Chapters 5 & 6 | |||
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Level Indicator: | LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic) | ||
Stamina Cost: | 30 (Normal) 30 (Hard) 30 (Lunatic) | ||
Victory Requirements: | — | ||
Reward: | 400 (Normal) 800 (Hard) 4 (Lunatic) | ||
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A Chain Challenge based on Book II, Chapter 5: Blood and Snow and Book II, Chapter 6: The True Quarry.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1 | |
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Based on: | Snowfield Pursuit (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Laevatein | Turn 1 | Attacks breakable terrain |
— | #2 | Green Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Dragon | Turn 1 | Attacks breakable terrain |
— | #4 | Blue Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | Snowfield Pursuit (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Laevatein | Turn 1 | Attacks breakable terrain |
— | #2 | Green Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Dragon | Turn 1 | Attacks breakable terrain |
— | #4 | Blue Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | Snowfield Pursuit (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Laevatein | Turn 1 | Attacks breakable terrain |
— | #2 | Green Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Dragon | Turn 1 | Attacks breakable terrain |
— | #4 | Blue Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2[ | ]
Battle 2 Defensive Battle Map | |
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Based on: | Dance of the Witch (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | Turns to Defend: 6 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Celica | Turn 3 | Attacks breakable terrain |
— | #2 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
— | #5 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #6 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #7 | Axe Flier | Turn 1 | Attacks breakable terrain |
— | #8 | Red Cavalier | Turn 1 | Attacks breakable terrain |
— | #9 | Green Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: Turn 2 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 3 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 4 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 5 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 Defensive Battle Map | |
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Based on: | Dance of the Witch (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | Turns to Defend: 6 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Celica | Turn 3 | Attacks breakable terrain |
— | #2 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
— | #5 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #6 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #7 | Axe Flier | Turn 1 | Attacks breakable terrain |
— | #8 | Blue Cavalier | Turn 1 | Attacks breakable terrain |
— | #9 | Red Cavalier | Turn 1 | Attacks breakable terrain |
— | #10 | Green Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: Turn 2 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 3 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 4 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 5 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 Defensive Battle Map | |
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Based on: | Dance of the Witch (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | Turns to Defend: 6 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Celica | Turn 3 | Attacks breakable terrain |
— | #2 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
— | #5 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #6 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #7 | Axe Flier | Turn 1 | Attacks breakable terrain |
— | #8 | Blue Cavalier | Turn 1 | Attacks breakable terrain |
— | #9 | Red Cavalier | Turn 1 | Attacks breakable terrain |
— | #10 | Green Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: Turn 2 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 3 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 4 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: Turn 5 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3[ | ]
Battle 3 Turn Limit Map | |
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Based on: | The Fell Dragon Rises (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | Turns to Win: 5 (Normal) Turns to Win: 5 (Hard) Turns to Win: 4 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Robin | After group is engaged | — |
#2 | Red Manakete | After group is engaged | — | |
#3 | Blue Manakete | After group is engaged | — | |
#4 | Lance Knight | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 Turn Limit Map | |
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Based on: | The Fell Dragon Rises (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | Turns to Win: 5 (Normal) Turns to Win: 5 (Hard) Turns to Win: 4 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Robin | After group is engaged | — |
#2 | Red Manakete | After group is engaged | — | |
#3 | Blue Manakete | After group is engaged | — | |
#4 | Lance Knight | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 Turn Limit Map | |
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Based on: | The Fell Dragon Rises (Lunatic) |
New level: | 46 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | Turns to Win: 5 (Normal) Turns to Win: 5 (Hard) Turns to Win: 4 (Lunatic) |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Robin | After group is engaged | — |
#2 | Red Manakete | After group is engaged | — | |
#3 | Blue Manakete | After group is engaged | — | |
#4 | Lance Knight | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4[ | ]
Battle 4 | |
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Based on: | The Dark Emperor (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hardin | After group is engaged | — |
#2 | Sword Cavalier | After group is engaged | — | |
#3 | Bow Cavalier | After group is engaged | — | |
#4 | Axe Knight | After group is engaged | — | |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | The Dark Emperor (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Disquieting Steps |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hardin | After group is engaged | — |
#2 | Sword Cavalier | After group is engaged | — | |
#3 | Bow Cavalier | After group is engaged | — | |
#4 | Axe Knight | After group is engaged | — | |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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