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General Quotes Misc Heroic Ordeal
Camilla
Young Beauty
Portrait
Attack
Special
Damage

Art by: 架糸
Description First princess of Nohr. She cares deeply for her siblings and unleashes a relentless wrath on any who threaten harm to them. Appears in Fire Emblem Fates.
Rarities ★ Focus — Special
Weapon Type  Axe
Move Type  Flying
Voice Actor EN Misty Lee
Voice Actor JP Miyuki Sawashiro (沢城みゆき)
Release Date
Addition Date
Entry  Fates
Version 9.4
Internal ID PID_幼少カミラ (1226)
Origin 110000500500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/106/7/86/7/85/6/745
★15/16/179/10/117/8/96/7/85/6/747
★16/17/189/10/117/8/97/8/96/7/850
★16/17/1810/11/128/9/107/8/96/7/852
★17/18/1910/11/128/9/108/9/107/8/955

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3834/37/3924/26/2916/19/21148~150
★30/33/3635/38/4137/40/4325/28/3117/20/22158~159
★33/36/3938/41/4440/43/4628/31/3419/22/25173
★34/37/4041/44/4743/46/4929/32/3520/23/26182
★36/40/4343/46/4945/48/5232/35/3822/25/28193~195

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%60%40%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Axe of Dusk161
Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, inflicts Spd/Def-7,【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
No Quarter3
Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Trample
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe is infantry or armored, or if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants an additional Atk/Spd+3 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).

If unit initiates combat, unit can make a follow-up attack before foe's next attack.
300★
BTut-Tut!
Unit can move through foes' spaces.

Unit can move to a space within 2 spaces of any ally within 2 spaces of unit. Unit can move to a space within 5 spaces where a Divine Vein effect is applied.

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.

At start of turn, if unit's HP ≥ 25% after start-of-turn healing and damage effects are applied, applies【Divine Vein (Haze)】on closest foes' spaces and on each space within 2 spaces of those spaces for 1 turn.

At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Divine Vein (Haze)】
Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300★
CGuidance 1
If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
60★
Guidance 2
If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
120★
Guidance 3
Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
240★
Guidance 4
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.
300★