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Cardinal directions refers to all spaces in orthogonal lines from the source of the effect, to the edge of the map, and are not concerned with terrain.

Example[]

The red spaces are in cardinal directions from Anna Commander Face FC.png Anna: Commander.

Anna Commander Face FC.webp

Sources of cardinal directions[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Blade of Jehanna
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-6 on foe and neutralizes foe's bonuses to Spd/Def during combat, and also, if foe in combat is in a cardinal direction of unit, foe cannot counterattack, but otherwise, unit deals damage = 15% of foe's Atk. Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bond of the Álfar
Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat.
Enveloping Breath
Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Flower of Joy
Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat.
Flower of Sorrow
Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat.
Gjallarbrú
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Staff of the Saint
Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, if False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.)

【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)
Thökk
Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
Valflame
At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Wargod's Tome
At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Weirding Tome
Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Weapons related to this keyword when refined

Weapon Refined Description
Gjallarbrú
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Thökk
Calculates damage from staff like other weapons.

At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions.

At start of turn, inflicts Res-7 and【Gravity】
on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.

【Gravity】
Restricts target's movement to 1 space through its next action.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Panic Ploy W.png Cherche's Axe
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
Spd Res Ploy W.png Reese's Tome
At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.

List of Assists

Assist Description
Frightful Dream
Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Gentle Dream
Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

Icon Passive Description
Def Feint 1.png Def Feint 1
If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions.
Def Feint 2.png Def Feint 2
If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions.
Def Feint 3.png Def Feint 3
If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions.
Spd Feint 1.png Spd Feint 1
If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions.
Spd Feint 2.png Spd Feint 2
If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions.
Spd Feint 3.png Spd Feint 3
If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions.
Atk Feint 1.png Atk Feint 1
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions.
Atk Feint 2.png Atk Feint 2
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions.
Atk Feint 3.png Atk Feint 3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions.
Res Feint 1.png Res Feint 1
If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions.
Res Feint 2.png Res Feint 2
If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions.
Res Feint 3.png Res Feint 3
If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions.
Def Res Ruse 1.png Def/Res Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Def Res Ruse 2.png Def/Res Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Def Res Ruse 3.png Def/Res Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Spd Ruse 1.png Atk/Spd Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Spd Ruse 2.png Atk/Spd Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Spd Ruse 3.png Atk/Spd Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 1.png Spd/Res Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 2.png Spd/Res Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 3.png Spd/Res Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Def Ruse 1.png Atk/Def Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Def Ruse 2.png Atk/Def Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Def Ruse 3.png Atk/Def Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Def Ruse 1.png Spd/Def Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Def Ruse 2.png Spd/Def Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Def Ruse 3.png Spd/Def Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Res Ruse 1.png Atk/Res Ruse 1
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Res Ruse 2.png Atk/Res Ruse 2
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Res Ruse 3.png Atk/Res Ruse 3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

C passives related to this keyword

Icon Passive Description
Atk Ploy 1.png Atk Ploy 1
At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Atk Ploy 2.png Atk Ploy 2
At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Atk Ploy 3.png Atk Ploy 3
At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Panic Ploy 1.png Panic Ploy 1
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
Panic Ploy 2.png Panic Ploy 2
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
Panic Ploy 3.png Panic Ploy 3
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
Def Ploy 1.png Def Ploy 1
At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Def Ploy 2.png Def Ploy 2
At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Def Ploy 3.png Def Ploy 3
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Res Ploy 1.png Res Ploy 1
At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Res Ploy 2.png Res Ploy 2
At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Res Ploy 3.png Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Spd Ploy 1.png Spd Ploy 1
At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions.
Spd Ploy 2.png Spd Ploy 2
At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions.
Spd Ploy 3.png Spd Ploy 3
At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions.
Milas Turnwheel.png Mila's Turnwheel
At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Stall Ploy 1.png Stall Ploy 1
At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-5.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Stall Ploy 2.png Stall Ploy 2
At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-3.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Stall Ploy 3.png Stall Ploy 3
At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Assault Troop 1.png Assault Troop 1
At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Assault Troop 2.png Assault Troop 2
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Assault Troop 3.png Assault Troop 3
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Cross Spur Atk.png Cross Spur Atk
Grants Atk+5 to allies in cardinal directions of unit during combat.
Cross Spur Res.png Cross Spur Res
Grants Res+5 to allies in cardinal directions of unit during combat.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Thorr Sun-Kissed Gods Face FC.png
Thórr: Sun-Kissed Gods
Inflicts【Gravity】on foes in cardinal directions of unit. Neutralizes any【Bonus】active on foes within 5 rows or 5 columns centered on unit. (Does not neutralize stat bonuses of foes inflicted with Panic.)

【Gravity】
Restricts target's movement to 1 space through its next action.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

List of Harmonized Skills

None, currently.

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