Fire Emblem Heroes Wiki
Carrot Bow+
Bow
Wep bw116
Arrow
Wep ar116
Weapon type Red bow Blue bow Green bow Colorless bow
Might 12
Range 2
Effectiveness
Required Carrot Bow
SP 300
Exclusive? No
String IDSID_ニンジンの弓+
Numeric ID4057
Description
【Switch】
Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

Effects[]

EffectsTargetsConditions
Status effects
Penalties Atk/Def-7Foes Foes within
3 rows or 3 columns
centered on Unit Unit
At start of
both Phases if
Foe Foe's Res <
Unit Unit's Res+5
 Discord
Combat effects
Effectiveness  Flying effective damageUnit Unit
Temporary buffs Atk/Res+5Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-up(Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat) &
Foe Foe has  Discord
Prevent Follow-Ups Cannot follow-upFoe Foe

Notes[]

  • The stat decrease that can be applied by Carrot Bow+ is considered a  Penalty.
    • Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Penalties for their first action.
      • If the unit also has  Grand Strategy, any  Penalties will remain active until the start of that unit's next phase.
  • Carrot Bow+ applies the  Discord status effect.
    • Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Discord for their first action.
      • The stat reduction that can be applied during combat by  Discord is considered a temporary debuff.
    • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
      • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
    • The stat boost that can be applied during combat by Carrot Bow+ is considered a temporary buff.
    • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as  Frozen).
    • A foe with effects such as Phys. Null Follow Phys. Null Follow or  Null Follow-Up will neutralize the guaranteed follow-up attack granted by Carrot Bow+.
    • Carrot Bow+ can prevent the foe from making a standard follow-up attack.
    Example of Area of Effect
    Bernadetta Late Hibernator Face FC
    Linhardt Spring Snoozer Face FC

    Upgrades[]

    Carrot Bow+ can be upgraded in the Weapon Refinery.
    For a list of other upgradable weapons, see list of upgradable weapons.
    Icon Stats Description
    【Switch】
    Cost
    +2 HP,
    +1 Mt
    Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    【Discord】
    Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
    350 SP,
     500,
     50
    +2 HP,
    +2 Spd
    Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    【Discord】
    Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
    350 SP,
     500,
     50
    +2 HP,
    +3 Def
    Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    【Discord】
    Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
    350 SP,
     500,
     50
    +2 HP,
    +3 Res
    Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    【Discord】
    Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
    350 SP,
     500,
     50

    List of owners[]

    UnitSkill chain
    Linhardt Spring Snoozer Face FC
    Iron Bow
    ★
    Steel Bow
    ★
    Carrot Bow
    ★
    Carrot Bow+
    ★

    Availability[]

    Summoning events

    • This skill has not been available on any focus units on any summoning events.

    Distributed units

    Combat Manuals

    Start End Hero Currency
    2024-09-05T09:00:00Z 2024-10-28T06:59:59Z Linhardt: Spring Snoozer Divine Code: Ephemera 9

    In other languages[]

    Language Name
    Japanese ニンジンの弓+
    German Möhrchenbogen+
    Spanish (Europe) Arco zanahoria +
    Spanish (Latin America) Arco zanahoria +
    French Arc carotte +
    Italian Arco carota+
    Traditional Chinese (Taiwan)胡蘿蔔弓+
    PortugueseArco cenoura+

    See also[]