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Swords are a physical red weapon, weak against blue weapons and strong against green weapons. They have a range of one.

Sprite Weapon Might Range Description SP Exclusive
Weapon Allied Sword.png Allied Sword 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Weapon Allied Sword.png Allied Sword+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Weapon Alondite.png Alondite 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Amatsu.png Amatsu 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. 400 Yes
Weapon Amiti.png Amiti 11 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Ancient Ragnell.png Ancient Ragnell 16 1 Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Ardens Blade.png Arden's Blade 10 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Weapon Ardent Durandal.png Ardent Durandal 16 1 Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 Yes
Weapon Armorslayer.png Armorslayer 8 1 Effective against armored foes. 200 No
Weapon Armorslayer.png Armorslayer+ 12 1 Effective against armored foes. 300 No
Weapon Armorsmasher.png Armorsmasher 10 1 Effective against armored foes. 200 No
Weapon Armorsmasher.png Armorsmasher+ 14 1 Effective against armored foes. 300 No
Weapon Ascending Blade.png Ascending Blade 16 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. 400 Yes
Weapon Astra Blade.png Astra Blade 16 1 Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Weapon Audhulma.png Audhulma 16 1 Accelerates Special trigger (cooldown count-1).
Grants Res+5.
400 Yes
Weapon Ayras Blade.png Ayra's Blade 16 1 Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Balmung.png Balmung 16 1 Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. 400 Yes
Weapon Barrier Blade.png Barrier Blade 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Weapon Barrier Blade.png Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Weapon Bellringer.png Bellringer 10 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Bellringer.png Bellringer+ 14 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Weapon Beloved Zofia.png Beloved Zofia 16 1 Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. 400 Yes
Weapon Binding Blade.png Binding Blade 16 1 If foe initiates combat, grants Def/Res+2 during combat. 400 Yes
Weapon Blade of Renais.png Blade of Renais 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Blade of Shadow.png Blade of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Weapon Blazing Durandal.png Blazing Durandal 16 1 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Brave Sword.png Brave Sword 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Weapon Brave Sword.png Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Weapon Bull Blade.png Bull Blade 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Weapon Cake Cutter.png Cake Cutter 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Weapon Cake Cutter.png Cake Cutter+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Weapon Carnage Amatsu.png Carnage Amatsu 16 1 Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 400 Yes
Weapon Carrot Cudgel.png Carrot Cudgel 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Weapon Carrot Cudgel.png Carrot Cudgel+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Chaos Ragnell.png Chaos Ragnell 16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. 400 Yes
Weapon Concealed Blade.png Concealed Blade 16 1 Deals +10 damage when Special triggers. 400 Yes
Weapon Conjurer Curios.png Conjurer Curios 16 1 Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Weapon Coral Saber.png Coral Saber 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 200 No
Weapon Coral Saber.png Coral Saber+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 300 No
Weapon Creator Sword.png Creator Sword 16 1 Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. 400 Yes
Weapon Dark Creator S.png Dark Creator S 16 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). 400 Yes
Weapon Dark Greatsword.png Dark Greatsword 16 1 If unit initiates combat, grants Atk/Spd+4 during combat. 400 Yes
Weapon Dark Mystletainn.png Dark Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. 400 Yes
