| Carrot Axe+ | |
|---|---|
![]() | |
| Weapon type | |
| Might | 13 |
| Range | 1 |
| Required | Carrot Axe |
| SP | 300 |
| Exclusive? | No |
| String ID | SID_ニンジンの斧+ |
| Description | If unit initiates combat, restores 4 HP after combat. |
Notes[]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The healing effect is triggered regardless of whether Carrot Axe+'s user performs an attack during combat. If foe initiates combat and user cannot counterattack, Carrot Axe+'s healing effect will still trigger.
- Carrot Axe+'s user needs to survive the combat for the healing effect to trigger.
- Carrot Axe+'s healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat. - Carrot Axe+'s after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 4 or
Incurable+, or the user has been inflicted with
Deep Wounds.
Upgrades[]
Carrot Axe+ can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
Notes[]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Axe 5 | Steel Axe 5 | Carrot Axe 5 | Carrot Axe+ 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | ニンジンの斧+ |
| German | Karottenaxt+ |
| Spanish (Europe) | Hacha zanah. + |
| Spanish (Latin America) | Hacha zanahoria + |
| French | Hache carotte + |
| Italian | Ascia carota+ |
| Traditional Chinese (Taiwan) | 胡蘿蔔斧+ |
| Portuguese | Machadocarota+ |

