying
Lunatic

Battle 5

Based on: March of Time (Lunatic)
New level: 48
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM:

AI settings

GroupIndexUnitStart turnNotes
#1GullveigTurn 2
#2OpheliaTurn 1
#3HansTurn 1
#4CaeldoriTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.48
HP53
Atk63
Spd51
Def30
Res21
Gullveig
Moonbow (1)
Atk/Spd Catch 4
Spd Preempt 3
Spd Smoke 4
#1
Gullveig
Colorless TomeCavalry
5★
LV.48
HP55
Atk64
Spd42
Def29
Res37
Arcane Eclipse
Luna (2)
Atk/Res Finish 4
Special Spiral 4
Time's Pulse 3
#2
Ophelia
Red TomeInfantry
5★
LV.48
HP66
Atk70
Spd45
Def41
Res24
Aurgelmir
Dragon Fang (4)
Atk/Spd Ideal 3
Rouse Atk/Spd 3
#3
Hans
AxeInfantry
5★
LV.48
HP55
Atk62
Spd50
Def34
Res35
Prodigy Polearm
Draconic Aura (2)
Atk/Spd Catch 4
Atk/Spd Hold
#4
Caeldori
LanceFlying

Battle 6[]

Normal

Battle 6

Based on: Goddess's Descent (Normal)
New level: 37
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green MageTurn 1
#2Red ThiefTurn 1
#3Blue FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.37
HP39
Atk36
Spd28
Def16
Res24
Rexcalibur
Golden Curse
#1
Green Mage
Green TomeInfantry
4★
LV.37
HP38
Atk31
Spd34
Def10
Res28
Silver Dagger
Golden Curse
#2
Red Thief
Red DaggerInfantry
4★
LV.37
HP36
Atk34
Spd33
Def12
Res28
Thoron
Golden Curse
#3
Blue Flier
Blue TomeFlying
Hard

Battle 6

Based on: Goddess's Descent (Hard)
New level: 42
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green MageTurn 1
#2Red ThiefTurn 1
#3Blue FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.42
HP49
Atk44
Spd32
Def20
Res28
Rexcalibur+
Rising Wind (4)
Golden Curse
Lull Spd/Res 3
#1
Green Mage
Green TomeInfantry
5★
LV.42
HP48
Atk43
Spd45
Def8
Res27
Silver Dagger+
New Moon (3)
Golden Curse
Life and Death 3
#2
Red Thief
Red DaggerInfantry
5★
LV.42
HP45
Atk42
Spd39
Def16
Res32
Thoron+
Chilling Wind (4)
Golden Curse
Mirror Strike 2
#3
Blue Flier
Blue TomeFlying
Lunatic

Battle 6

Based on: Goddess's Descent (Lunatic)
New level: 47
New rarity: ★
HP multiplier: 150%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green MageTurn 1
#2Red ThiefTurn 1
#3Blue FlierTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.47
HP60
Atk48
Spd36
Def22
Res31
Rexcalibur+
Growing Wind (4)
Golden Curse
Lull Spd/Res 3
#1
Green Mage
Green TomeInfantry
5★
LV.47
HP58
Atk46
Spd48
Def9
Res31
Silver Dagger+
Luna (3)
Golden Curse
Life and Death 3
#2
Red Thief
Red DaggerInfantry
5★
LV.47
HP55
Atk45
Spd42
Def18
Res36
Thoron+
Iceberg (3)
Golden Curse
Mirror Strike 2
#3
Blue Flier
Blue TomeFlying

Battle 7[]

Normal

Battle 7

Based on: Goddess's Path (Normal)
New level: 37
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red MageTurn 1
#2Lance CavalierTurn 1
#3Green BowTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.37
HP39
Atk36
Spd28
Def17
Res23
Bolganone
Golden Curse
#1
Red Mage
Red TomeInfantry
4★
LV.37
HP43
Atk41
Spd20
Def21
Res26
Silver Lance
Golden Curse
#2
Lance Cavalier
LanceCavalry
4★
LV.37
HP45
Atk37
Spd25
Def24
Res12
Silver Bow
Golden Curse
#3
Green Bow
Green bowInfantry
Hard

Battle 7

Based on: Goddess's Path (Hard)
New level: 42
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red MageTurn 1
#2Lance CavalierTurn 1
#3Green BowTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.42
HP49
Atk45
Spd33
Def20
Res29
Bolganone+
Rising Flame (4)
Golden Curse
Poison Strike 3
#1
Red Mage
Red TomeInfantry
5★
LV.42
HP54
Atk50
Spd25
Def26
Res31
Silver Lance+
Buckler (3)
Golden Curse
Atk/Def Clash 3
#2
Lance Cavalier
LanceCavalry
5★
LV.42
HP57
Atk46
Spd30
Def30
Res16
Silver Bow+
New Moon (3)
Golden Curse
Bowbreaker 3
#3
Green Bow
Green bowInfantry
Lunatic

