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General | Quotes | Misc | Heroic Ordeal |
Celica Of Echoes | |
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Art by: Asatani Tomoyo (麻谷知世) | |
Description | One of the Emblems who were summoned to Elyos. Resides in the Ring of the Caring Princess. Appears in Fire Emblem Echoes: Shadows of Valentia / Fire Emblem Engage. |
Rarities | 5 Focus — Emblem |
Emblem Effect 1 | Enhanced Engaged Special Boosts Special damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). For each foe within 5 spaces of unit, unit can move to the nearest spaces that are within unit's range from that foe (unless space is impassable terrain). |
Emblem Effect 2 | Bonus Engaged Stats Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena). |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Erica Lindbeck |
Voice Actor JP | 東山奈央(Nao Toyama) |
Release Date | |
Entries | Echoes Engage |
Version | 8.6 |
Internal ID | PID_紋章セリカ (1112)
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Origin | 20000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 4/5/6 | 10/11/12 | 5/6/7 | 2/3/4 | 42 |
2 | 16/17/18 | 4/5/6 | 11/12/13 | 6/7/8 | 2/3/4 | 44 |
3 | 17/18/19 | 5/6/7 | 11/12/13 | 6/7/8 | 3/4/5 | 47 |
4 | 17/18/19 | 5/6/7 | 12/13/14 | 7/8/9 | 3/4/5 | 49 |
5 | 18/19/20 | 6/7/8 | 12/13/14 | 7/8/9 | 4/5/6 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 32/35/37 | 33/35/38 | 13/15/18 | 15/17/20 | 138~139 |
2 | 35/38/41 | 34/37/40 | 36/38/41 | 14/17/20 | 16/18/21 | 148~149 |
3 | 38/41/44 | 38/41/44 | 38/41/44 | 15/18/21 | 18/21/24 | 162 |
4 | 39/42/45 | 40/43/46 | 40/44/47 | 17/20/23 | 19/22/25 | 170~171 |
5 | 42/45/48 | 43/46/50 | 42/46/49 | 17/21/24 | 21/24/28 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 90% | 75% | 30% | 45% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 2 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
Caring Magic | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and grants Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Warp Ragnarok | 2 | Boosts Special damage by 25% of unit's Atk. Unit can move through foes' spaces. For each foe within 6 spaces of unit, unit can move to the nearest spaces that are 2 spaces away from that foe (unless space is impassable terrain). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res-3. | 50 | 2 | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res-4. | 100 | 3 | ||
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res-5. | 200 | 4 | ||
Verge of Death | Grants Atk/Spd+8. Inflicts Def/Res-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Spd that take effect on unit at this time. 【Panic】 Converts bonuses on target into penalties through its next action. | 300 | 5 | ||
B | Resonance 1 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials). | 60 | 2 | |
Resonance 2 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials). | 120 | 3 | ||
Resonance 3 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials). | 240 | 4 | ||
Resonance 4 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe during combat. Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). | 300 | 5 | ||
C | Inf. Null Follow 1 | At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 60 | 2 | |
Inf. Null Follow 2 | At start of turn, grants【Null Follow-Up】 to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 120 | 3 | ||
Inf. Null Follow 3 | At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 240 | 4 | ||
Inf. Null Follow 4 | At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 300 | 5 |