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General | Quotes | Misc | Heroic Ordeal |
Celica Sunlit Priestesses | ||
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Art by: ふわおむ | ||
Description | Celica, a priestess and follower of Mila, and Serra, a cleric and follower of Elimine, bring their protection to the beach this summer. They appear in Fire Emblem Echoes: Shadows of Valentia / Fire Emblem: The Blazing Blade. | |
Rarities | 5 Special Harmonized | Focus —|
Harmonized Skill 【Switch】
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Neutralizes any【Penalty】, restores 40 HP, and grants【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Neutralizes any【Penalty】, restores 40 HP, and grants【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Echoes: Shadows of Valentia / The Blazing Blade Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Colorless Tome | |
Move Type | Cavalry | |
Voice Actor EN | Erica Lindbeck + Kate Higgins | |
Voice Actor JP | Nao Toyama (東山奈央) with Ari Ozawa (小澤亜李) | |
Release Date | ||
Entries | Echoes The Blazing Blade | |
Version | 9.5 | |
Internal ID | PID_双界セリカ (1253)
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Origin | 20000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 15/16/17 | 6/7/8 | 9/10/11 | 2/3/4 | 2/3/4 | 39 |
2 | 15/16/17 | 7/8/9 | 10/11/12 | 2/3/4 | 2/3/4 | 41 |
3 | 16/17/18 | 7/8/9 | 10/11/12 | 3/4/5 | 3/4/5 | 44 |
4 | 16/17/18 | 8/9/10 | 11/12/13 | 3/4/5 | 3/4/5 | 46 |
5 | 17/18/19 | 8/9/10 | 11/12/13 | 4/5/6 | 4/5/6 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 29/32/35 | 34/37/39 | 33/36/39 | 11/14/17 | 15/17/20 | 135~137 |
2 | 30/33/36 | 37/40/43 | 36/39/42 | 12/15/18 | 16/18/21 | 145~146 |
3 | 33/36/39 | 40/43/46 | 39/42/45 | 14/17/20 | 18/21/24 | 159 |
4 | 34/37/40 | 43/46/49 | 42/45/48 | 15/18/21 | 19/22/25 | 168 |
5 | 36/40/43 | 45/48/52 | 44/47/50 | 17/20/23 | 21/24/28 | 178~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 50% | 90% | 80% | 35% | 45% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
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Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Pious Offering | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Unit can use the following【Style】: ――――― Echo Style ――――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Unit attacks twice and calculates damage at 60% during combat (this calculation stacks with other effects that calculate damage at X% such as Potent Follow). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn. ―――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
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New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Magic Light | 3 | When Special triggers, treats foe's Def/Res as if reduced by 50% and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
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A | ![]() | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 |
![]() | Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | |
![]() | Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | |
![]() | Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | |
B | ![]() | Holy Soul of Zofia | Enables【Canto (Dist.; Max 3)】. At start of turn, inflicts Spd/Res-7,【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Res-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). Restores 7 HP to unit after combat. 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 300 | 5 |
C | ![]() | Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 50 | 2 |
![]() | Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 100 | 3 | |
![]() | Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 200 | 4 | |
![]() | A/S Incite Hone | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Incited】to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd during combat = number of allies on the map with the【Incited】 effect + 2 (excluding unit; max 5). 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 300 | 5 |