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Alm: Lovebird Duo
Celica: Caring Princess
Celica: Imprisoned Soul
Celica: Queen of Valentia
|Art by: Hidari (左)|
|Description||Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia.|
|Voice Actor EN||Erica Lindbeck|
|Voice Actor JP||Touyama Nao (東山奈央)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Royal Sword can be upgraded in the Weapon Refinery.
When upgraded, the description of Royal Sword becomes "Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)".
Royal Sword can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.".
Boosts damage dealt by 50%.
Boosts damage dealt by 150%.
If unit initiates combat, grants unit another action after combat.
(Once per turn.)
|A||Death Blow 1|
If unit initiates combat, grants Atk+2 during combat.
|Death Blow 2|
If unit initiates combat, grants Atk+4 during combat.
|Death Blow 3|
If unit initiates combat, grants Atk+6 during combat.
|Death Blow 4|
If unit initiates combat, grants Atk+8 during combat.
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
|C||Atk Tactic 1|
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|Atk Tactic 2|
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|Atk Tactic 3|
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.