Category:Sources of penalty neutralization

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Sources of effects that can neutralize  penalties, or 【Penalty】.

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Balmung Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat.
Blade of Shadow Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat.
Carrot Cudgel+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Carrot Cudgel If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Demonic Breath Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def and Res.
Eagle's Egg Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat.
Fimbulvetr Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Gilt Fork+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Gilt Fork If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Indignant Bow Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat.
Kia Staff Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Pale Breath+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Pale Breath If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Randgríðr Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat.
Spear of Shadow Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat.
Springy Axe+ At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Axe At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Bow+ Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Bow Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Lance+ At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Lance At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Steadfast Axe+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Axe If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Tome of Grado Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat.
Zephyr Breath Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Weapons related to this keyword when refined

Weapon Refined Description
Carrot Cudgel+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Gilt Fork+
Maltet Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack.
Pale Breath+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Springy Axe+ At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Bow+ Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Springy Lance+ At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Steadfast Axe+ If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Bright Naginata W.png Bright Naginata If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat.
Forseti W.png Forseti At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd.
Gleipnir W.png Gleipnir At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat.
Purifying Breath W.png Purifying Breath At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties.
Setsunas Yumi W.png Setsuna's Yumi If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Stalwart Sword W.png Stalwart Sword If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

Icon Passive Description
Atk Def Bond 4.png Atk/Def Bond 4 If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat.
Atk Res Bond 4.png Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.
Atk Spd Bond 4.png Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat.

B passives related to this keyword

Icon Passive Description
Slick Fighter 1.png Slick Fighter 1 If unit's HP ≥ 75% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
Slick Fighter 2.png Slick Fighter 2 If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
Slick Fighter 3.png Slick Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.

C passives related to this keyword

Icon Passive Description
Odd Recovery 1.png Odd Recovery 1 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 2.png Odd Recovery 2 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Odd Recovery 3.png Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Sacred seals related to this keyword

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Alm: Lovebird Duo
Alm: Lovebird Duo
Neutralizes any【Penalty】, restores 30 HP, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Harmonized Skills

None, currently.