Carrot-Tip Spear+ | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 1 | |
Required | Carrot-Tip Spear | |
SP | 300 | |
Exclusive? | No | |
String ID | SID_春花の槍+
| |
Numeric ID | 2995
| |
Description [Collapse] |
At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Notes[ | ]
- The effect of Carrot-Tip Spear+ will activate if the foe receives a 【Penalty】.
- The effect will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the effect will be negated.
- For more information, see Status effects.
- The stat increase that can be applied by Carrot-Tip Spear+ is considered a temporary buff.
- The damage boosting effect of Carrot-Tip Spear+ ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage boost of Carrot-Tip Spear+ will activate if the foe receives Penalties.
- The damage boost will not be negated if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Carrot-Tip Spear+ will utilize the total Penalty within each stat during calculation.[1]
- The damage boost will be negated if the foe has their Penalties removed by a source of negative status effect neutralization.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+5 HP, +2 Mt | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350 SP, 500, 50 | |
+5 HP, +3 Spd | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350 SP, 500, 50 | |
+5 HP, +4 Def | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350 SP, 500, 50 | |
+5 HP, +4 Res | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 4 | Steel Lance 4 | Carrot-Tip Spear 4 | Carrot-Tip Spear+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 春花の槍+ |
German | Karottenspeer+ |
Spanish (Europe) | Pica verdor + |
Spanish (Latin America) | Pica zanahoria + |
French | Lance légume + |
Italian | Piccarota+ |
Traditional Chinese (Taiwan) | 春花之槍+ |
Portuguese | Lança de rama+ |