Carrot Lance | |
---|---|
Weapon type | |
Might | 9 |
Range | 1 |
Required | Steel Lance |
SP | 200 |
Exclusive? | No |
String ID | SID_ニンジンの槍
|
Description | If unit initiates combat, restores 4 HP after combat. |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The healing effect is triggered regardless of whether Carrot Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Carrot Lance's healing effect will still trigger.
- Carrot Lance's user needs to survive the combat for the healing effect to trigger.
- Carrot Lance's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Carrot Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Carrot Lance 5 | Carrot Lance+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ニンジンの槍 |
German | Karottenlanze |
Spanish (Europe) | Lanza zanahoria |
Spanish (Latin America) | Lanza zanahoria |
French | Lance carotte |
Italian | Lancia carota |
Traditional Chinese (Taiwan) | 胡蘿蔔槍 |
Portuguese | Lança cenoura |