Weapon Divine Tyrfing.png Divine Tyrfing 16 1 Grants Res+3. Reduces damage from magic foe's first attack by 50%. 400 Yes
Weapon Dracofalchion.png Dracofalchion 16 1 Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. 400 Yes
Weapon Dragonbind.png Dragonbind 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 Yes
Weapon Durandal.png Durandal 16 1 If unit initiates combat, grants Atk+4 during combat. 400 Yes
Weapon Eckesachs.png Eckesachs 16 1 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 400 Yes
Weapon Exalted Falchion.png Exalted Falchion 16 1 Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400 Yes
Weapon Falchion Awakening.png Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Weapon Falchion Gaiden.png Falchion 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP. 400 Yes
Weapon Falchion Mystery.png Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Weapon Feather Sword.png Feather Sword 16 1 Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. 400 Yes
Weapon Firesweep S.png Firesweep S 11 1 Unit and foe cannot counterattack. 200 No
Weapon Firesweep S.png Firesweep S+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon Florid Cane.png Florid Cane 10 1 Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
200 No
Weapon Florid Cane.png Florid Cane+ 14 1 Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
300 No
Weapon Flower of Ease.png Flower of Ease 16 1 Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Folkvangr.png Fólkvangr 16 1 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 400 Yes
Weapon Geishun.png Geishun 10 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 200 No
Weapon Geishun.png Geishun+ 14 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 300 No
Weapon Genesis Falchion.png Genesis Falchion 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Weapon Gjoll.png Gjöll 16 1 Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. 400 Yes
Weapon Gladiators Blade.png Gladiator's Blade 16 1 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Golden Dagger.png Golden Dagger 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Guard Sword.png Guard Sword 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Guard Sword.png Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Gurgurant.png Gurgurant 16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. 400 Yes
Weapon Hallowed Tyrfing.png Hallowed Tyrfing 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. 400 Yes
Weapon Hanas Katana.png Hana's Katana 16 1 Effective against armored foes. 400 Yes
Weapon Hearts Blade.png Heart's Blade 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Hearts Blade.png Heart's Blade+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Hikami.png Hikami 16 1 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. 400 Yes
Weapon Hinatas Katana.png Hinata's Katana 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Weapon Instant Sword.png Instant Sword 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Weapon Instant Sword.png Instant Sword+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Weapon Iron Sword.png Iron Sword 6 1 50 No
Weapon Jubilant Blade.png Jubilant Blade 16 1 Effective against armored foes. 400 Yes
Weapon Kadomatsu.png Kadomatsu 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Weapon Kadomatsu.png Kadomatsu+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Weapon Killing Edge.png Killing Edge 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Killing Edge.png Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Ladyblade.png Ladyblade 11 1 Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 Yes
Weapon Laevatein weapon.png Laevatein 16 1 Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Weapon Laid-Back Blade.png Laid-Back Blade 16 1 Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Weapon Lands Sword.png Lands Sword 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. 400 Yes
Weapon Larceis Edge.png Larcei's Edge 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Laslows Blade.png Laslow's Blade 16 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) 400 Yes
Weapon Light Brand.png Light Brand 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. 400 Yes
Weapon Lioness Blade.png Lioness Blade 16 1 Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%."

