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General | Quotes | Misc | Heroic Ordeal |
Celica Queen of Valentia | |
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Art by: Umiu Geso (海鵜げそ) | |
Description | Queen of Unified Valentia who, together with Alm, defeated Duma. To some, she is the Earth Mother, Mila, reborn. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Fire |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Erica Lindbeck |
Voice Actor JP | 東山奈央(Nao Toyama) |
Release Date | |
Entry | Echoes |
Version | 4.0 |
Internal ID | PID_伝承セリカ (465)
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Origin | 20000200100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 5/6/7 | 2/3/4 | 3/4/5 | 37 |
2 | 15/16/17 | 8/9/10 | 6/7/8 | 2/3/4 | 3/4/5 | 39 |
3 | 16/17/18 | 8/9/10 | 6/7/8 | 3/4/5 | 4/5/6 | 42 |
4 | 16/17/18 | 9/10/11 | 7/8/9 | 3/4/5 | 4/5/6 | 44 |
5 | 17/18/19 | 9/10/11 | 7/8/9 | 4/5/6 | 5/6/7 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 26/29/32 | 26/29/31 | 10/12/15 | 17/20/23 | 121~123 |
2 | 30/33/36 | 29/32/35 | 29/32/34 | 10/13/16 | 18/21/24 | 130~131 |
3 | 33/36/39 | 31/34/37 | 31/34/37 | 12/15/18 | 21/24/27 | 143 |
4 | 34/37/40 | 33/36/39 | 33/36/40 | 13/16/19 | 22/25/28 | 150~151 |
5 | 36/40/43 | 35/38/41 | 35/38/42 | 14/18/21 | 24/28/31 | 161~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 30% | 50% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 3 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Saintly Seraphim | 14 | 2 | Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) | 400 | 5 | 5 |
Saintly Seraphim can be upgraded in the Weapon Refinery.
When upgraded, the description of Saintly Seraphim becomes "Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills).".
Saintly Seraphim can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 4 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | 5 | ||
B | Soul of Zofia | Neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | 5 | |
Soul of Zofia II | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of combat, if unit's HP ≥ 25%, inflicts Spd-5 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 | 5 | ||
C | Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. | 60 | 1 | |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 120 | 2 | ||
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. | 240 | 4 | ||
Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 50 | 2 | ||
Threat. Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Atk/Spd 2 | At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Atk/Spd Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. | 300 | 5 |