Fire Emblem Heroes Wiki
GHB Riev.jpg
Celebratory Grand Hero Battle Revival

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The second of the celebratory Grand Hero Battle Revivals is Riev: Blood Beryl! Available only for two days!

Be sure to try the limited-time quests as well!

Tap More for additional information about this event.

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Grand Hero Battle Details and Notes
Grand Hero Battles are special extremely challenging Hero Battles.

By clearing the map, you will gain the enemy Hero as your ally.

Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000

As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!

Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Riev: Blood Beryl

Hero banner Riev Blood Beryl.jpg
Tap the image above to visit this Hero's illustrated introduction page.

A heretical priest shrouded in mystery. As one
of Grado's six generals, he is known by the
name Blood Beryl. Appears in Fire Emblem:
The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngArgent Aura
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, inflicts Atk/Spd/Def/Res-5 and
【Stall】on foes on the enemy team with
the lowest Spd and any foes within 2 spaces
of those foes. At start of combat, if foe's HP
≥ 75%, grants Atk/Res+6 to unit during combat.

If unit has "unit can move 1 extra space,"
converts that effect into "restricts movement
to 1 space" through its next action.

This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Ideal 3.pngAtk/Res Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+5
to unit during combat.

All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move Cavalry.pngIcon Move Flying.png

Savage Blow 3.pngSavage Blow 3
If unit initiates combat, deals 7 damage to foes
within 2 spaces of target after combat.

"Heh heh heh... You desire my power? You had best be prepared to pay the price..."

News Anna Reaction Ok.png
Not only is he a skilled magic user, he's also a talented tactician! Be careful out there!