At start of combat, if unit's HP ≥ 25% and if foe's HP ≥ 75%, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
400 Yes
Weapon Lyngheidr.png Lyngheiðr 16 1 Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
400 Yes
Weapon Mareetas Sword.png Mareeta's Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Meisterschwert.png Meisterschwert 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Weapon Melee Bouquet.png Melee Bouquet 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Weapon Melee Bouquet.png Melee Bouquet+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Weapon Mercurius.png Mercurius 16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) 400 Yes
Weapon Mirage Falchion.png Mirage Falchion 16 1 Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). 400 Yes
Weapon Missiletainn sword.png Missiletainn 16 1 Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Weapon Mystletainn.png Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Nameless Blade.png Nameless Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Ninja Katana.png Ninja Katana 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Weapon Ninja Katana.png Ninja Katana+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Weapon Niu.png Níu 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. 400 Yes
Weapon Panther Sword.png Panther Sword 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Petal Parasol.png Petal Parasol 10 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Weapon Petal Parasol.png Petal Parasol+ 14 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Weapon Pledged Blade.png Pledged Blade 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Weapon Pledged Blade.png Pledged Blade+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Weapon RagnellAlondite.png Ragnell·Alondite 10 1 Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). 400 Yes
Weapon Ragnell.png Ragnell 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Raijinto.png Raijinto 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Rapier.png Rapier 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Weapon Regal Blade.png Regal Blade 16 1 At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. 400 Yes
Weapon Regal Sunshade.png Regal Sunshade 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.) 400 Yes
Weapon Rein Sword.png Rein Sword 10 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Weapon Rein Sword.png Rein Sword+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Weapon Resolute Blade.png Resolute Blade 16 1 Grants Atk+3. Deals +10 damage when Special triggers. 400 Yes
Weapon Rowdy Sword.png Rowdy Sword 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Royal Sword.png Royal Sword 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Ruby Sword.png Ruby Sword 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Weapon Ruby Sword.png Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Weapon Safeguard.png Safeguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Weapon Safeguard.png Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Weapon Sandfort Spade.png Sandfort Spade 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 200 No
Weapon Sandfort Spade.png Sandfort Spade+ 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 300 No
Weapon Scarlet Sword.png Scarlet Sword 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Sealed Falchion.png Sealed Falchion 16 1 Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Weapon Selenas Blade.png Selena's Blade 16 1 Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Weapon Shadow Sword.png Shadow Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Shamshir.png Shamshir 16 1 Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. 400 Yes
Weapon Sharp War Sword.png Sharp War Sword 16 1 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Weapon Siegfried.png Siegfried 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Sieglinde.png Sieglinde 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Weapon Silver Sword.png Silver Sword 11 1 200 No
Weapon Silver Sword.png Silver Sword+ 15 1 300 No
Weapon Silverbrand.png Silverbrand 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Skuld.png Skuld 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Weapon Slaying Edge.png Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Edge.png Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Sokkvabekkr.png Sökkvabekkr 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Weapon Sol Katti.png Sol Katti 16 1 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Soleils Shine.png Soleil's Shine 16 1 Unit and foe cannot counterattack. 400 Yes
Weapon Solitary Blade.png Solitary Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Spendy Scimitar.png Spendy Scimitar 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Weapon Spirited Sword.png Spirited Sword 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Weapon Spirited Sword.png Spirited Sword+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Weapon Stalwart Sword.png Stalwart Sword 16 1 If foe initiates combat, inflicts Atk-6 on foe during combat. 400 Yes
Weapon Steadfast Sword.png Steadfast Sword 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Weapon Steadfast Sword.png Steadfast Sword+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Steel Sword.png Steel Sword 8 1 100 No
Weapon Storm Sieglinde.png Storm Sieglinde 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
400 Yes
Weapon Sturdy War Sword.png Sturdy War Sword 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 400 Yes
Weapon Sword Breidablik.png Sword Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Thunderbrand.png Thunderbrand 16 1 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Tyrfing.png Tyrfing 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. 400 Yes
Weapon Umbra Burst sword.png Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Weapon Unbound Blade.png Unbound Blade 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Unbound Blade.png Unbound Blade+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Up-Front Blade.png Up-Front Blade 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Weapon Up-Front Blade.png Up-Front Blade+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Weapon Vassals Blade.png Vassal's Blade 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 400 Yes
Weapon Venin Edge.png Venin Edge 16 1 Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Weapon Virtuous Tyrfing.png Virtuous Tyrfing 16 1 Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Weapon Vulture Blade.png Vulture Blade 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Weapon Vulture Blade.png Vulture Blade+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Weapon Wanderer Blade.png Wanderer Blade 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Whitewing Blade.png Whitewing Blade 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Wing Sword.png Wing Sword 16 1 Effective against armored and cavalry foes. 400 Yes
Weapon Winter Rapier.png Winter Rapier 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 200 No
Weapon Winter Rapier.png Winter Rapier+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300 No
Weapon Wo Dao.png Wo Dao 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Wo Dao.png Wo Dao+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Yato.png Yato 16 1 If unit initiates combat, grants Spd+4 during combat. 400 Yes
Weapon Zanbato.png Zanbato 10 1 Effective against cavalry foes. 200 No
Weapon Zanbato.png Zanbato+ 14 1 Effective against cavalry foes. 300 No

Pages in category "Swords"

The following 167 pages are in this category, out of 167 total.

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