Battle 7

Based on: Goddess's Path (Lunatic)
New level: 47
New rarity: ★
HP multiplier: 150%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red MageTurn 1
#2Lance CavalierTurn 1
#3Green BowTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.47
HP61
Atk47
Spd35
Def22
Res31
Bolganone+
Blazing Flame (4)
Golden Curse
Poison Strike 3
#1
Red Mage
Red TomeInfantry
5★
LV.47
HP66
Atk54
Spd28
Def29
Res33
Silver Lance+
Escutcheon (2)
Golden Curse
Atk/Def Clash 3
#2
Lance Cavalier
LanceCavalry
5★
LV.47
HP69
Atk47
Spd32
Def32
Res18
Slaying Bow+
Moonbow (1)
Golden Curse
Bowbreaker 3
#3
Green Bow
Green bowInfantry

Battle 8[]

Normal

Battle 8

Based on: Goddess's Despair (Normal)
New level: 38
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green ManaketeTurn 1
#2Red FáfnirTurn 1
#3ClericTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.38
HP48
Atk40
Spd27
Def25
Res24
Flametongue
Golden Curse
#1
Green Manakete
Green BreathInfantry
4★
LV.38
HP42
Atk36
Spd33
Def29
Res23
Flametongue
Golden Curse
#2
Red Fáfnir
Red BreathFlying
4★
LV.38
HP36
Atk25
Spd24
Def19
Res32
Heal
Golden Curse
#3
Cleric
StaffInfantry
4★
LV.38
HP60
Atk45
Spd13
Def36
Res16
Silver Lance
Golden Curse
#4
Lance Knight
LanceArmored
Hard

Battle 8

Based on: Goddess's Despair (Hard)
New level: 43
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green ManaketeTurn 1
#2Red FáfnirTurn 1
#3ClericTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.43
HP59
Atk51
Spd34
Def33
Res32
Flametongue+
Dragon Gaze (4)
Golden Curse
Fury 3
#1
Green Manakete
Green BreathInfantry
5★
LV.43
HP52
Atk45
Spd38
Def33
Res28
Flametongue+
Dragon Gaze (4)
Golden Curse
Hit and Run
#2
Red Fáfnir
Red BreathFlying
5★
LV.43
HP45
Atk39
Spd29
Def24
Res37
Assault
Mend
Golden Curse
Distant Guard 3
#3
Cleric
StaffInfantry
5★
LV.43
HP74
Atk55
Spd16
Def42
Res19
Silver Lance+
Pivot
Golden Curse
Def/Res Link 3
#4
Lance Knight
LanceArmored
Lunatic

Battle 8

Based on: Goddess's Despair (Lunatic)
New level: 48
New rarity: ★
HP multiplier: 150%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Green ManaketeTurn 1
#2Red FáfnirTurn 1
#3ClericTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.48
HP73
Atk53
Spd37
Def36
Res35
Water Breath+
Dragon Fang (4)
Golden Curse
Fury 3
#1
Green Manakete
Green BreathInfantry
5★
LV.48
HP64
Atk46
Spd41
Def36
Res31
Dark Breath+
Draconic Aura (3)
Golden Curse
Hit and Run
#2
Red Fáfnir
Red BreathFlying
5★
LV.48
HP55
Atk42
Spd32
Def26
Res40
Pain+
Physic+
Golden Curse
Distant Guard 3
#3
Cleric
StaffInfantry
5★
LV.48
HP91
Atk58
Spd18
Def46
Res21
Vanguard+
Pivot
Golden Curse
Def/Res Link 3
#4
Lance Knight
LanceArmored

Battle 9[]

Normal

Battle 9

Based on: Emperor and Seer (Normal)
New level: 38
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red CavalierTurn 1
#2Axe FighterTurn 1
#3Bow FlierTurn 1
#4Blue ManaketeTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.38
HP36
Atk41
Spd22
Def14
Res31
Bolganone
Golden Curse
#1
Red Cavalier
Red TomeCavalry
4★
LV.38
HP46
Atk38
Spd26
Def27
Res19
Silver Axe
Golden Curse
#2
Axe Fighter
AxeInfantry
4★
LV.38
HP39
Atk37
Spd31
Def14
Res25
Silver Bow
Golden Curse
#3
Bow Flier
Colorless bowFlying
4★
LV.38
HP48
Atk39
Spd27
Def25
Res24
Flametongue
Golden Curse
#4
Blue Manakete
Blue BreathInfantry
Hard

