Category:Blue Tomes

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Sprite Weapon Might Range Description SP Exclusive
Weapon Aura.png Aura 14 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. 400 Yes
Weapon Aureola.png Aureola 14 2 Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. 400 Yes
Wep mg159.webp Azure Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Blarblade.png Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Blarblade.png Blárblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Blarblooms.png Blárblooms+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Blarblooms.png Blárblooms 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Blarfox.png Blárfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Blarfox.png Blárfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Blarowl.png Blárowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Blarowl.png Blárowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Blarrabbit.png Blárrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Weapon Blarrabbit.png Blárrabbit 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Blarraven.png Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Blarraven.png Blárraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Blarserpent.png Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Blarserpent.png Blárserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Blarwolf.png Blárwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Blarwolf.png Blárwolf 6 2 Effective against cavalry foes. 200 No
Weapon Blessed Bouquet.png Blessed Bouquet+ 12 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Blessed Bouquet.png Blessed Bouquet 8 2 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Weapon Blue Egg.png Blue Egg+ 11 2 If unit initiates combat, restores 4 HP after combat. 300 No
Weapon Blue Egg.png Blue Egg 7 2 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Blue Gift.png Blue Gift+ 12 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Weapon Blue Gift.png Blue Gift 8 2 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Blue-Crow Tome.png Blue-Crow Tome 14 2 Effective against cavalry foes. 400 Yes
Weapon Book of Orchids.png Book of Orchids 14 2 If unit initiates combat, grants Atk+6 during combat. 400 Yes
Weapon Dancers Score.png Dancer's Score+ 12 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 300 No
Weapon Dancers Score.png Dancer's Score 8 2 If unit initiates combat, restores 7 HP to adjacent allies after combat. 200 No
Weapon Dark Aura.png Dark Aura 14 2 At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. 400 Yes
Weapon Death.png Death 14 2 Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. 400 Yes
Weapon Dire Thunder.png Dire Thunder 9 2 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Wep mg148.webp Eagle's Egg 14 2 Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. 400 Yes
Weapon Ellight.png Ellight 6 2 100 No
Weapon Elthunder.png Elthunder 6 2 100 No
Weapon Fathers Tactics.png Father's Tactics 14 2 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Fell Flambeau.png Fell Flambeau 14 2 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 400 Yes
Weapon Fimbulvetr.png Fimbulvetr 14 2 Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Flora Guide.png Flora Guide+ 12 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. 300 No
Weapon Flora Guide.png Flora Guide 8 2 Inflicts Spd/Res-5 on foes within 2 spaces during combat. 200 No
Wep mg144.webp Flower of Joy 14 2 Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. 400 Yes
Weapon Fresh Bouquet.png Fresh Bouquet+ 12 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. 300 No
Weapon Fresh Bouquet.png Fresh Bouquet 8 2 At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. 200 No
Weapon Huginns Egg.png Huginn's Egg 14 2 Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. 400 Yes
Weapon Icy Fimbulvetr.png Icy Fimbulvetr 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat.

At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
400 Yes
Wep mg146.webp Imbued Koma 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. 400 Yes
Weapon Ivaldi.png Ivaldi 14 2 Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 Yes
Weapon Juicy Wave.png Juicy Wave+ 12 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 300 No
Weapon Juicy Wave.png Juicy Wave 8 2 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 200 No
Weapon Keen Blarwolf.png Keen Blárwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Keen Blarwolf.png Keen Blárwolf 8 2 Effective against cavalry foes. 200 No
Weapon Light.png Light 4 2 50 No
Wep mg160.webp Love Bouquet+ 12 2 Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. 300 No
Wep mg160.webp Love Bouquet 8 2 Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. 200 No
Weapon Missiletainn tome.png Missiletainn 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). 400 Yes
Weapon Mjolnir.png Mjölnir 14 2 Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
400 Yes
Weapon Odins Grimoire.png Odin's Grimoire 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Wep mg156.webp Pact Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg156.webp Pact Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Prayer Wheel.png Prayer Wheel 14 2 Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) 400 Yes
Weapon Sagittae.png Sagittae 14 2 Grants Def+3.
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Weapon Sealife Tome.png Sealife Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Sealife Tome.png Sealife Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Shine.png Shine+ 13 2 300 No
Weapon Shine.png Shine 9 2 200 No
Wep mg141.webp Silver Goblet+ 12 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. 300 No
Wep mg141.webp Silver Goblet 8 2 Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. 200 No
Weapon Spooky Censer.png Spooky Censer+ 12 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 300 No
Weapon Spooky Censer.png Spooky Censer 8 2 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 No
Weapon Tactical Bolt.png Tactical Bolt 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Wep mg145.webp Tannenbit+ 12 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Wep mg145.webp Tannenbit 8 2 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Thani.png Thani 14 2 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. 400 Yes
Weapon Thoron.png Thoron+ 13 2 300 No
Weapon Thoron.png Thoron 9 2 200 No
Weapon Thunder.png Thunder 4 2 50 No
Weapon Tome of Favors.png Tome of Favors 14 2 If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. 400 Yes
Weapon Tome of Grado.png Tome of Grado 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat. 400 Yes
Weapon Tome of Storms.png Tome of Storms 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Tome of Thoron.png Tome of Thoron 14 2 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 Yes
Weapon Umbra Burst magic.png Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Weapon Valaskjalf.png Valaskjálf 14 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Wep mg137.webp Vessel of Cheer+ 12 2 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep mg137.webp Vessel of Cheer 8 2 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Weapon Virtuous Naga.png Virtuous Naga 14 2 Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. 400 Yes
Weapon Wargods Tome.png Wargod's Tome 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Weapon Weirding Tome.png Weirding Tome 14 2 Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Wep mg138.webp Worldsea Wave 14 2 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes