Swords are a physical red weapon, weak against blue weapons and strong against green weapons. They have a range of one.
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Allied Sword | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | No |
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Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | No |
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Alondite | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Amatsu | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 400 | Yes |
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Amiti | 11 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Ancient Ragnell | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Arden's Blade | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Ardent Durandal | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
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Armorslayer | 8 | 1 | Effective against armored foes. | 200 | No |
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Armorslayer+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Armorsmasher | 10 | 1 | Effective against armored foes. | 200 | No |
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Armorsmasher+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Ascending Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. | 400 | Yes |
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Astra Blade | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. | 400 | Yes |
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Audhulma | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Res+5. |
400 | Yes |
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Ayra's Blade | 16 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Balmung | 16 | 1 | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | 400 | Yes |
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Barrier Blade | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Bellringer | 10 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Bellringer+ | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Beloved Zofia | 16 | 1 | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | 400 | Yes |
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Binding Blade | 16 | 1 | If foe initiates combat, grants Def/Res+2 during combat. | 400 | Yes |
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Blade of Renais | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Blade of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Blazing Durandal | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Brave Sword | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Bull Blade | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 | Yes |
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Cake Cutter | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Cake Cutter+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Carnage Amatsu | 16 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 | Yes |
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Carrot Cudgel | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Carrot Cudgel+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. | 400 | Yes |
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Concealed Blade | 16 | 1 | Deals +10 damage when Special triggers. | 400 | Yes |
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Conjurer Curios | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Coral Saber | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | No |
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Coral Saber+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | No |
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Creator Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | 400 | Yes |
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Dark Creator S | 16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 400 | Yes |
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Dark Greatsword | 16 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 400 | Yes |
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Dark Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 | Yes |
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Divine Tyrfing | 16 | 1 | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | 400 | Yes |
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Dracofalchion | 16 | 1 | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | 400 | Yes |
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Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 | Yes |
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Durandal | 16 | 1 | If unit initiates combat, grants Atk+4 during combat. | 400 | Yes |
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Eckesachs | 16 | 1 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 400 | Yes |
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Exalted Falchion | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Feather Sword | 16 | 1 | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | 400 | Yes |
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Firesweep S | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Florid Cane | 10 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
200 | No |
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Florid Cane+ | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
300 | No |
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Flower of Ease | 16 | 1 | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Fólkvangr | 16 | 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 400 | Yes |
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Geishun | 10 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 200 | No |
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Geishun+ | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 300 | No |
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Genesis Falchion | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Gjöll | 16 | 1 | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 400 | Yes |
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Gladiator's Blade | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Golden Dagger | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Guard Sword | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Gurgurant | 16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | 400 | Yes |
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Hallowed Tyrfing | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. | 400 | Yes |
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Hana's Katana | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Heart's Blade | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Heart's Blade+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Hikami | 16 | 1 | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. | 400 | Yes |
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Hinata's Katana | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | Yes |
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Instant Sword | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Iron Sword | 6 | 1 | 50 | No | |
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Jubilant Blade | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Kadomatsu | 10 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 200 | No |
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Kadomatsu+ | 14 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | No |
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Killing Edge | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Killing Edge+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Ladyblade | 11 | 1 | Enables【Canto (2)】. Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) |
400 | Yes |
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Laevatein | 16 | 1 | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Laid-Back Blade | 16 | 1 | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Lands Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. | 400 | Yes |
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Larcei's Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Laslow's Blade | 16 | 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | 400 | Yes |
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Light Brand | 16 | 1 | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Lioness Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%." At start of combat, if unit's HP ≥ 25% and if foe's HP ≥ 75%, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) |
400 | Yes |
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Lyngheiðr | 16 | 1 | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) |
400 | Yes |
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Mareeta's Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Meisterschwert | 11 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Melee Bouquet | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Melee Bouquet+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Mercurius | 16 | 1 | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | 400 | Yes |
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Mirage Falchion | 16 | 1 | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). | 400 | Yes |
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Missiletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Nameless Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Ninja Katana | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Ninja Katana+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Níu | 16 | 1 | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. | 400 | Yes |
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Panther Sword | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Petal Parasol | 10 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Petal Parasol+ | 14 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Pledged Blade | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Pledged Blade+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Ragnell·Alondite | 10 | 1 | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | 400 | Yes |
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Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Raijinto | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Rapier | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Regal Blade | 16 | 1 | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | 400 | Yes |
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Regal Sunshade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.) | 400 | Yes |
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Rein Sword | 10 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Resolute Blade | 16 | 1 | Grants Atk+3. Deals +10 damage when Special triggers. | 400 | Yes |
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Rowdy Sword | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Royal Sword | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Ruby Sword | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Safeguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Sandfort Spade | 10 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 200 | No |
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Sandfort Spade+ | 14 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | No |
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Scarlet Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Sealed Falchion | 16 | 1 | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. |
400 | Yes |
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Selena's Blade | 16 | 1 | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Shadow Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Shamshir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | 400 | Yes |
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Sharp War Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Siegfried | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Sieglinde | 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 400 | Yes |
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Silver Sword | 11 | 1 | 200 | No | |
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Silver Sword+ | 15 | 1 | 300 | No | |
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Silverbrand | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Skuld | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. | 400 | Yes |
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Slaying Edge | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Sökkvabekkr | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | Yes |
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Sol Katti | 16 | 1 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Soleil's Shine | 16 | 1 | Unit and foe cannot counterattack. | 400 | Yes |
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Solitary Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Spendy Scimitar | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Spirited Sword | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Stalwart Sword | 16 | 1 | If foe initiates combat, inflicts Atk-6 on foe during combat. | 400 | Yes |
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Steadfast Sword | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Steel Sword | 8 | 1 | 100 | No | |
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Storm Sieglinde | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
400 | Yes |
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Sturdy War Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 400 | Yes |
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Sword Breidablik | 16 | 1 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Thunderbrand | 16 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Tyrfing | 16 | 1 | If unit's HP ≤ 50%, grants Def+4 during combat. | 400 | Yes |
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Umbra Burst | 16 | 1 | Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. | 0 | No |
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Unbound Blade | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Up-Front Blade | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Vassal's Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes |
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Venin Edge | 16 | 1 | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes |
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Virtuous Tyrfing | 16 | 1 | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Vulture Blade | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Wanderer Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Whitewing Blade | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Wing Sword | 16 | 1 | Effective against armored and cavalry foes. | 400 | Yes |
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Winter Rapier | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 200 | No |
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Winter Rapier+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | No |
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Wo Dao | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Yato | 16 | 1 | If unit initiates combat, grants Spd+4 during combat. | 400 | Yes |
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Zanbato | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Zanbato+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
Pages in category "Swords"
The following 167 pages are in this category, out of 167 total.
A
B
C
F
G
L
M
R
S
- Safeguard
- Safeguard+
- Sandfort Spade
- Sandfort Spade+
- Scarlet Sword
- Sealed Falchion
- Selena's Blade
- Shadow Sword
- Shamshir
- Sharp War Sword
- Siegfried
- Sieglinde
- Silver Sword
- Silver Sword+
- Silverbrand
- Skuld
- Slaying Edge
- Slaying Edge+
- Sol Katti
- Soleil's Shine
- Solitary Blade
- Spendy Scimitar
- Spirited Sword
- Spirited Sword+
- Stalwart Sword
- Steadfast Sword
- Steadfast Sword+
- Steel Sword
- Storm Sieglinde
- Sturdy War Sword
- Sword Breidablik
- Sökkvabekkr