Carrot Bow | ||
---|---|---|
Weapon type | ||
Might | 8 | |
Range | 2 | |
Effectiveness | ||
Required | Steel Bow | |
SP | 200 | |
Exclusive? | No | |
String ID | SID_ニンジンの弓
| |
Numeric ID | 4056
| |
Description [Collapse] |
Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk/Def-7 | Foes within 3 rows or 3 columns centered on Unit | At start of both Phases if Foe's Res < Unit's Res+5 |
Discord | ||
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Res+5 | Enemy Phase or Foe's HP ≥ 75% at start of combat | |
Guaranteed follow-up | (Enemy Phase or Foe's HP ≥ 75% at start of combat) & Foe has Discord | |
Prevent follow-up | Foe |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat decrease that can be applied by Carrot Bow is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Carrot Bow applies the Discord status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
- The stat decrease that can be applied by Discord is considered a temporary debuff.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Discord for their first action.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Carrot Bow is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Carrot Bow.
- Carrot Bow can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Carrot Bow will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Carrot Bow will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Carrot Bow.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 4 | Steel Bow 4 | Carrot Bow 4 | Carrot Bow+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ニンジンの弓 |
German | Möhrchenbogen |
Spanish (Europe) | Arco zanahoria |
Spanish (Latin America) | Arco zanahoria |
French | Arc carotte |
Italian | Arco carota |
Traditional Chinese (Taiwan) | 胡蘿蔔弓 |
Portuguese | Arco cenoura |