Battle 9

Based on: Emperor and Seer (Hard)
New level: 43
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red CavalierTurn 1
#2Axe FighterTurn 1
#3Bow FlierTurn 1
#4Blue ManaketeTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.43
HP44
Atk50
Spd27
Def18
Res36
Bolganone+
Night Sky (3)
Golden Curse
Sturdy Blow 2
#1
Red Cavalier
Red TomeCavalry
5★
LV.43
HP58
Atk47
Spd32
Def31
Res23
Silver Axe+
New Moon (3)
Golden Curse
Quick Riposte 3
#2
Axe Fighter
AxeInfantry
5★
LV.43
HP49
Atk46
Spd36
Def18
Res30
Silver Bow+
Night Sky (3)
Golden Curse
Spd/Def Rein 3
#3
Bow Flier
Colorless bowFlying
5★
LV.43
HP59
Atk48
Spd31
Def30
Res29
Flametongue+
Dragon Gaze (4)
Golden Curse
Spd/Res Bulwark 3
#4
Blue Manakete
Blue BreathInfantry
Lunatic

Battle 9

Based on: Emperor and Seer (Lunatic)
New level: 48
New rarity: ★
HP multiplier: 150%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red CavalierTurn 1
#2Axe FighterTurn 1
#3Bow FlierTurn 1
#4Blue ManaketeTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.48
HP54
Atk52
Spd29
Def19
Res39
Rauðrfox+
Astra (4)
Golden Curse
Sturdy Blow 2
#1
Red Cavalier
Red TomeCavalry
5★
LV.48
HP73
Atk50
Spd36
Def33
Res25
Slaying Hammer+
Luna (3)
Golden Curse
Quick Riposte 3
#2
Axe Fighter
AxeInfantry
5★
LV.48
HP60
Atk49
Spd39
Def19
Res32
Short Bow+
Glimmer (2)
Golden Curse
Spd/Def Rein 3
#3
Bow Flier
Colorless bowFlying
5★
LV.48
HP73
Atk50
Spd33
Def32
Res31
Light Breath+
Draconic Aura (3)
Golden Curse
Spd/Res Bulwark 3
#4
Blue Manakete
Blue BreathInfantry

Battle 10[]

Normal

Battle 10

Based on: Into the Light (Normal)
New level: 40
New rarity: ★
HP multiplier: 120%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red ThiefTurn 1
#2Axe FighterTurn 1
#3Blue FáfnirTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
4★
LV.40
HP40
Atk32
Spd36
Def11
Res30
Silver Dagger
Golden Curse
#1
Red Thief
Red DaggerInfantry
4★
LV.40
HP49
Atk40
Spd28
Def28
Res19
Silver Axe
Golden Curse
#2
Axe Fighter
AxeInfantry
4★
LV.40
HP43
Atk37
Spd34
Def30
Res24
Flametongue
Golden Curse
#3
Blue Fáfnir
Blue BreathFlying
4★
LV.40
HP62
Atk47
Spd13
Def38
Res17
Silver Lance
Golden Curse
#4
Lance Knight
LanceArmored
Hard

Battle 10

Based on: Into the Light (Hard)
New level: 45
New rarity: ★
HP multiplier: 130%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red ThiefTurn 1
#2Axe FighterTurn 1
#3Blue FáfnirTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP49
Atk40
Spd41
Def15
Res34
Silver Dagger+
Miracle (5)
Golden Curse
Atk Smoke 3
#1
Red Thief
Red DaggerInfantry
5★
LV.45
HP59
Atk48
Spd33
Def32
Res24
Silver Axe+
Glowing Ember (4)
Golden Curse
Atk/Def Ideal 3
#2
Axe Fighter
AxeInfantry
5★
LV.45
HP53
Atk46
Spd39
Def34
Res29
Flametongue+
Retribution (3)
Golden Curse
Swift Sparrow 2
#3
Blue Fáfnir
Blue BreathFlying
5★
LV.45
HP75
Atk56
Spd17
Def43
Res20
Silver Lance+
Glowing Ember (4)
Golden Curse
Armored Stride 3
#4
Lance Knight
LanceArmored
Lunatic

Battle 10

Based on: Into the Light (Lunatic)
New level: 50
New rarity: ★
HP multiplier: 150%
Victory requirements:
BGM: Bgm_map_FEH_11.ogg

AI settings

GroupIndexUnitStart turnNotes
#1Red ThiefTurn 1
#2Axe FighterTurn 1
#3Blue FáfnirTurn 1
#4Lance KnightTurn 1

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.50
HP61
Atk42
Spd45
Def16
Res38
Smoke Dagger+
Miracle (5)
Golden Curse
Atk Smoke 3
#1
Red Thief
Red DaggerInfantry
5★
LV.50
HP75
Atk45
Spd32
Def35
Res26
Brave Axe+
Bonfire (3)
Golden Curse
Atk/Def Ideal 3
#2
Axe Fighter
AxeInfantry
5★
LV.50
HP66
Atk49
Spd42
Def38
Res32
Flametongue+
Reprisal (2)
Golden Curse
Swift Sparrow 2
#3
Blue Fáfnir
Blue BreathFlying
5★
LV.50
HP93
Atk59
Spd18
Def47
Res22
Instant Lance+
Ignis (4)
Golden Curse
Armored Stride 3
#4
Lance Knight
LanceArmored