Carrot Axe+ | |
---|---|
![]() | |
Weapon type | ![]() |
Might | 13 |
Range | 1 |
Required | Carrot Axe |
SP | 300 |
Exclusive? | No |
String ID | SID_ニンジンの斧+
|
Description | If unit initiates combat, restores 4 HP after combat. |
Notes[]
If unit initiates combat
means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Carrot Axe+'s healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
- Carrot Axe+'s after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 3 or
Flamelick Breath, or the user has been inflicted with
Deep Wounds.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 ![]() | Steel Axe 5 ![]() | Carrot Axe 5 ![]() | Carrot Axe+ 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | ニンジンの斧+ |
German | Karottenaxt+ |
Spanish (Europe) | Hacha zanah. + |
Spanish (Latin America) | Hacha zanahoria + |
French | Hache carotte + |
Italian | Ascia carota+ |
Traditional Chinese (Taiwan) | 胡蘿蔔斧+ |
Portuguese | Machadocarota+ |