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Lances are a blue weapon, weak against green weapons and strong against red weapons. Lance users cannot inherit dance, heal and its variants, nor skills exclusive to Magic or Bow users. They have a range of one.

Sprite Weapon Might Range Description SP Exclusive
Weapon Allied Lance.png Allied Lance 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Weapon Allied Lance.png Allied Lance+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Weapon Apotheosis Spear.png Apotheosis Spear 16 1 Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 400 Yes
Weapon Areadbhar.png Areadbhar 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
400 Yes
Weapon Azure Lance.png Azure Lance 16 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. 400 Yes
Weapon Barrier Lance.png Barrier Lance 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Weapon Barrier Lance.png Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Weapon Bereft Lance.png Bereft Lance 16 1 Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Berkuts Lance.png Berkut's Lance 10 1 If foe initiates combat, grants Res+4 during combat. 200 No
Weapon Berkuts Lance.png Berkut's Lance+ 14 1 If foe initiates combat, grants Res+4 during combat. 300 No
Weapon Binding Reginleif.png Binding Reginleif 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 400 Yes
Weapon Brave Lance.png Brave Lance 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Weapon Brave Lance.png Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Weapon Bridal Sunflower.png Bridal Sunflower 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. 200 No
Weapon Bridal Sunflower.png Bridal Sunflower+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. 300 No
Weapon Bright Naginata.png Bright Naginata 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Weapon Bull Spear.png Bull Spear 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Candy Cane.png Candy Cane 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 No
Weapon Candy Cane.png Candy Cane+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 No
Weapon Carrot Lance.png Carrot Lance 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Carrot Lance.png Carrot Lance+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Carrot-Tip Spear.png Carrot-Tip Spear 10 1 At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Weapon Carrot-Tip Spear.png Carrot-Tip Spear+ 14 1 At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Weapon Casa Blanca.png Casa Blanca 10 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Casa Blanca.png Casa Blanca+ 14 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Cordelias Lance.png Cordelia's Lance 10 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Courtly Candle.png Courtly Candle 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Weapon Courtly Candle.png Courtly Candle+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Weapon Cursed Lance.png Cursed Lance 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. 400 Yes
Weapon Dark Royal Spear.png Dark Royal Spear 16 1 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. 400 Yes
Weapon Dauntless Lance.png Dauntless Lance 16 1 Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
400 Yes
Weapon Daybreak Lance.png Daybreak Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Deft Harpoon.png Deft Harpoon 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Weapon Deft Harpoon.png Deft Harpoon+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Weapon Divine Sea Spear.png Divine Sea Spear 16 1 Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. 400 Yes
Weapon Dryblade Lance.png Dryblade Lance 16 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). 400 Yes
Weapon Earthly Gae Bolg.png Earthly Gáe Bolg 16 1 Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Effies Lance.png Effie's Lance 16 1 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. 400 Yes
Weapon Fensalir.png Fensalir 16 1 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 400 Yes
Weapon Festive Siegmund.png Festive Siegmund 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Firesweep L.png Firesweep L+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon Firesweep Lance.png Firesweep Lance 11 1 Unit and foe cannot counterattack. 200 No
Weapon First Bite.png First Bite 10 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 200 No
Weapon First Bite.png First Bite+ 14 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Flame Lance.png Flame Lance 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. 400 Yes
Weapon Flame Siegmund.png Flame Siegmund 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 Yes
Weapon Flashing Carrot.png Flashing Carrot 10 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Flashing Carrot.png Flashing Carrot+ 14 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Florinas Lance.png Florina's Lance 16 1 Effective against armored foes. 400 Yes
Weapon Flower Lance.png Flower Lance 16 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Weapon Flowing Lance.png Flowing Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Flowing Lance.png Flowing Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Gae Bolg.png Gáe Bolg 16 1 In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. 400 Yes
Weapon Geirskogul.png Geirskögul 16 1 Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. 400 Yes
Weapon Gilt Fork.png Gilt Fork 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Weapon Gilt Fork.png Gilt Fork+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Golden Naginata.png Golden Naginata 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Weapon Gradivus.png Gradivus 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Guard Lance.png Guard Lance 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Guard Lance.png Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Harmonic Lance.png Harmonic Lance 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Harmonic Lance.png Harmonic Lance+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Heavy Spear.png Heavy Spear 8 1 Effective against armored foes. 200 No
Weapon Heavy Spear.png Heavy Spear+ 12 1 Effective against armored foes. 300 No
Weapon Hewn Lance.png Hewn Lance 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Hinokas Spear.png Hinoka's Spear 16 1 If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. 400 Yes
Weapon Holy Gradivus.png Holy Gradivus 16 1 Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Hotshot Lance.png Hotshot Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400 Yes
Weapon Hreidmarr.png Hreiðmarr 16 1 Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Weapon Hrimfaxi.png Hrímfaxi 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400 Yes
Weapon Icy Maltet.png Icy Maltet 16 1 At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Instant Lance.png Instant Lance 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Weapon Instant Lance.png Instant Lance+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Weapon Iron Lance.png Iron Lance 6 1 50 No
Weapon Its Curtains....png It's Curtains... 10 1 At the start of turn 1, grants Special cooldown count-2. 200 No
Weapon Its Curtains....png It's Curtains...+ 14 1 At the start of turn 1, grants Special cooldown count-2. 300 No
Weapon Jolly Jade Lance.png Jolly Jade Lance 16 1 Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
400 Yes
Weapon Killer Lance.png Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Killer Lance.png Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Knightly Lance.png Knightly Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Kriemhild.png Kriemhild 16 1 If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Weapon Lance Breidablik.png Lance Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Lance of Frelia.png Lance of Frelia 16 1 Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat. 400 Yes
