Category:Red Tomes

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Sprite Weapon Might Range Description SP Exclusive
Weapon Aversas Night.png Aversa's Night 14 2 Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. 400 Yes
Weapon Banshee O.png Banshee Θ 14 2 At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Weapon Bolganone.png Bolganone+ 13 2 300 No
Weapon Bolganone.png Bolganone 9 2 200 No
Weapon Book of Dreams.png Book of Dreams 14 2 Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 400 Yes
Weapon Brynhildr.png Brynhildr 14 2 If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. 400 Yes
Weapon Candelabra.png Candelabra+ 12 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Candelabra.png Candelabra 8 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Wep mg044.webp Conch Bouquet+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Wep mg044.webp Conch Bouquet 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Corvus Tome.png Corvus Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Cymbeline.png Cymbeline 14 2 If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. 400 Yes
Weapon Dark Scripture.png Dark Scripture 14 2 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. 400 Yes
Weapon Dark Spikes T.png Dark Spikes T 14 2 Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. 400 Yes
Weapon Dawn Suzu.png Dawn Suzu 14 2 Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. 400 Yes
Weapon Elfire.png Elfire 6 2 100 No
Weapon Eternal Tome.png Eternal Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Fell Candelabra.png Fell Candelabra 14 2 Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. 400 Yes
Weapon Fenrir.png Fenrir+ 13 2 300 No
Weapon Fenrir.png Fenrir 9 2 200 No
Weapon Fire.png Fire 4 2 50 No
Wep mg038.webp Flower of Plenty 14 2 Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. 400 Yes
Weapon Flux.png Flux 4 2 50 No
Weapon Forblaze.png Forblaze 14 2 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 400 Yes
Weapon Fruit of Idunn.png Fruit of Iðunn 14 2 Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. 400 Yes
Wep mg046.webp Gilt Goblet 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). 400 Yes
Weapon Gleipnir.png Gleipnir 14 2 Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 Yes
Weapon Grimas Truth.png Grima's Truth 14 2 Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. 400 Yes
Weapon Grimoire.png Grimoire 14 2 If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. 400 Yes
Wep mg054.webp Gullinkambi Egg 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. 400 Yes
Weapon Hades O.png Hades Ω 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. 400 Yes
Weapon Hermits Tome.png Hermit's Tome 14 2 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Iagos Tome.png Iago's Tome 14 2 Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Imhullu.png Imhullu 14 2 Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Weapon Keen Raudrwolf.png Keen Rauðrwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Keen Raudrwolf.png Keen Rauðrwolf 8 2 Effective against cavalry foes. 200 No
Weapon Loptous.png Loptous 14 2 Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
400 Yes
Weapon Loyal Wreath.png Loyal Wreath+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Loyal Wreath.png Loyal Wreath 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Wep mg039.webp Mirage Rod 14 2 Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. 400 Yes
Wep mg035.webp Mögþrasir 8 2 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Muspell Fireposy.png Múspell Fireposy 14 2 Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
400 Yes
Weapon Naglfar.png Naglfar 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Petrify.png Petrify 14 2 Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below).

(Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.)

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Weapon Ragnarok.png Ragnarok 14 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. 400 Yes
Weapon Raudrblade.png Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Raudrblade.png Rauðrblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Raudrfox.png Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Raudrfox.png Rauðrfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Raudrowl.png Rauðrowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Raudrowl.png Rauðrowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Raudrraven.png Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Raudrraven.png Rauðrraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Raudrserpent.png Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Raudrserpent.png Rauðrserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Raudrwolf.png Rauðrwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Raudrwolf.png Rauðrwolf 6 2 Effective against cavalry foes. 200 No
Weapon Reeses Tome.png Reese's Tome 14 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 400 Yes
Weapon Ruin.png Ruin 6 2 100 No
Wep mg055.webp Scarlet Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Sparking Tome.png Sparking Tome 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. 400 Yes
Weapon Studied Forblaze.png Studied Forblaze 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. 400 Yes
Wep mg043.webp Sun's Percussors 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 400 Yes
Weapon Tharjas Hex.png Tharja's Hex 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Weapon Tomato Tome.png Tomato Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Tomato Tome.png Tomato Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Tome of Despair.png Tome of Despair 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.) 400 Yes
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Wep mg051.webp Unity Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg051.webp Unity Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Valflame.png Valflame 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Wep mg050.webp Þjálfi 14 2 Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 400 Yes