| General | Quotes | Misc | Heroic Ordeal |
| Cervantes Invincible General | |
|---|---|
| Art by: KamoNEGI (鴨NEGI) | |
| Description | A general backing the Valmese Empire's war effort, having not lost a single battle since deciding to let his whiskers go unshaven. Appears in Fire Emblem Awakening. |
| Rarities | 3 — 4 — Grand Hero Battle |
| Weapon Type | Lance |
| Move Type | Armored |
| Voice Actor EN | Stuart Krug |
| Voice Actor JP | Shinya Fukumatsu (ふくまつ進紗) |
| Release Date | |
| Addition Date | |
| Entry | Awakening |
| Version | 6.10 |
| Internal ID | PID_セルバンテス (867)
|
| Origin | 100000600500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 17/18/19 | 9/10/11 | 2/3/4 | 11/12/13 | 5/6/7 | 49 |
| 2 | 17/18/19 | 10/11/12 | 2/3/4 | 12/13/14 | 5/6/7 | 51 |
| 3 | 18/19/20 | 10/11/12 | 3/4/5 | 12/13/14 | 6/7/8 | 54 |
| 4 | 18/19/20 | 11/12/13 | 3/4/5 | 13/14/15 | 6/7/8 | 56 |
| 5 | 19/20/21 | 11/12/13 | 4/5/6 | 13/14/15 | 7/8/9 | 59 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 38/41/43 | 32/34/37 | 20/22/25 | 32/35/37 | 16/19/21 | 150~152 |
| 2 | 40/43/45 | 35/37/40 | 21/24/27 | 35/38/40 | 17/20/22 | 161~163 |
| 3 | 43/46/49 | 37/40/43 | 24/27/30 | 37/40/43 | 19/22/25 | 175 |
| 4 | 44/47/51 | 39/43/46 | 25/28/31 | 39/42/46 | 20/23/26 | 182~184 |
| 5 | 47/50/54 | 41/45/48 | 28/31/34 | 41/44/48 | 22/25/28 | 194~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 70% | 75% | 60% | 70% | 40% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
| Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
| Defier's Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 | 4 | 3 |
| Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | 5 | 5 |
Defier's Lance+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
| Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
| Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
| Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
| B | Wary Fighter 1 | If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | 60 | 1 | |
| Wary Fighter 2 | If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | 120 | 2 | ||
| Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 240 | 4 |