Weapon Leiptr.png Leiptr 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Lofty Blossoms.png Lofty Blossoms 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Weapon Lofty Blossoms.png Lofty Blossoms+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Weapon Lordly Lance.png Lordly Lance 16 1 Effective against armored foes. 400 Yes
Weapon Loyal Greatlance.png Loyal Greatlance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Loyalty Spear.png Loyalty Spear 10 1 Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Weapon Luin.png Lúin 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack. 400 Yes
Weapon Luncheon Lance.png Luncheon Lance 10 1 If foe initiates combat, grants Atk/Def+4 during combat. 200 No
Weapon Luncheon Lance.png Luncheon Lance+ 14 1 If foe initiates combat, grants Atk/Def+4 during combat. 300 No
Weapon Maltet.png Maltet 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Mirage Feather.png Mirage Feather 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Moon Gradivus.png Moon Gradivus 16 1 Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Weapon Niniss Ice Lance.png Ninis's Ice Lance 16 1 Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Ninja Naginata.png Ninja Naginata 6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Weapon Ninja Naginata.png Ninja Naginata+ 9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Weapon Ninja Yari.png Ninja Yari 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Weapon Ninja Yari.png Ninja Yari+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Weapon Noble Lance.png Noble Lance 16 1 Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Oboros Spear.png Oboro's Spear 16 1 Effective against armored foes. 400 Yes
Weapon Obsidian Lance.png Obsidian Lance 16 1 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 400 Yes
Weapon Panther Lance.png Panther Lance 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Weapon Peris Lance.png Peri's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Piercing Tribute.png Piercing Tribute 10 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. 200 No
Weapon Piercing Tribute.png Piercing Tribute+ 14 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. 300 No
Weapon Prized Lance.png Prized Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Weapon Reginleif.png Reginleif 16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Reprisal Lance.png Reprisal Lance 10 1 If foe initiates combat, grants Atk+6 during combat. 200 No
Weapon Reprisal Lance.png Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat. 300 No
Weapon Rhomphaia.png Rhomphaia 16 1 Effective against armored and cavalry foes. 400 Yes
Weapon Ridersbane.png Ridersbane 10 1 Effective against cavalry foes. 200 No
Weapon Ridersbane.png Ridersbane+ 14 1 Effective against cavalry foes. 300 No
Weapon Sable Lance.png Sable Lance 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Sapphire Lance.png Sapphire Lance 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Weapon Sapphire Lance.png Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Weapon Scythe of Sariel.png Scythe of Sariel 16 1 Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 400 Yes
Weapon Sea-Sear Lance.png Sea-Sear Lance 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%. 400 Yes
Weapon Shannas Lance.png Shanna's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Shell Lance.png Shell Lance 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Shell Lance.png Shell Lance+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Shellpoint Lance.png Shellpoint Lance 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Weapon Shellpoint Lance.png Shellpoint Lance+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Weapon Siegmund.png Siegmund 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Weapon Silesse Frost.png Silesse Frost 16 1 Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. 400 Yes
Weapon Silver Lance.png Silver Lance 11 1 200 No
Weapon Silver Lance.png Silver Lance+ 15 1 300 No
Weapon Slaying Lance.png Slaying Lance 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Lance.png Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Spear.png Slaying Spear 10 1 Effective against armored foes. 200 No
Weapon Slaying Spear.png Slaying Spear+ 14 1 Effective against armored foes. 300 No
Weapon Sol Lance.png Sol Lance 16 1 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Weapon Spear of Assal.png Spear of Assal 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. 400 Yes
Weapon Spear of Shadow.png Spear of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Weapon Spirited Spear.png Spirited Spear 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Weapon Spirited Spear.png Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Weapon Springy Lance.png Springy Lance 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Weapon Springy Lance.png Springy Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Weapon Starpoint Lance.png Starpoint Lance 16 1 Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. 400 Yes
Weapon Steadfast Lance.png Steadfast Lance 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Weapon Steadfast Lance.png Steadfast Lance+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Steady Lance.png Steady Lance 16 1 Unit and foe cannot counterattack. 400 Yes
Weapon Steel Lance.png Steel Lance 8 1 100 No
Weapon Stout Lance.png Stout Lance 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Weapon Stout Lance.png Stout Lance+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Weapon Sworn Lance.png Sworn Lance 16 1 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. 400 Yes
Weapon Tannenboom.png Tannenboom! 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Tannenboom.png Tannenboom!+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Thorn Lance.png Thorn Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Weapon Trident.png Trident 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Weapon Trident.png Trident+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Weapon Umbra Burst lance.png Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Weapon Unbound Lance.png Unbound Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Unbound Lance.png Unbound Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Vanguard.png Vanguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Weapon Vanguard.png Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Weapon Vengeful Lance.png Vengeful Lance 16 1 Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Weapon Verdandi.png Verðandi 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. 400 Yes
Weapon Veteran Lance.png Veteran Lance 16 1 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. 400 Yes
Weapon Vidofnir.png Vidofnir 16 1 If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. 400 Yes
Weapon Wagasa.png Wagasa 10 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 200 No
Weapon Wagasa.png Wagasa+ 14 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 300 No
Weapon Weighted Lance.png Weighted Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Whitedown Spear.png Whitedown Spear 16 1 Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. 400 Yes
Weapon Whitewing Lance.png Whitewing Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Whitewing Spear.png Whitewing Spear 16 1 Effective against armored foes. 400 Yes
Weapon Wing-Lifted Spear.png Wing-Lifted Spear 16 1 Enables【Canto (2)】.

Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 Yes

Pages in category "Lances"

The following 160 pages are in this category, out of 160 total.

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