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Status Icon WeaponStatus Icon MoveAlm Lovebird Duo Face FC
Alm: Lovebird Duo
Status Icon WeaponStatus Icon MoveCelica Caring Princess Face FC
Celica: Caring Princess
Status Icon WeaponStatus Icon MoveCelica Imprisoned Soul Face FC
Celica: Imprisoned Soul
Status Icon WeaponStatus Icon MoveCelica Warrior Priestess Face FC
Celica: Warrior Priestess
Status Icon WeaponStatus Icon MoveCelica Queen of Valentia Face FC
Celica: Queen of Valentia
Status Icon WeaponStatus Icon MoveCelica Valentias Hope Face FC
Celica: Valentia's Hope
General Quotes Misc Heroic Ordeal
Celica
Of Echoes
Portrait
Celica Of Echoes Face
Attack
Celica Of Echoes BtlFace
Special
Celica Of Echoes BtlFace C
Damage

Celica Of Echoes BtlFace D

Art by: Asatani Tomoyo (麻谷知世)
Description One of the Emblems who were summoned to Elyos. Resides in the Ring of the Caring Princess. Appears in Fire Emblem Echoes: Shadows of Valentia / Fire Emblem Engage.
Rarities ★ Focus — Emblem Emblem
Emblem Effect 1 Enhanced Engaged Special
Boosts Special damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

For each foe within 5 spaces of unit, unit can move to the nearest spaces that are within unit's range from that foe (unless space is impassable terrain).
Emblem Effect 2 Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Erica Lindbeck
Voice Actor JP 東山奈央(Nao Toyama)
Release Date
Entries Icon MiniUnit Head 2 Echoes
Icon MiniUnit Head 14 Engage
Version 8.6
Internal ID PID_紋章セリカ (1112)
Origin 20000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/184/5/610/11/125/6/72/3/442
★16/17/184/5/611/12/136/7/82/3/444
★17/18/195/6/711/12/136/7/83/4/547
★17/18/195/6/712/13/147/8/93/4/549
★18/19/206/7/812/13/147/8/94/5/652

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3932/35/3733/35/3813/15/1815/17/20138~139
★35/38/4134/37/4036/38/4114/17/2016/18/21148~149
★38/41/4438/41/4438/41/4415/18/2118/21/24162
★39/42/4540/43/4640/44/4717/20/2319/22/25170~171
★42/45/4843/46/5042/46/4917/21/2421/24/28181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%75%30%45%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Light4250★★
Ellight62100★★
Shine92200★★
Caring Magic142
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and grants Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★
Warp Ragnarok2
Boosts Special damage by 25% of unit's Atk.

Unit can move through foes' spaces. For each foe within 6 spaces of unit, unit can move to the nearest spaces that are 2 spaces away from that foe (unless space is impassable terrain).

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ALife and Death 1Life and Death 1
Grants Atk/Spd+3.
Inflicts Def/Res-3.
50★
Life and Death 2Life and Death 2
Grants Atk/Spd+4.
Inflicts Def/Res-4.
100★
Life and Death 3Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
200★
Verge of DeathVerge of Death
Grants Atk/Spd+8. Inflicts Def/Res-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Spd that take effect on unit at this time.

【Panic】
Converts bonuses on target into penalties through its next action.
300★
BResonance 1Resonance 1
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
60★
Resonance 2Resonance 2
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
120★
Resonance 3Resonance 3
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
240★
Resonance 4Resonance 4
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
300★
CInf. Null Follow 1Inf. Null Follow 1
At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
60★
Inf. Null Follow 2Inf. Null Follow 2
At start of turn, grants【Null Follow-Up】 to adjacent infantry allies.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
120★
Inf. Null Follow 3Inf. Null Follow 3
At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
240★
Inf. Null Follow 4Inf. Null Follow 4
At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300★

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