Carrot Axe | |
---|---|
Weapon type | |
Might | 9 |
Range | 1 |
Required | Steel Axe |
SP | 200 |
Exclusive? | No |
String ID | SID_ニンジンの斧
|
Description | If unit initiates combat, restores 4 HP after combat. |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The healing effect is triggered regardless of whether Carrot Axe's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Carrot Axe's healing effect will still trigger.
- Carrot Axe's user needs to survive the combat for the healing effect to trigger.
- Carrot Axe's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Carrot Axe's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Carrot Axe 5 | Carrot Axe+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ニンジンの斧 |
German | Karottenaxt |
Spanish (Europe) | Hacha zanahoria |
Spanish (Latin America) | Hacha zanahoria |
French | Hache carotte |
Italian | Ascia carota |
Traditional Chinese (Taiwan) | 胡蘿蔔斧 |
Portuguese | Machadocarota |