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| General | Quotes | Misc | Heroic Ordeal |
| Celica Warrior Priestess | |
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| Description | Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia. |
| Rarities | 4 SR |
| Weapon Type | Sword |
| Move Type | Infantry |
| Voice Actor EN | Erica Lindbeck |
| Voice Actor JP | Nao Toyama (東山奈央) |
| Release Date | |
| Entry | Echoes |
| Version | 2.8 |
| Internal ID | PID_総選挙セリカ (279)
|
| Origin | 20000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 13/14/15 | 4/5/6 | 8/9/10 | 4/5/6 | 4/5/6 | 38 |
| 2 | 13/14/15 | 5/6/7 | 9/10/11 | 4/5/6 | 4/5/6 | 40 |
| 3 | 14/15/16 | 5/6/7 | 9/10/11 | 5/6/7 | 5/6/7 | 43 |
| 4 | 14/15/16 | 6/7/8 | 10/11/12 | 5/6/7 | 5/6/7 | 45 |
| 5 | 15/16/17 | 6/7/8 | 10/11/12 | 6/7/8 | 6/7/8 | 48 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 27/30/33 | 22/24/27 | 27/30/33 | 18/21/24 | 15/18/20 | 122~124 |
| 2 | 28/31/34 | 24/27/30 | 30/33/36 | 19/22/25 | 16/19/21 | 131~132 |
| 3 | 31/34/37 | 26/29/32 | 32/35/38 | 22/25/28 | 18/21/24 | 144 |
| 4 | 32/35/38 | 28/31/34 | 34/37/40 | 23/26/29 | 19/22/25 | 151 |
| 5 | 34/38/41 | 30/33/36 | 36/39/42 | 25/29/32 | 21/24/27 | 162~163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 60% | 65% | 50% | 40% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
| Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
| Royal Sword | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Royal Sword can be upgraded in the Weapon Refinery.
When upgraded, the description of Royal Sword becomes "Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)".
Royal Sword can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.".
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
| Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
| Galeforce | 5 | If unit initiates combat, grants unit another action after combat. (Once per turn.) | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
| Death Blow 2 | If unit initiates combat, grants Atk+4 during combat. | 100 | 3 | ||
| Death Blow 3 | If unit initiates combat, grants Atk+6 during combat. | 200 | 4 | ||
| Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 | 5 | ||
| B | Double Lion | If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.) | 300 | 5 | |
| C | Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | |
| Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 3 | ||
| Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |














