General | Quotes | Misc | Heroic Ordeal |
Chad Lycian Wildcat | |
---|---|
Art by: Himukai Yuji (日向悠二) | |
Description | Grew up in an orphanage in Lycia with a pair of brothers, Lugh and Raigh. Seeks revenge on Bern for killing the caretaker of the orphanage. Appears in Fire Emblem: The Binding Blade. |
Rarities | 3 — 4 |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Griffin Puatu |
Voice Actor JP | 花江夏樹(Natsuki Hanae) |
Release Date | |
Entry | The Binding Blade |
Version | 3.11 |
Internal ID | PID_チャド (451)
|
Origin | 50000300300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 3/4/5 | 6/7/8 | 4/5/6 | 3/4/5 | 37 |
2 | 16/17/18 | 3/4/5 | 7/8/9 | 5/6/7 | 3/4/5 | 39 |
3 | 17/18/19 | 4/5/6 | 7/8/9 | 5/6/7 | 4/5/6 | 42 |
4 | 17/18/19 | 4/5/6 | 8/9/10 | 6/7/8 | 4/5/6 | 44 |
5 | 18/19/20 | 5/6/7 | 8/9/10 | 6/7/8 | 5/6/7 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 19/22/24 | 25/28/31 | 17/19/22 | 14/17/19 | 121~123 |
2 | 35/38/41 | 20/23/26 | 28/31/34 | 19/21/24 | 15/18/20 | 130~132 |
3 | 38/41/44 | 23/26/29 | 30/33/36 | 20/23/26 | 17/20/23 | 143 |
4 | 39/42/45 | 24/27/30 | 32/35/38 | 22/25/28 | 18/21/24 | 150 |
5 | 42/45/48 | 27/30/33 | 34/37/40 | 23/26/30 | 20/23/26 | 161~162 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 55% | 65% | 45% | 40% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Rogue Dagger | 4 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. | 200 | 4 | 3 |
Rogue Dagger+ | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | 300 | 5 | 5 |
Wildcat Dagger | 14 | 2 | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | — | 5 |
Rogue Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Rogue Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.".
Wildcat Dagger can be upgraded in the Weapon Refinery.
Wildcat Dagger can be upgraded with the additional effect "If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Draw Back | 1 | Unit moves 1 space away from target ally. Ally moves to unit's previous space. | 150 | 4 | 3 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Escape Route 1 | If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally. | 60 | 3 | |
Escape Route 2 | If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally. | 120 | 4 | ||
Escape Route 3 | If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 | 5 | ||
C | Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | |
Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 |